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LDoN questions?

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Old 08-27-2003   #46
Raaj
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Read your pm's Absor.

Besides that :

1. What do you have planned "outside the box" for warriors? What can we look foreward to besides upgraded gear, in other words.

2. Currently Hybrids are the preferred tanks by many exp groups. How is this defieciency going to be changed with LDoN, being that it's based around single group encounters?

Last edited by Raaj; 08-27-2003 at 10:18 PM.
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Old 08-27-2003   #47
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You mention there are things to do for elemental/time geared characters.. does that include gear that these characters would find beneficial? The trend in EQ has always been uber gear in one-two zones (which of course everyone strives to obtain such as TOV, VT, PoTime..), is this similar in LDoN or as you gain more adventure points do you get access to better treasure? To be honest the example augmentations shown on Alakazaam were not that awe inspiring...
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Old 08-27-2003   #48
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Aye thank you Absor for coming and speaking on these boards shows us a little hope on the issues at hand. I agree with Haass on this one, a logged instant message/chat room would do wonders for us as a community, sitting down and speaking with someone that could address each reasonable issue we have as a class. May i suggest you start a seperate thread where we could choose someone to speak to you about these matters? I, like Haass would choose Frodlin.

And before i derail the thread completely i'd just like to say LDoN looks amazing for the casual gamer and i think it will far exceed the expectations of many people in the everquest community.

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Old 08-27-2003   #49
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Absor -

Seeing how LDoN seems to be an 'exp expansion' for lack of a better term, are there any plans to introduce any new AA's with it?

Last edited by Xocin; 08-27-2003 at 10:32 PM.
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Old 08-27-2003   #50
AbsorEQ
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Quote:
1. What do you have planned "outside the box" for warriors? What can we look foreward to besides upgraded gear, in other words.
That's a hard question to answer. I don't know of any outside the box things specifically for warriors. I can't exclude gear, though, because we've added some interesting new things, such as the ability for more than one power to exist on it item (like two procs).

Undoubtedly warriors are the most difficult class to be innovative with. Get too innovative and you're turning them into a different class. I have no answers for you on that front right now.

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2. Currently Hybrids are the preferred tanks by many exp groups. How is this defieciency going to be changed with LDoN, being that it's based around single group encounters?
Well, as I said, expansions aren't really designed to address class balance. I think groups will want warriors in dungeons, but that's just my prediction. We'll have to see what happens at launch.


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You mention there are things to do for elemental/time geared characters.. does that include gear that these characters would find beneficial? The trend in EQ has always been uber gear in one-two zones (which of course everyone strives to obtain such as TOV, VT, PoTime..), is this similar in LDoN or as you gain more adventure points do you get access to better treasure? To be honest the example augmentations shown on Alakazaam were not that awe inspiring...
Well, if you can augment existing items, you make them better. So certainly some loot will be of interest to even the most awesomely equipped character.

Every successful adventure gives every member of the group a number of points. Those points can be used to purchase items from the Wayfarers. In that way it's very different than any previous expansion. Save up for the items you really want. You're choosing your own reward.


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And before i derail the thread completely i'd just like to say LDoN looks amazing for the casual gamer and i think it will far exceed the expectations of many people in the everquest community.
Thanks, and I agree.


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Seeing how LDoN seems to be an 'exp expansion' for lack of a better term, are there any plans to introduce any new AA's with it?
I'd call it a content expansion. No, there are no new AAs going in with LDoN.

A
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Old 08-27-2003   #51
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How long until the next expansion after LDoN?
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Old 08-27-2003   #52
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What is the reason behind not having any new aa being introduced in Ldon?
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Old 08-27-2003   #53
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How long until the next expansion after LDoN?
You know the deal. If I told you, I'd have to kill you.


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What is the reason behind not having any new aa being introduced in Ldon?
Well, there are a lot of reasons. First, once we had the outline for LDoN features, content and all that, there was more than enough to do during the dev cycle. And this is a content expansion, not one for new levels, races, classes or AAs.

It's not because we don't like the idea of new AAs, it's just that you can't do everything in one expansion. At some point you have to decide your features and get to work.

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Old 08-27-2003   #54
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Few more...

1. What type of effects are augments exactly? Simple stats? Or can I say...augment a bracer with Furious Bash, Vengeance, or other innate effects?

2. Are us Time-Enabled guilds going to have our work cut out for us in the "hard" instances? The single-group ones.

I want a lot of lost experience...and from *non NDA breaking* reports...It's not happening at this pint. Make sure Hard is hard. I want to be scared. I want to not be sure if I'm going to live or not and I want those heart-pounding moments we used to have when risk was real and EQ was hard for the upper-levels in exp groups.

Last edited by Raaj; 08-27-2003 at 10:51 PM.
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Old 08-27-2003   #55
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Another little question... Will it be essential for a raid warrior to get the upgrades found in LDoN? Certain expansions or extensions (namely LoY) were optional with minimum impact on a higher level character. Are the item improvements going to be powerful enough to drastically change dynamics, such as an added second hate proc or something equally as important to a raid level warrior?
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Old 08-27-2003   #56
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Do you feel comfortable with the fact that you are slicing a guild in half and asking them to chose and select which ones to take on the raid, leaving certain individuals out of your "wonderful new content expansion" ?
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Old 08-27-2003   #57
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waht about Equiping Raging Blow shields with 2handers for time flagged warriors or duel wielding 2handers. it would fix the agro issue and stuff thanks
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Old 08-27-2003   #58
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Originally posted by Raaj
One more..

Are us Time-Enabled guilds going to have our work cut out for us in the "hard" instances? The single-group ones.

I want a lot of lost experience...and from *non NDA breaking* reports...It's not happening at this pint. Make sure Hard is hard. I want to be scared. I want to not be sure if I'm going to live or not and I want those heart-pounding moments we used to have when risk was real and EQ was hard for the upper-levels in exp groups.
I am interested in this answer as well.. I want a 'hard' single group adventure akin to a single group clearing Sol B Fire giants at level 50 without Kunark+ gear. For the most part, high level XPing is a bore anymore with pacification, high level mezzes, bard lull/Fading memories pulling, etc.... Dying *SHOULD* be a concern.
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Old 08-27-2003   #59
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Quote:
1. What type of effects are augments exactly? Simple stats? Or can I say...augment a bracer with Furious Bash, Vengeance, or other innate effects?
Any effect that can currently exist on an item can be on an augmentation, from stats to procs.

Quote:
2. Are us Time-Enabled guilds going to have our work cut out for us in the "hard" instances? The single-group ones.
They'll be hard. Tuning continues right now in fact to make sure they are hard. I don't think you'll walk through them, you'll have a challenge.

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I want a lot of lost experience...and from *non NDA breaking* reports...It's not happening at this pint. Make sure Hard is hard. I want to be scared. I want to not be sure if I'm going to live or not and I want those heart-pounding moments we used to have when risk was real and EQ was hard for the upper-levels in exp groups.
There are no "non NDA breaking" reports, with four exceptions for web sites that we've given permission to talk about it. If they are talking about beta, they are breaking their NDA. Just wanted to make that clear.

As I said, it'll be hard. Tell your non-NDA breakers to get in there and test and use /feedback so we can make sure it's hard enough. But no crying if it's too hard…


Quote:
Another little question... Will it be essential for a raid warrior to get the upgrades found in LDoN? Certain expansions or extensions (namely LoY) were optional with minimum impact on a higher level character. Are the item improvements going to be powerful enough to drastically change dynamics, such as an added second hate proc or something equally as important to a raid level warrior?
I can't answer that, really. "Essential" is determined by the players more than it is by us. LoY was an expansion for levels 30 (or 35) to 60. It wasn't really even built for those at the top end of 65. I don't know that you'll see dramatic changes, but I can certainly imagine that some of the available items or augmentations will be desirable, even for Time enabled characters.


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Do you feel comfortable with the fact that you are slicing a guild in half and asking them to chose and select which ones to take on the raid, leaving certain individuals out of your "wonderful new content expansion" ?
If a guild has 72 members show up for an LDoN raid, they can take on two raids at the same time. I don't see any real guilds leaving anyone behind in a situation like that. No guild is going to be split in half over this. If they are then there's more going on there than just this expansion…


Thanks for the time and the fine reception.

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Old 08-27-2003   #60
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Stickying this for now.
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