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#61 |
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Registered User
Join Date: Mar 2004
Posts: 5
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Is Raging Flurry 3,6,9 or 2,4,6 ? The library AA post said 3,6,9 but Magelo has it as 2,4,6 AA's per rank.
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#62 |
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Registered User
Join Date: Apr 2003
Posts: 506
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Raging Flurry is 3,6,9.
I think the library post was showing Living Shield as 3,6,9 and it should be 2,4,6. |
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#63 |
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Registered User
Join Date: Jan 2004
Posts: 443
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Magelo is correct. The PoP flurry is 2/4/6
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#64 |
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Registered User
Join Date: May 2004
Posts: 1
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Just my personal experience below:
I got six aa at level 55. (Run3 and Regen3) then leveled to 65. AA have been extremely easy to aquire at 65. The first things I went for were ND1, ND2 and ND3. ND3 for six aa gave me 250 hp while sturdiness 1 is 4 aa for only 100hp, which I havent yet purchased. I will most likely be working to notch aa in many abilities from now on rather then focusing on anything special. It seems to me its more worthwhile to work my aa thats only equally to whatever Im wielding. So 2h and 1h skills are out for now, I am a master of all weapons, but I have no master weapon as of yet. Keep moving forward and your enemy will fall at your feet. =) That being said, whats the best aa to work on for dps, that isnt dependant on your weapon type, or 1h 2h type skills?
__________________
Muabdib Moonshadow Troll Overlord Cazic-Thule |
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#65 |
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Registered User
Join Date: Apr 2004
Location: BFE PA
Posts: 46
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This is a sweet post to review. But I have one question?
The AA's are there grouped by usefulness and what not. If a warrior was working up to 65 and wanted to do AA's along the way. They would place say 10 pct into AA’s. They ding an AA every couple levels, how should they go about placing AA’s?? I know a lot of people that while raiding they place all EXP into AA’s as that is a better place to put the exp to get maximum out of the meager exp that we get while raiding. So that ups your AA dinging to say one every level (for someone who raids a lot) to one every other level. So now a common mid active char that raids say once or twice a week will ding lets say one AA per level to level and a half of exp dinging. This is not a bad bonus in my book. Now where would I place the AA’s?? I know 51 AA’s and 60 AA’s are general and place them where ever to get to the next tier of AA’s and or what not. But looking at the current ranking of AA’s you have Sturdiness up at the top, which it is an AA that can only be gotten when you have AA’s up to Warrior Planar Abilities. (That is the last tier of AA’s before GoD) Yes I know you are saying it is important and what not but is you have someone like my self that is reading this for information about the class. I have a level one warrior that I am currently outfitting to play in place of my main or to set it up as a 2 box with my main. Main is a 65 Shaman. I am looking to get a 2-box going and this is all depending on the mood of the wife when I start after it 8P. So the question… Can anyone place these in pority per level that you can get them? Something like: RS3 REGEN3 for tier 1 (51) CS, CA, ND for tier 2 (55) PE for tier 3 (59) ID, LR for tier 4 (60+) So on and so forth for a defensive type warrior (a warrior that is after max AC and HP) And how about another for the offensive type warrior. (a warrior that wants to go after all the damage and agro type AA’s) If this has been done somewhere else please just let me know the thread so I can read it as I have missed it somewhere and have not ready all the threads yet… |
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#66 | |
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Registered User
Join Date: Apr 2004
Posts: 154
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Quote:
IE if you put 10% of your xp towards aa's at 51 and levelled to 65 you would have some number of aa's, let's call it X. If you levelled to 65 and then xp'd until you got to the same number X aa's, it would take you less time by a pretty wide margin. Further your first 6 aa's have to be in general, run3 and metab3 seem to be the best there and those aren't anything much to worry about. From the archtypes ND1-3 are the 3 best here...but here's something else to look at, use magelo and see how many hps you would get from ND3 and compare that to how many hps you get each level and again you will see that you are better levelling than aa'ing. |
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#67 | |
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Vigdis' punchball
Join Date: Apr 2003
Location: Minnesota
Age: 30
Posts: 4,835
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Quote:
I don't regret going to 65 when I did, but all my friends who stayed 60 fuckin passed me in AA's and then caught up to me at 65. Where-ever this mystical 20 minute AA that everyone who's 65 seems to talk about, I couldn't find it, and likely, neither will you. |
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#68 | |
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Registered User
Join Date: Apr 2003
Posts: 487
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Quote:
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#69 |
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Registered User
Join Date: Jan 2004
Posts: 443
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Okay, first off, to answer the initial question:
If you want to know what ability to spend your points in at, say, level 58, just see what ones are available to you, see how they rank, and pick whatever ranks highest for whatever you want to do. That's why they are rankings, and not a list of what AAs to get when -- it gives you a heirarchy of AAs, and how they match up with each main function. As for what general AAs are worth getting, get whatever you want. They are situational...iI can make an argument for Warrior01 getting stamina and run3, another for Warrior02 getting regen and run3, Warrior03 getting the bandage one. Run3 is hands down the best to get, but anything after that is just whatever you want. ---------------------------------------- As for AA vs reg exp; again, it depends. The reason exp is faster at 65 than at 60 is because getting groups are easier. You will get a decent group at level 65 far more often than you will at 60. Your relative power increases a bit at level 65 (notice the amount of hp you get from 63 to 64, then from 64 to 65). However, the biggest argument I personally make is that, in the time you could have gotten 2 AAs you could have gotten another level -- 2 AAs will not buy you the same benefits that another level will get (increased AC, hp, aggro, dps, resists). Of course, it all depends on the group you can get, and the zone you hunt in, and your gear. Yes, there are places you can get AAs in 30minutes or less -- PoEarth, PoFire tables, I've heard that GoD has some fast AA spots too. However, I *do* feel that whatever you're going to focus on, be it AA or regular exp, you should do it 100%. Why? For starters, some parses have shown that some exp is lost in the percentage breakdown. However, the real reason is that you're taking longer to enjoy the benefits. Assume you go 50% / 50%. After 10 hours, say, you have gotten one level and 3 AAs to buy your new skill. That's great. Now, lets go 100% AA. After 5 hours, you got the new AA. Now after 4hrs30mins, you got your level (your aa helped you kill faster). You had that AA 5hrs earlier this way, and you thus benefitted from it more. The only time I can see not going 100% is if someone is going 90% to fill up their exp bar in 65 (in which case there is no readily enjoyed benefit). |
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#70 | |
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Vigdis' punchball
Join Date: Apr 2003
Location: Minnesota
Age: 30
Posts: 4,835
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Quote:
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#71 | |
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Registered User
Join Date: Mar 2004
Location: New York
Age: 36
Posts: 61
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Quote:
When I was a 53 in droga grouped with all 65's - the reg xp wasn't moving, I assumed it was nerfed because I was too low. I switched to 100% AA's and got one blue per kill, very fast AAs IMO. Now I'm a 63 and in a kick butt BoT group, I'm still only getting 1/3 blue per kill on 100% AA's. Which I can also get in PoV, only the mobs go down faster. I fought reds in PoM and I'm only getting 1/3 blue per kill. I'm guessing the zones have a lot to do with it. I never got to try AA xp while I was a 60, it went too fast. I dinged 60 on a Friday night and after 3 LDoN's with all 65's in the group, (ding) I was 61. Haven't seen XP that fast since I was in Paludal Caverns !! I would love to work on more AA's now, but I need to grind to 65 so I can get the most points in LDoN, Anger 3 is expensive and I think it would be a shame to put Anger 2 on a BoC. -Apok |
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#72 |
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Registered User
Join Date: Apr 2004
Location: BFE PA
Posts: 46
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But for the common low end warrior (i my self being one as i am not going to see elementals for some time.)
I say i am a low end one because the guild i am in currently cannot effectly kill tier 2 named mobs with out a wipe or two. The current melees in my guild are not raiders per say. They are not on every night. They do not log on for raids when we post them ahead of time. The guild is a family based guild that likes to hang out and just group every now and then. We have had 65 warriors that where equipted way above what we could raid and get come into the guild stay 6 months or less and then leave for a higher end guild. So i will not be seeing then end game for some time. Plus i am on a less popular server and we have like 5-6 guilds that are elemental flaged and 2-3 that are time flaged. and maybe one that can farm PoTime. I am on The Tribunal server. With that in mind, I hope my question about how to do the AA's per level question i posted above makes a little more sence. Yea if i was in a guild or could just go out and flag the elementals and farm the AA's like you all say in PoEarth or in GoD zones i would rush to 65 and farm them. But in my situation i can't do that as it is just out of reach for the most part. Another thing that i have seen and i do not want to fall into this sterotype is "OH we have a 65 warrior that will tank PoV." Once the warrior gets there he just dinged 65 and has no AA's and is ok to Tier 2 outfited. He gets one in camp and drops in health fast. Then after he leaves or the next day we get a level 60 warrior that has been working on AA's off and on and when we get 2 in camp he gains argo and then takes the beating but he is outfited for it. That looks good and people remember that. So that is why i ask about the AA's and if anyone can place them in a ranking per level that you can get them... |
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#73 | |
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Registered User
Join Date: Apr 2004
Posts: 154
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Quote:
If you do have elemental flags so much the better you can easily get an aa every 30 minutes there. Sol Ro can break an 1 aa/hour, hell PoV if you take all the caves inner and outer in a good group can break 1 aa/hour at 65. Here are the facts, 1 aa requires the same numeric xp at 51 as it does at 60 as it does at 65. Its self evident that as long as you find an xp spot with mobs within 5 levels of you, you generate xp faster at 65 than 60 as you are killing higher level mobs. The only possible way 60 could be faster or even as fast as 65 is if there are NO available xp spots at 65 with mobs within the xp bonus range. And that's obviously wrong as well. |
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#74 | |
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Registered User
Join Date: Apr 2004
Posts: 154
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Quote:
The only copy of the old xp tables I can find online is: http://eq.jeuxonline.info/guides/experience/table.html (Now this is not 100% accurate any more but it serves for our purposes.) You need 24,815,677 to get through level 51, ie this is how much you need for an aa. To go from level 51 to 60 you need 400,131,000xp. This is equivalent to 16.1 aa's. Let me re-state that. If you put 100% xp towards aa's at level 51 and another warrior xp'd at exactly the same rate and put 100% xp towards level you would have 16 aas by the time he hit level 60. For your 16 aa's you have to have 6 in general, call it run3, metab3...no help in tanking there at all. Then your next 10 will go towards ND1-2 and start saving towards 3. (Yes I recognize you can't actually train in ND until level 55 but I am just using this as an example of how you waste your time aa'ing before level 65.) I just plugged some #s into Magelo. I get that you would gain ~635hps to go from level 51 to 60. At level 55 (when you can put aa's into ND1-3) I get that you would gain 238 hps for ND3. Are you seeing what I mean? Don't forget here that level is still the most important thing in the game, above the visible #s even. And one final thing I will say. If you take a level 65 with zero aa's and a level 60 with the same xp and some aa's (however few that turns into, probably something along the lines of 20 aa or so only). And put them in identical gear and have them tank the same mob, the level 65 will tank better HANDS down and have more hps and more ac. There are NO game mechanic situations whatsoever under any circumstances where you are better aa'ing than xp'ing. Period. (By game mechanic I mean ignoring something like Role play reasons, wanting to slow down levelling to stay with friends when you play more reasons, etc.) |
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#75 |
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Registered User
Join Date: Apr 2004
Location: BFE PA
Posts: 46
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Humm this is more food for thought...
I have heard or this and that about getting this AA and that AA as it will help you make that level and that level. A friend necro keeps telling me get regen get this or that as it will make getting to the next level so much easier and at the lower levels you can kill lower and lower level mobs for easier and easier exp for your AA's. any more thoughts from anyone else?? |
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