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#16 |
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Registered User
Join Date: Dec 2004
Posts: 81
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Id say Legion Issue Kukri is the one we can get atm Karette. We can trio that one if we need to.
The others are in Tacvi and from King Gelaqua and we are too few for him. |
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#17 |
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Registered User
Join Date: Dec 2006
Location: Atlanta, GA
Posts: 27
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Heyas.
Had a question come up: If one places two identical proc augs on a 1.5 or 2.0, is there any reason to think that one wouldn't get checked for? I can't think of any (except potentially stupid code), but thought I'd check. I'm sure somebody has done this, and would have noticed if it were so. Thanks much.
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Samanna's Reference Desk & The Spirit Realm |
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#18 | |
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Registered User
Join Date: Aug 2005
Posts: 1,222
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#19 |
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Registered User
Join Date: Dec 2006
Location: Atlanta, GA
Posts: 27
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Thanks. And, for clarification, once one proc procs, no other procs are checked for that cycle, yes?
Lastly, anyone know offhand what order they are checked?
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Samanna's Reference Desk & The Spirit Realm |
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#20 |
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The MS Office Paper Clip
Join Date: May 2004
Location: France
Age: 29
Posts: 7,606
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since e few expension the proc mechanism has changed a little bit. I had to go check the results of the parses Arathena posted here.
the procs are separated into two categories: * inbued on a weapons & augs (and probably those comming from the powersource) * inbued within a buff & innate (SK lifetap AA) * only a single proc can fire in the first category for each combat round. The order is weapon's proc first, aug's proc second. No testing have been made for weapons with multiple augs, I assume it fires in the slot order. * procs from the first category are affected by weapon affinity AA and by combat effect (and dex). * proc from the second category fires only in the combat round of the primary hand. * multiple proc from the second category can fire within the same combat round, even if a proc of the first category fires too. * proc from the second category are not affected by WA AA and CE, but only by dex. * the influence of dex on the proc rate seems to cap at 255 (no extensive parses have been made, but aside from WA and CE no proc rate increase have ever been witnessed for 4 years). * each individual proc can have a proc rate mod builds in that lets this particular proc fires at an increased or decreased rate. The proc rate mod is not applied to all the procs of the character. * there is a global proc rate modifier for the primary hand that multiply by two every single proc rate. ex: the bloddfrenzy has a proc rate mod of +55%, in offhand it would fire at 1+55%+WA%+CE%, in primary it would fire at 2*(1+55%+WA%+CE%) * the warrior's aura has a proc rate mod builds in (+ a few %), it is unknown wether it works like CE (in which case the aura is unparsable at such a low level of proc rate) or wether it modifies globaly the whole proc rate (like the primary-secondary modifier). |
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#21 |
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Registered User
Join Date: Dec 2006
Location: Atlanta, GA
Posts: 27
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/bow
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Samanna's Reference Desk & The Spirit Realm |
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#22 | |
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Registered User
Join Date: Sep 2004
Location: UK
Posts: 2,972
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#23 |
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The MS Office Paper Clip
Join Date: May 2004
Location: France
Age: 29
Posts: 7,606
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indeed you can because SK and many other classes bitched that they got no return of their buff proc with the proliferation of their sources and the fact that they were scewed by inbued procs & WA & CE.
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#24 |
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knows that Teir'Dal are superior
Join Date: Jul 2003
Location: Neriak
Age: 37
Posts: 1,671
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Thats good to know.
I was starting to get paranoid that my GotCS proc was somehow interfering with the BF's normal proc. *L* |
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#25 |
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Registered User
Join Date: May 2004
Location: Colorado Springs
Posts: 1,668
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I have been wondering how I get 3 procs back to back to back with out any hits or misses inbetween. It has been happening more often now and I thought that on each round would only have one proc. This makes sense to me now. I just thought that I was getting lucky or some type of bug was happening so I wasn't going to say a word.
Mendler |
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#26 |
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Registered User
Join Date: Apr 2006
Posts: 3
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