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#166 |
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YOU AC WHORES!!!
Join Date: Apr 2003
Posts: 3,608
Rep Power: 24 ![]() |
No, you're the one who used DPS/AC (I was lazy and copy & pasted a few things) which is wrong because even if AC benefit extends indefinitely (which it does not) you'd still get the conclusion that it stops being not as effective.
Suppose benefit of AC goes on indefinitely so that it can actually reduce DPS to 0 (which is obviously wrong). When DPS becomes 0, then DPS/AC = 0. By your logic, it's a waste to get AC to this level because DPS/AC = 0 which is as small as this value can possibly be. This can't be further from the truth because at this level of AC, if it's possible to reach it, you'd be indestructible and not being able to die in any possible way to melee sure is worth it. DPS/AC simply has no meaning as a useful metric to measure AC's effectiveness. On a fundamental level, the only benefit of AC is reducing the damage taken, namely DPS. Parses show quite conclusively that this effect is linear. If 100 AC reduced DPS by 1% at 1600 then 100 AC still reduces DPS by 1% at 3200 AC. There is a point where you can't reduce DPS anymore (namely DPS = mob hitting all mins), but this is not remotely attainable even on old world trash (there is no indication that a giant rat wouldn't do 1% less damage to you if you go from 3300 to 3400 AC, except you probably don't care) It should be noted that I'm against the AC camp. However the notion that AC's usefulness changes depending on your AC is simply wrong. You never have too much or too little AC to favor a HP vs AC trade one way or another. The value of less DPS, compared to HP, depends on your total HP. Therefore the value of AC only changes when your total HP changes significantly. Imagine tomorrow everyone has 100000 HP. Is it better to get 100 more HP or take 1% damage? It's obvious the latter because taking 1% less damage with 100K HP is like gaining 1% more HP (1000). Conversely if tomorrow they took away a 0 from everyone's HPs so that the highest tanks are now at 2000 HP instead of 20K, then getting 100 HP (5% more HP) suddenly looks a lot more attractive than taking 1% less damage.
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Phantron |
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#167 |
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The Anti-Warrior.
Join Date: Mar 2004
Location: Berkshire
Age: 33
Posts: 644
Rep Power: 19 ![]() |
I still think you theorising only amounts to anything in the case of someone with a ch chain (or other regular stacked healing) on them. Which is fine for warriors as that's you primary role (on raids at least).
For where you have unreliable healing (or healing from HoTs or HoT like effects), I prefer AC. This is my usual situation. "The value of less DPS, compared to HP, depends on your total HP." this is just plain wrong except in a particular kind of situation.
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Last edited by Naubi; 07-29-2005 at 06:42 PM. |
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#168 | ||||
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Veteran User
Join Date: Aug 2003
Location: Victoria, B.C.
Age: 46
Posts: 1,478
Rep Power: 21 ![]() |
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PS. Of course the type of healing available is relevant. My wife is a shammy and heals mostly with HOT's and a few fast heals. Mitigation is very desirable when I play with her healing. Being CH'd and spammed on a raid has different emphasis. Tho, I think the argument is mostly pointless beyond benchracing given a little common sense. The clerics being attentive is far more important than some hp/ac juggling.
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Gunnar Icerager Final Door Stromm |
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#169 |
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Veteran User
Join Date: Jun 2004
Posts: 28
Rep Power: 0 ![]() |
The point, as it pertained the post it was originally to address, has long been lost due to having to restate the obvious over & over again to address subsequent post that are totally out in left field. If you want proof that AC effectiveness is not linear, see the numbers from the parse that I in posted in #153(?):
383.98 / 1608 = 0.23879 average damage per AC 346.05 / 2400 = 0.14419 average damage per AC 308.81 / 3297 = 0.09366 average damage per AC Done. This is giving me a headache. |
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#170 |
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The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
Rep Power: 29 ![]() ![]() ![]() |
of course the AC effectiveness to the DPS isn't linear !
since AC doesn't affect avoidence, at infinite AC you would get hit for min hit only and does your DPS received wouldn't be at zero. You should separate the DPS into the part from DB and the part from DI and then do the calcul dps_from_DI / AC to look at its progression (linear ?, etc...) |
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#171 |
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Administrator
Join Date: Mar 2003
Location: Texas
Posts: 2,483
Rep Power: 113 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Last post was on this subject was in August, moving this to the library.
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