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#31 |
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Idiots > Agro
Join Date: Jul 2003
Location: Innoruuk
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now on to the real ? asked not the one i thought was asked. the agro part.
305 dex is needed to get the 2ppm anything less is well not 2ppm. it defintly would fall into the relm of opinion weither the increas in max dex from 280 to 305, or the currently iirc unknow rate of flurry firing would be greater agro. from the purely aa cost perspective. many would agree pp should be bought befor flurry if only for tanking additions(kinda makes it a moot point). from the dps perspective the attack and unparaseable proc increase would still net cheaper dps increases. in my opinion this would place pp above flurry on just about any part of the list. is this better?
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#33 | |
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#34 |
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The faster your offhand, the better SS is. At least, thats how I think it is.
If it's +5dmg every offhand hit, a faster offhand > slower offhand. |
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#35 |
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Great post Daabu. Well thought out and informative.
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#36 |
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Daabu, the bonus is offhand delay / 3.5. I don't know if it rounds or truncates decimals, but 18 / 3.5 = 5.14. I get 5 bonus.
My log parses are at home. I'll check them later, but point taken, Derrict, that as my weapons and over dps improve, SS will be a lower percentage increase. Also more attack buffs I have up, the more dps I will do and thus the less percentage gain from SS. I took the parse from several different zones and I'm sure I had a variety of attack buffs up. I was going more for an overall average of what I get from the skill. For dps, all I can really do is take YALP's word for it, whatever it came out, but YALP seems to be kind of off sometimes on it's timing. I use 17/20 and 14/18 weapons right now. |
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#37 | |
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#38 | |
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#39 | |
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I did this parse a few months back with a few hit charts for the number crunchers: http://b5.ezboard.com/fthesafehouset...ID=20032.topic |
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#40 |
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Join Date: Apr 2004
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Posting agro aas and dps aas separately is wrong and a little misleading in my opinion.
You say: "IF AN ABILITY IS NOT LISTED UNDER HERE, THEN IT WILL NOT HELP YOU KEEP AGGRO ON ANY MOB!" And then go on to not list all the dps aas. However, increasing your dps will increase your agro so the above statement is FALSE. Further if you look at the aa's listed under agro, Weapon Affinity and Stalwart Endurance are the only ones that do not increase dps. Ie you should list all the dps aa's together, put weapon affinity and stalwart endurance under the misc category and mention that they will aid in agro (in the case of WA only if you have an agro proc from the weapon and not from an augment of course). As it is now, the thread is misleading by a pretty wide degree. |
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#41 |
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No. No no no.
There is a difference between your DPS and your aggro. More damage does NOT mean more aggro. That's the whole reason I've separated them. Combat Fury will NOT increase your aggro. Flurry will. Sinister Strikes will NOT increase your aggro. Stalwart Endurance will. Let me recap for you what causes aggro. Your aggro is caused by either: A) Procs B) Potential Damage Increasing your swings increases potential damage. Increasing your average hit per swing, or increasing your attack, or anything that doesnt make you swing an extra time, does not increase your aggro. Some people have asked that I cross list many of the aggro AAs under DPS so that those tanks who just want to increase their DPS without worrying about aggro train things in the correct order. I'm considering doing that -- but I was waiting for more feedback. I'm probably going to make the change soon, though. |
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#42 |
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Awesome post, dude.
I certainly learned a lot
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#43 |
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Idiots > Agro
Join Date: Jul 2003
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heh nothing like seeing a finishing blow for 32005 from a offhand hit. took me a while to figure out why a rogue had a 5 db then i remembered ss.
ss increases offhand melee agro quite a bit since their was no db their before. (if i understand the agro per swing thing)
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#44 | |
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#45 |
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While this may prove true at level 5, I have yet to see it come into play at higher levels. Most classes are doing more DPS than the MT and do not pull aggro off him. I would have to agree with Daabu on them. They will not make enough difference (if any) to help you hold aggro.
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