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#1 |
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Registered User
Join Date: Jul 2007
Location: CO
Age: 32
Posts: 314
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April discs/aa wish list
it's pretty apparent we got hosed on Unique aa's and abilities but the past is the past and its time to move on and get ready for april so lets get creative and push
for something to get us up where we need to be as the top tank and weapons masters that we are i'll start and toss a few out there 1. reduce timer on shield topple 2. increases health % requirment on opp. strike 3. new jeer with stun/85 4. put real damage on gut punch or knee strike like 1k or so 5. reduce reuse of projection 6. NO MORE FREAKIN LEAP AA"S I'm not a damn frog 7. remove end regen disc from runes timer or shorten reuse 8. fix runes disc 9. increased duration of spires 10. new dps disc that doesn't have stacking issues w/ 7th/warcry/AOH 11. reduce reuse on gut punch/kneestrike or increase duration |
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#2 |
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Registered User
Join Date: Oct 2007
Location: Neriak
Posts: 404
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Since our getting hosed on AA I started writing down any AA idea's I had.
1, Adding CS procs to our kick/bash like 1 CS- Level or something 2, Healing Gift for PR/Potions(They've said no several times, But i want it) 3, fake or ghost (Or IMHO Real) damage added to our mainhand when using a shield, not concerned about DPS really, The goal is to have better agro when using a shield, like SS should have done, would put our main hand closer to knight ratios too. but the goal for me was just loads more agro when using a shield. 4, Innate Guard procs. Something like 5% with a 10k pool that procs like 10x a min or something, to get our defensive edge back
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I kill two dwarves in the morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war, I kill two dwarves before I kill two dwarves, and then I kill two more |
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#3 |
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Registered User
Join Date: May 2004
Location: Colorado Springs
Posts: 1,668
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1. An innate boost in mitigation (double or triple what we now have)
2. Agree take off elemental/chrom/corrupt dmg and give us the same amount in REAL dmg 3. SS should be an agro boost or create a new line for when we have shield in we have an agro multiplier (40% to 50%?). 4. 36 second dps disc on separate timer than others 5. 30% mitigation disc that lasts for 1.5 to 2 mins on different timer with a longer reuse. When we have low war numbers we need to be able to help more. 6. Disc that allows for a large percentage of procs to go off for 4 tics for agro purposes 7. AA to make PR to crit 8. An AA that will give us a 275 hp regen/tick AND/OR a slight attack boost for 3 minutes. (for soloers...anything will help) 9. AA that will give us an AE agro boost with no dmg component with the same reuse as Maelstormblade (think thats the name) 10. More AC AA's war only!!! That's all I have for now since I'm semi drunk.
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Awezum of EMarr (Warrior main) Mendler of EMarr (Cleric bot) Raid Times 9 PM to 1 AM Pacific. Midnight to 4 AM EST. Number 1 Pacific Time Guild Serverwide Ne Cede Malice http://necedemalice.com |
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#4 |
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Registered User
Join Date: Dec 2003
Location: Ohi0
Age: 41
Posts: 216
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I would like to see us get a unique ability we don't have to share something like combat stances which we could shift for need. An even keel one, one defensive and one offensive.
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#5 |
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Registered User
Join Date: Dec 2004
Posts: 481
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Before you ask for more mitigation or Warrior only AC AAs, etc, remember that the developers are specifically against this. They want each tank to tank pretty much identically out of disc. So, you'll need to come up with a very strong case as to why this is needed (i.e. parses, etc) or a very convincing argument as to why their design goals are wrong.
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#6 |
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Registered User
Join Date: Jul 2007
Location: CO
Age: 32
Posts: 314
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haha knights out mitagate us outside of deffensive hands down with taps and heals and there mana regen capabilities with gom line being added this last expansion they can keep it up longer not mention with all the nasty spells with underfoot the pallies being able to self cure is huge so yes we need mitagation boosts outside of deffensive
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#7 | |
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Registered User
Join Date: Dec 2004
Posts: 481
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Quote:
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#8 |
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Registered User
Join Date: Jul 2007
Location: CO
Age: 32
Posts: 314
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guess i could troll the sk/pallie boards and just steal stuff from them 2 haha i mean its what they did right
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#9 |
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knows that Teir'Dal are superior
Join Date: Jul 2003
Location: Neriak
Age: 37
Posts: 1,671
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Off hand weapon AC not subject to cap.
You would still need a shield for heavy duty stuff due to low weapon AC, but would be something unique to our class. |
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#10 |
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Registered User
Join Date: Sep 2009
Posts: 31
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Off the top of my head
New AA: Relentless Stamina (passive) When the warrior becomes berserk they begin to regenerate endurance at a greater rate while they remain in enraged, a warrior in berserk will continue to be a ferocious opponent until they receive healing or death. (a way to improve endurance regen and a reason to have a cleric try and keep you there, aside from awesome crits) Riposte Specialization (passive) The warrior over many years has discovered how to strike back at a higher rate when struck at by an enemy with a melee weapon. (enough to give us a slight increase in dps, and mitigation, we don't riposte for nuts the amount of times we get swung at) |
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#11 |
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The MS Office Paper Clip
Join Date: May 2004
Location: France
Age: 29
Posts: 7,606
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new AA (unique to our class)
Real Master of Arms and Armors (TM) You are the unique and real master of every tools of close combat, letting you perform with each of your arms what other can't. You can now equip a shield in mainhand, letting you dual shield if you wish so, or use only a weapon in your offhand if you wish so. => we can super tutle if we want, and the kinghts not being DW class won't be ever able to do so. with allour aggro discs and almost a working Taunt, we will be able to make a tank rotation with a super turtle warrior with unparalleled mitigation at the cost of no DPS (no weapon) and elusive aggro (limited additional aggro, so basically the head start he will taunt from the previous MT, plus a projection & co). if we can get this, them it opens up new possibilities for design, like more shields with procs so that we can dual bash to get some procs an thus some limited aggro. moreover dev can design raid target super spiky or with some super powered scaling up. moreover they can fixed the "no ripost" bug from monks aura et return kick without breaking appart our aggro in enrage has we can put our shield in mainhand and keep the weapon in offhand only (thanks slipery attack). |
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#12 |
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Registered User
Join Date: Jul 2003
Age: 35
Posts: 109
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Gift of Endurance line? No good idea on how/when it should fire, or more END regen aa to compensate.
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#13 |
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Registered User
Join Date: May 2003
Location: Cabilis
Posts: 261
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Absofreakinglutely wrong that a cleric or druid heal, cast from the same cleric or the same druid, heals a knight for more than it heals a warrior.
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#14 |
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Registered User
Join Date: May 2005
Location: Tribunal
Age: 32
Posts: 140
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Evasive upgrade w/ no DPS penalty. Perhaps make it directional (parry?)
Fearless, War Steed, hmm what else can we steal from the Knight class tab? AA that makes us immune to push, summon, knockback and/or gflux type spells. WAR-Only innate shielding, or increase shielding cap for Warriors End regen discs moved to their own timer (currently locks out Armor of Runes) |
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#15 |
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Registered User
Join Date: May 2003
Location: Boston
Age: 61
Posts: 3,204
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Realistically any release in April is not the release of the second half of a split release.
Normally I wouldn't expect anything. However, Knights were given yet another piece of "Conner, many of the things Knights are asking for are Warrior specific and will not be shared...." Warriors defensive disciplines or abilities mid-SoD expansion. That being the case: IMO devs ought to review Warrior aggro when using a shield, add a 3DMG EB Lore 1H aug (if Knights can afford to forgo aggro in favor of 4DMG, a Rune, Lifetap, or AC aug on their 1Handers that's their privilege), a reissue of that 6DMG CSIII aug with an up to date proc. clickies for non-raiders that substitute for SoTP and Aten's gloves, upgrades to those for raiders - neither advantaging Paladins by having a Healing Light stun trigger. and Warrior combat HP recovery including at least double our current HP regen and an updated Healing Will delivering direct HP's, a goodly amount, and a reasonable refresh (on the order of every 10 minutes). Not much - just what's fair and looooooong overdue.
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