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#46 |
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Pink Paladin
Join Date: Jun 2004
Location: Wye, Kent, UK
Age: 26
Posts: 2,127
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#47 |
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Will kick your @$$
Join Date: Jun 2006
Posts: 1,783
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There is no easy answer, but there really are no noticable caps on ac at this point in time. It's up to each warrior to decide how much or little they want. What we can say for sure from the data gathered so far is that there are beneficial returns from ac at all levels. Even Sulain and I (2 highest serverwide) benefit from each additional ac. I wish it were as simple as a single formula ... but it isn't. There is no such thing as 'enough ac' just like there's no such thing as 'enough hp'. Increases in either will continue to affect tank survivability.
What I can safely say, though, is this: I could be in the 19k-range unbuffed if I had chosen a different route and haven't yet regretted my choice to pursue ac. It really does trivialize tanking in EQ. Last edited by Bedavir; 02-13-2007 at 11:38 AM. |
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#48 |
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Quite Valorous
Join Date: Jan 2006
Location: The Shire (Near N00bi) England
Age: 21
Posts: 1,771
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Old material works too, since the highest ATK in EQ atm was found in Omens of War and the highest has not increased since (we only don't know against what). ATK tends to vary it seems but in some cases not as much as DB/DI are.
For now however, there is no such thing as a hardcap, as to perhaps more 'softcaps' as diminishing returns progresses I can't say. The mitigaiton formula of a player v mob however is being worked on! As things come more into focus, I'm pretty sure knowing the Knight return is going to be really helpful (supposedly approx 1:3 for anyone interested). If possible, can these be shifted to the discussion thread please Yoda?
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Archon Lluianae The Valorous The Adventurer Retired Officer and Raid Leader of Tide Once a Community Leader (Cleric) EQCleric.com EQClerics.org The EQ Clerics Wiki! Last edited by Lluianae; 02-13-2007 at 06:46 PM. |
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#49 |
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Administrator
Join Date: Mar 2003
Location: Texas
Age: 26
Posts: 2,486
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Moved posts from the deposit thread to here, so if you're confused by some of the replies or something seems out of place - that's why.
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#50 |
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Quite Valorous
Join Date: Jan 2006
Location: The Shire (Near N00bi) England
Age: 21
Posts: 1,771
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Thanks Raaj
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Archon Lluianae The Valorous The Adventurer Retired Officer and Raid Leader of Tide Once a Community Leader (Cleric) EQCleric.com EQClerics.org The EQ Clerics Wiki! |
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#51 | |
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Registered User
Join Date: Aug 2006
Posts: 17
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Quote:
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#52 |
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Registered User
Join Date: Jun 2003
Posts: 147
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Thanks for posting this stuff, i used to be an AC whore., and i'm gonna be one again
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All Should OBEY Your Overlords Daze , Antonius , 520 days played, gods but i need a life. "Never underestimate the power of human stupidity-especially mine " |
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#53 | ||
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Will kick your @$$
Join Date: Jun 2006
Posts: 1,783
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Quote:
So what's the take away? Nobody is at any real risk of DI80 full quad rounds ... so even using them in your argument negates it's practical value. Quote:
Tank A DI 20 hit: 0.00% DI 15+ hit: 5.61% DI 10+ hit: 15.72% DI 80 round (all DI20): Statistically impossible to calculate DI 60+ round (all DI 15+): 0.00098% (~1 in 100,000 swings) DI 40+ round (all DI 10+): 0.061% (~1 in 2000 swings) Tank b DI 20 hit: 2.19% DI 15+ hit: 14.91% DI 10+ hit: 24.97% DI 80 round (all DI20): 0.000023% (~1 in 1,000,000 swings) DI 60+ round (all DI15+): 0.0494% (~1 in 2000 swings) DI 40+ round (all DI10+): 0.389% (~ 1 in 200) Anyways long story short, rounds of nothing but max hits are about as common as a lightning strike, so even using them in the argument "I can soak a max or closer to the max hit than you" is a poor argument. What tanks usually die from is some bad combination of DI30-DI60 rounds that are not well spaced. This becomes even more real when you consider not the mobs that hit for 8k+ slowly (you can count on heals btw most rounds), but rather consider the mobs that hit for less, but faster, with more accuracy, and flurrying. On meaningful content, an extra 2000hp lets you absorb maybe an extra 8 total DIs. I'd rather be 50x less likely to take that DI60+ round and 10x less likely to take that DI 40+ round than have the ability to soak an extra 8 total DIs. Yes I still do get a DI60 round on occasion, but statistically speaking a DI60+ round on me would be a DI70+ round with less ac. |
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#54 | |
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Will kick your @$$
Join Date: Jun 2006
Posts: 1,783
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This needed to be saved.
Yakk: Quote:
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#55 |
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Registered User
Join Date: Aug 2005
Posts: 1,222
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In reference to this:
Thanks for posting in the parse thread, Aanelar! That is some very interesting stuff. I recall Lluiane or someone positing that NPC attack was very low. That kind of swing in the DI distribution would seem to support the notion. I can't wait to see further tests along this line. |
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#56 |
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Will kick your @$$
Join Date: Jun 2006
Posts: 1,783
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Great work indeed Aanelar. What would be an interesting counter-experiment would be to then find out how much AC you had to pile back on to that warrior to restore you to the same base level of mitigation that you started. Ie how much ac does it take to reverse the ~100attack and ~120 strength. Maybe then we can begin to understand the practical value of attack/str debuffs and even begin to some up with closer estimations of mob attack.
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#57 |
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Quite Valorous
Join Date: Jan 2006
Location: The Shire (Near N00bi) England
Age: 21
Posts: 1,771
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Thank you for posting that
It's nice to see the reverse of ATK reduction in action, if you're ok with it could I forward the pictures to some druids? Also could you possibly say what the warrior's Raw AC (total gear AC) is? Whilst we aren't entirely sure what +STR does in terms of relative numerical ATK gained for NPCs (could it be the same as for players?), we do know that it's substantial in tandem with +ATK. This pretty much reinforces my view that pets may just be the key, after all, they are the controllable mobs. ** edit by Yoda : shame on you Lluianae for posting this in the wrong thread and forcing me to move it to its correct place. btw, I agree with what you said to Aanelar. **
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Archon Lluianae The Valorous The Adventurer Retired Officer and Raid Leader of Tide Once a Community Leader (Cleric) EQCleric.com EQClerics.org The EQ Clerics Wiki! Last edited by Yoda; 05-24-2007 at 02:29 AM. |
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#58 |
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Quite Valorous
Join Date: Jan 2006
Location: The Shire (Near N00bi) England
Age: 21
Posts: 1,771
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Sorry Yoda
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Archon Lluianae The Valorous The Adventurer Retired Officer and Raid Leader of Tide Once a Community Leader (Cleric) EQCleric.com EQClerics.org The EQ Clerics Wiki! |
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#59 |
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Can pwn your math homework
Join Date: Sep 2003
Posts: 1,133
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That is a good point.
We can control pets, and they seem to act allot like mobs, combat-wise. We can boost their ATK, we can boost their STR, we can boost their STR without boosting their ATK. We can figure out if STR has a different effect than just raw ATK (it probably does, given that SOE mobs store STR and ATK seperately (some random developer mentioned it)). |
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#60 |
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Quite Valorous
Join Date: Jan 2006
Location: The Shire (Near N00bi) England
Age: 21
Posts: 1,771
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We can also debuff them too, although granted, harder to do since debuffs dont last anywhere near as long as buffs do. But if that was do be done, Arenas would be the ideal parsing place (as long as no griefers come).
I was thinking... Don't charmed mobs retain the STR and ATK of their former selves, they just hit for 'significantly' less? Charming mobs could also be an option too, perhaps. Although alot more risky too :/ Dire Charm wru Another thing - I was talking to a guildy mage about pets, asking about when mage pets get summoned which foci = summoned with Phantom Plate. Pets use Real AC just like mobs apparently, so maybe some Pet vs Pet parses with varying ATK/AC could be done. That said I have no idea what pet mitigation defensives do formulaeicly :/
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Archon Lluianae The Valorous The Adventurer Retired Officer and Raid Leader of Tide Once a Community Leader (Cleric) EQCleric.com EQClerics.org The EQ Clerics Wiki! |
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