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How many of you have quit?

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View Poll Results: Have you quit EQ?
I quit. 45 22.73%
I still play 82 41.41%
I play, but much less than I used to. 71 35.86%
Voters: 198. You may not vote on this poll

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Old 06-12-2004   #31
czai
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I had 3 accounts (1 was my boyfriend's) and I'm down to 1.

dx9 messed up my older computer so I gave up boxing my 65 wizard.

I log in a fair bit less than I used to. Raiding is still lots of fun, but outside of raids there's very little I can do that will upgrade my war except for Ikkinz trials.
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Old 06-13-2004   #32
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I quit fully roughly a month ago, games boring after doing around 650 aa and all your non raiding stuff you can do done and also playing a twink wizard to 65 and 120 aa. I might play again, but I doubt it. Sort of sad seeing as I have aquired so many neat things that alot of people don't have that will now go to waste, wish they would have made the game interesting again.

Last edited by Crystara; 06-13-2004 at 12:21 AM.
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Old 06-13-2004   #33
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I'm in the only log in for raids camp generally, log in and out for raids, I'll probaby play till oow comes out, grind 70, grind a few aa, and then evaluate from there, but OoW will make or break it for me i think
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Old 06-13-2004   #34
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I'm continuing to play, but four things have me deeply disapointed:

1. Probably two dozen full guild raids that ended early without success because of bugs since GoD release and the DX9 change. The biggest reasons include mobs out of game space and players sent of of game space. In addition to ending raids, this has often made successful raids much more of an ordeal than easily tolerated and has likely cost guilds half of the progress they would have otherwise made.

2. Absolutely awful itemization including +End augs, Curled-Toe Elf Shoe Sword/chan BP #6-16.

3. Failure to adjust GoD content to the proper difficulty level promptly. I did some Ikkinz trials with 2 Clerics, 2 Warriors, 1 Enchanter, 1 Rogue all PoTime equipped and lost easily as often as we won. I log on to have fun - not pull nails with my eyelids. Rediculously hard != fun. Maybe it does for 3% of each server's population, but for the rest of us a 3-4 hour trial or raid that we ought to be able to secceed at and fail = fuq this, tomorrow I'm not logging in.

4. Tank Parity (and Spellbook Superiorty). The ever changing set of reasons/expected outcomes used by a dozen Knight posters to sow disatisfaction among their fellow mid-level sub-10K buffed brethern trying to convince SoE that they should have Defensive, Defensive by another means, etc. When the ENTIRE reason I chose to play a Warrior and retired a Paladin only has meaning vs. a half-dozen current content mobs, only on raid day, and only if I'm one of the Warriors lucky enough to be put on the MT list then it is time to quit.

And on top of the unfairness of giving Knights a substantial part of the Warrior class defining ability is the fact that it's wrong-headed. Accentuating the differences between classes, make Knight raid contributions different than what happens if instead you simply substituted a Warrior. That's the way the game ought to be. Not three flavors of the same class, one with an unimaginably inferior spellbook.

As a result of all of the errors SoE has made, the pressure by Knights to be Warriors with Spellbooks and the prospect the SoE will as usual give Paladins godmode, half of the Warriors I know are now logging on only on raid day and most not even then.
---------
In all of this time, the only thing SoE has done that put a smile on my face was the Fabled mobs. So naturally they were removed.

BB

Last edited by Battleblade; 06-13-2004 at 05:02 AM.
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Old 06-13-2004   #35
Vikken
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Quote:
Originally Posted by Battleblade
4. Tank Parity (and Spellbook Superiorty). The ever changing set of reasons/expected outcomes used by a dozen Knight posters to sow disatisfaction among their fellow mid-level sub-10K buffed brethern trying to convince SoE that they should have Defensive, Defensive by another means, etc. When the ENTIRE reason I chose to play a Warrior and retired a Paladin only has meaning vs. a half-dozen current content mobs, only on raid day, and only if I'm one of the Warriors lucky enough to be put on the MT list then it is time to quit.

And on top of the unfairness of giving Knights a substantial part of the Warrior class defining ability is the fact that it's wrong-headed. Accentuating the differences between classes, make Knight raid contributions different than what happens if instead you simply substituted a Warrior. That's the way the game ought to be. Not three flavors of the same class, one with an unimaginably inferior spellbook.
So true, the only reason I haven't moved fomr EQ yet is the lack of decent options from other games i've played. I never understodd why pure melee was always kept at such a disadvantage in EQ while hybrid class were given nearly all pure melee skills and retained their spells instead of a proportionate disadvantage in melee to their advatage from spells. Verant set out in beta to make it clear that hybrids would not be superior to pure classes, but that's not what happened, I see it everyday I log in and group with a knight. There's nowhere near a significant difference in tanking ability between knights and warriors.

Then theirs the sore lack of damage output by melee compared to casters top that off with the melee's need to be armed to the gills and casters simply having to go an NPC vendor, buy a spell, and scribe it for instant upgrade. Thier is a fundamental flaw there that I dont think the game will ever recover from, the difference is too great.

I'l be sooo glad when I find something else, but for now EQ is still the best out there for me even despite it's flaws...makes you kinda wonder what the hell the other game companies doing, sitting on thier thumbs?...
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Old 06-14-2004   #36
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Quote:
Originally Posted by crystalmatrix
So true, the only reason I haven't moved fomr EQ yet is the lack of decent options from other games i've played. I never understodd why pure melee was always kept at such a disadvantage in EQ while hybrid class were given nearly all pure melee skills and retained their spells instead of a proportionate disadvantage in melee to their advatage from spells. Verant set out in beta to make it clear that hybrids would not be superior to pure classes, but that's not what happened, I see it everyday I log in and group with a knight. There's nowhere near a significant difference in tanking ability between knights and warriors.

Then theirs the sore lack of damage output by melee compared to casters top that off with the melee's need to be armed to the gills and casters simply having to go an NPC vendor, buy a spell, and scribe it for instant upgrade. Thier is a fundamental flaw there that I dont think the game will ever recover from, the difference is too great.

I'l be sooo glad when I find something else, but for now EQ is still the best out there for me even despite it's flaws...makes you kinda wonder what the hell the other game companies doing, sitting on thier thumbs?...

I don't see how warriors are kept at such a disadvantage in EQ, nor that a caster can simply go to an NPC and upgrade, can't we go to tome vendors and get an instant 45% mitigation "spell"? And contrary to your thinking, a poorly geared caster is just as useful as a poorly geared tank. And melee DPS is comprable to any caster DPS, given equal gear, otherwise you'd see tank healer slower puller wiz/mage/necro x2 and the rogues/rangers warming the benches
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Old 06-14-2004   #37
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Re.

The buggines of EQ right now is what is going to make me and my personal group of friends quit EQ. We went to PoN last week to experiance on yard trash near the zone. All the trash mobs that wander there though are stuck in the river making exping there impossible unless we only killed the few static spawns. Yes, we could have pulled the mobs out of the river but zoning every pull because we have to split the twenty mobs that are stuck in one spot and taking the occasional death was just not worth it.

This week, we go to Skyfire to work on a cleric epic and get some sunlights for armor. The same bug is in effect in this zone too. Almost all the mobs in the zone are stuck in the lava flows. The only mobs that aren't are the statics near VP and some wanderers near the BW zone that don't path through lava.

We are tired of dealing with the bugs of EQ. DX9 and the complete lack of effort on SoE's part to fix it has ruined this game for us.

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Old 06-14-2004   #38
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Quote:
Originally Posted by Romul
I don't see how warriors are kept at such a disadvantage in EQ, nor that a caster can simply go to an NPC and upgrade, can't we go to tome vendors and get an instant 45% mitigation "spell"? And contrary to your thinking, a poorly geared caster is just as useful as a poorly geared tank. And melee DPS is comprable to any caster DPS, given equal gear, otherwise you'd see tank healer slower puller wiz/mage/necro x2 and the rogues/rangers warming the benches
Are you playing the same game as me? Thats group make up is exactly the common group makeup I see from day to day. Gearwise, so your telling me a naked warrior is just as useful and effective as a naked caster.

I'll wait for you to retract that absurd comment and reconsider your arguement before further imbarassing scrutiny occurs.
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Last edited by crystalmatrix; 06-14-2004 at 08:45 PM.
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Old 06-14-2004   #39
Marshall
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I recently came back from retirement that was due to studies and RL circumstances a year ago. I have a few goals before I quit again (and I will quit, I know this game well). I just want to better my warrior a bit more, get him to 10k hp (not that far away now), max out the offensive AA's, get a BoW or SEWS, go to the bazaar arena and use mighty strike disc on the unsuspecting gimp 65 mage thats usually standing in the middle with his earth pet, jump him, kill him a few times, and when i'm tired of all that in a few weeks I'll quit.
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Old 06-15-2004   #40
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I quit. Spandex suits me more.
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Old 06-15-2004   #41
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Been contemplating the same myself. I just don't wanna get burned again like I have with a few other MMOs I've tried. I almost bought CoH yesterday infact.
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Old 06-17-2004   #42
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I quit for about 8 months but have come back to hang with friends. My play time is reduced b/c of a new job and I rarely raid. I don't play as often as I once did that's for sure. I am hopful that Sony does try and make the game more appealing to all player bases.
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