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(Soon to be...) 59 Warrior and Shakerpaging...

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Old 01-15-2007   #1
Hexes
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(Soon to be...) 59 Warrior and Shakerpaging...

I split this off into it's own post, and while I have read the other thread about the genesis of Shakerpaging, the pearls of wisdom are a bit scattered in there, and I am left a bit confused.

Would one of you with experience in the matter, please write up a little How-To for Shakerpaging?

It would be most valuable, and could be stickied.

I know it is forward of me, but if it had information along the following lines, I would be most thankful:

1) What to wear/not wear. No haste items, but what else if anything?

2) What is the minimum level of slow that can be cast on you? Does the slowing Shaman have to be 69-70? Can an enchanter be the slower? If so, what level should he/she be?

3) How do you survive the initial act of pulling the entire zone? Usually, in zones you'll take some hits while assembling you mob of prospective victims, including some stuns. How do you minimize this? 40+ mobs plus a single blow that causes a stun would seem to mean death before even getting the Rampage off.

4) What are good zones to do this in, broken out by level. I would imagine that a level 59 warrior simply can't survive the initial act of pulling in some zones, so are there better places for a toon that low to do it, and then work up to other zones?

5) Can a higher-level character, like the cleric mentioned above, be the puller? It would seem to me that this might work, and with certain spells, work even better than having the warrior pull.

6) Is it possible to survive the pull and Shakerpage? It seems lots of warriors die in the act, which I'm not too worried about (mostly because of the Cleric being around). Would be nice to be left standing, if at all possible.

7) How do you assemble all the beasties into a nice tight package to mow 'em down? Do you have to, somehow, get them positioned so that they're in between you and a wall? Having someone else pull would make this easy to do, but if there's no one else, how would it be accomplished?

8) AA-wise, beyond Rampage and the 18 AA's required to be able to even purchase Ramage (6 @ 51, 12 @ 55), are there other useful AA's to have in Shakerpaging beyond the defensive ones available at 55?


My head is spinning a bit from the other thread, and I surely must have missed so of the information requested above within that thread, but it would sure be helpful to answer these in a concise format.

Thank you in advance!

Hexes Warspite
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Old 01-15-2007   #2
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1) What to wear/not wear. No haste items, but what else if anything?

I wear haste while pulling and remove it on the final stretch (so I can tag faster w/ bow) Unless you are pulling caster mobs, get your MR low so you don't resist the slow from Sham

2) What is the minimum level of slow that can be cast on you? Does the slowing Shaman have to be 69-70? Can an enchanter be the slower? If so, what level should he/she be?

Any slow works. Shams tend to be used because they can also buff you after you die, but Enc works too. Also sham slows are a slightly better %, resulting in higher proc chance.

3) How do you survive the initial act of pulling the entire zone? Usually, in zones you'll take some hits while assembling you mob of prospective victims, including some stuns. How do you minimize this? 40+ mobs plus a single blow that causes a stun would seem to mean death before even getting the Rampage off.

Anti-stun AA, though you don't have many if any available at 59. Don't get hit. Watch a druid / wiz quad kite to learn how.

4) What are good zones to do this in, broken out by level. I would imagine that a level 59 warrior simply can't survive the initial act of pulling in some zones, so are there better places for a toon that low to do it, and then work up to other zones?

Fungus Grove is good at any level to see how the mechanics work. Turn in 4-8 kegs at once. Plane of Innovation is also good. I've heard KC works too, but never tried it. Sebilis was fun, but need to find a good corner to get casters to get in close. Also Crypt of Nadox, but lots of shamans there, can be hard to bunch properly. For practicing your technique, use a really low place like Marus Seru or the Giant fort in Frontier Mtns.

5) Can a higher-level character, like the cleric mentioned above, be the puller? It would seem to me that this might work, and with certain spells, work even better than having the warrior pull.

You can. Cleric DA helps get the pull nice and tight for warrior to step in behind. Personal preference thing.

6) Is it possible to survive the pull and Shakerpage? It seems lots of warriors die in the act, which I'm not too worried about (mostly because of the Cleric being around). Would be nice to be left standing, if at all possible.

Yeah its possible. Just know you'll die a lot while you perfect your technique. Even then, sometimes things just go bad (or laggy). Don't be surprised if you get a bad string of no procs and so many mobs survive that you're dead before the zone unlags. It happens.

7) How do you assemble all the beasties into a nice tight package to mow 'em down? Do you have to, somehow, get them positioned so that they're in between you and a wall? Having someone else pull would make this easy to do, but if there's no one else, how would it be accomplished?

Again, watch a druid or wiz quad kite. That'll teach you how to bunch mobs without getting hit. Basically you corral them by running circles around them. Once they are fairly tight, run to a corner and hit Fortitude as they catch up. Once all bunched up, step behind them (so push keeps them in corner) and kablam them.

8) AA-wise, beyond Rampage and the 18 AA's required to be able to even purchase Ramage (6 @ 51, 12 @ 55), are there other useful AA's to have in Shakerpaging beyond the defensive ones available at 55?

Must-haves - Weapon Affinity (Gates)
Good to have - Stun resist AA and Warcry (the Fearless Class AA. Acts as a 2nd rampage)


Best luck to you!
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Old 01-15-2007   #3
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Quote:
Originally Posted by werdara View Post
1) What to wear/not wear. No haste items, but what else if anything?

I wear haste while pulling and remove it on the final stretch (so I can tag faster w/ bow) Unless you are pulling caster mobs, get your MR low so you don't resist the slow from Sham
OK... Hmmm.... I imagine I could just ask a Shaman this, but how long do their slow spells usually last? Does the order in which this is done require that I dance the mobs around in a circle a bit in front of him after pulling and then have him slow me?


Quote:
Originally Posted by werdara View Post
3) How do you survive the initial act of pulling the entire zone? Usually, in zones you'll take some hits while assembling you mob of prospective victims, including some stuns. How do you minimize this? 40+ mobs plus a single blow that causes a stun would seem to mean death before even getting the Rampage off.

Anti-stun AA, though you don't have many if any available at 59. Don't get hit. Watch a druid / wiz quad kite to learn how.

Alrighty, that makes good sense.


Quote:
Originally Posted by werdara View Post
4) What are good zones to do this in, broken out by level. I would imagine that a level 59 warrior simply can't survive the initial act of pulling in some zones, so are there better places for a toon that low to do it, and then work up to other zones?

Fungus Grove is good at any level to see how the mechanics work. Turn in 4-8 kegs at once. Plane of Innovation is also good. I've heard KC works too, but never tried it. Sebilis was fun, but need to find a good corner to get casters to get in close. Also Crypt of Nadox, but lots of shamans there, can be hard to bunch properly. For practicing your technique, use a really low place like Marus Seru or the Giant fort in Frontier Mtns.
Forgive my ignorance, what's a keg? Quest item?


Quote:
Originally Posted by werdara View Post
8) AA-wise, beyond Rampage and the 18 AA's required to be able to even purchase Ramage (6 @ 51, 12 @ 55), are there other useful AA's to have in Shakerpaging beyond the defensive ones available at 55?

Must-haves - Weapon Affinity (Gates)
Good to have - Stun resist AA and Warcry (the Fearless Class AA. Acts as a 2nd rampage)
Fortitude @ Level 59 makes sense, when should I use it though? Just prior to touching off Rampage?

Stun resist AA = Stalwart Endurance, correct?

Warcry... Hmmmm.... I'm missing something there. I thought that was group fear immunity.

Weapon Affinity.... Erm... I can't seem to find that one on Caster's Realm. Where and when is it available?

So, the order of operations looks like:

1) Buff up, especially SOW, possibly have a Rune cast on me.

2) Run around bow tagging mobs. 40 enough?

3) Run in circles to get them into a nice group.

4) Remove any haste items.

5) Have the Shaman/Chanter slow me.

6) Back into a corner.

7) Hit Fortitude.

8) Run through the gaggle and turn around so that the mobs get blasted into a wall when the ES goes off.

9) Touch off Rampage.

Did I miss anything?


Lastly, and this one is MUCHO importante...

Should I just turn the XP on now and get to 59 as soon as possible to make the Earthshaker viable, or should I stay parked at 53 and bank the 29-30 AA's I was planning on (possibly banking even more after spending 24 of those at 55...) and THEN advance to 59?

Here's the crux of the matter:

Does the benefit of Shakerpaging in the ability to gain XP and AAXP at 59 outweigh the need for the AA's at 59 and below so much that waiting to earn them now is not time efficient?

I have noticed that even cons and dark blues are beating the ever-loving snot out of me at 53, and wouldn't want to box myself into a corner.

Last edited by Hexes; 01-15-2007 at 09:17 AM.
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Old 01-15-2007   #4
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Shakerpaging as a way to gain fast exp is possible but not easy and it may be just as fast to just do a normal group grind.

Fungus Grove has an event that you start by turning in Kegs of Blargot bought on a merchant there, to a Caller, who then walks down into a cave. Every couple of minutes he will call mobs that you are then supposed to kill. Fun little event for an appropriately level group. But what warriors learned is you can turn in 4 kegs at once, and he calls 4 times as many mobs each time. Using 2 or 3 characters multi boxing, and good timing allows you to turn in 8 or even 12 kegs to start the event and therefore get that many more mobs each time.
Then the trick is to first aggro the caller, he is perma rooted inside the cave, then move out of range of the called mobs. Since he is now aggroed on you, he doesnt attack the mobs he calls, and they dont aggro him, so they just keep piling up around him. They will despawn after like 10 minutes, but you can let them build up for 5 calls, then walk in invis to the middle of them, and Shakerpage the whole swarm.

Of course there are also named mobs that spawn, and they have higher HP and will survive the shakerpage, so you will probably die to them afterwards, but you should live long enough to get the exp from all the other mobs first.

Ohh and Warcry. Its supposed to be a group fear immunity, but for some reason its acting as a second rampage, and has been for a long time now. Just has a longer reuse time.
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Old 01-16-2007   #5
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Quote:
Originally Posted by Khabok View Post
Shakerpaging as a way to gain fast exp is possible but not easy and it may be just as fast to just do a normal group grind.

Fungus Grove has an event that you start by turning in Kegs of Blargot bought on a merchant there, to a Caller, who then walks down into a cave. Every couple of minutes he will call mobs that you are then supposed to kill. Fun little event for an appropriately level group. But what warriors learned is you can turn in 4 kegs at once, and he calls 4 times as many mobs each time. Using 2 or 3 characters multi boxing, and good timing allows you to turn in 8 or even 12 kegs to start the event and therefore get that many more mobs each time.
Then the trick is to first aggro the caller, he is perma rooted inside the cave, then move out of range of the called mobs. Since he is now aggroed on you, he doesnt attack the mobs he calls, and they dont aggro him, so they just keep piling up around him. They will despawn after like 10 minutes, but you can let them build up for 5 calls, then walk in invis to the middle of them, and Shakerpage the whole swarm.

Of course there are also named mobs that spawn, and they have higher HP and will survive the shakerpage, so you will probably die to them afterwards, but you should live long enough to get the exp from all the other mobs first.

Ohh and Warcry. Its supposed to be a group fear immunity, but for some reason its acting as a second rampage, and has been for a long time now. Just has a longer reuse time.
So, Rampage first, and then touch off Warcry?
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Old 01-16-2007   #6
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instead of shaman slow, consider Stoicism / Torpor also
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Old 01-16-2007   #7
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instead of shaman slow, consider Stoicism / Torpor also
I was going to suggest this also, I have a Shaman Bot I carry around with me, I used to torpor myself for the slow, took to damn long to try to slow myself.
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Old 01-16-2007   #8
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I was going to suggest this also, I have a Shaman Bot I carry around with me, I used to torpor myself for the slow, took to damn long to try to slow myself.
Doesn't stoicism result in basically being rooted?
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Old 01-16-2007   #9
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No, Stoicism and Torpor are a Heal over time that also Snare and Slow you.
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Old 01-16-2007   #10
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No, Stoicism and Torpor are a Heal over time that also Snare and Slow you.
Oh...

I read the 100% decrease in movement and thought that was basically a root.

Erm... Alla's has a different defintion of 100% than I do apparently.

Hmmm... it should always land because technically, it's a buff. Nice.

Last edited by Hexes; 01-16-2007 at 09:37 AM.
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Old 01-16-2007   #11
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a root breacks you you get damage, a snare doesn't...
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Old 01-16-2007   #12
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Not sure what lvl you have to be for a sham to be able to sloth you, but it comes in nice and handy when pulling trains.
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Old 01-18-2007   #13
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Well..

1) Buff up, especially SOW, possibly have a Rune cast on me.

Or pull with Bard (he DA at end of pull, make sure none in group with him cause his DA is group based). Or pull with cleric who also DA at end to bunch the mobs.

2) Run around bow tagging mobs. 40 enough?

More is better, I was doing BOTH sides of PON when I stopped ... pulled to the corner in the Hedge a perfect place to bunch mobs.

3) Run in circles to get them into a nice group.

Ya


4) Remove any haste items.

If the slow overwrites worn haste you dont have to, otherwise you MUST remove them.


5) Have the Shaman/Chanter slow me.

Ya, more slow the better.

6) Back into a corner.

Ya

7) Hit Fortitude.

Ya

8) Run through the gaggle and turn around so that the mobs get blasted into a wall when the ES goes off.

I ususally had another puller so I would be a bit outside the corner but ya..

9) Touch off Rampage.

Ya, make sure all effects are off on your computer ...


There is a big difference if you don't have WA5 and also get your Dex as high as you can. Go to 59 or higher asap. Levels is everything, then get yur AA.

Like others have said the rewards are big but pulling 60 mobs is not going to be flawless every time, by the time you get it right and what not a really good group is almost as much exp. Of cource you can sell afk exp with shakerpaging and make like 100K per pull that goes well (at least on Zek).


Althoght those other zones (and PoV) are very solid (and so is some LoY zone forget the neme) I did PoN mostly because the hedge is so perfect a spot to bring the mobs to. Once the rampage starts the only problem is that if you pulled mobs that can summon is if you get summoned, that will stop the process. Also the stragglers, or late comers, or high HP mobs can do you in but by that time you have all the exp anyways... If you pull the zone in side and then go over the cliff where the hobs are all the zone in side mobs will follow you to the hedge side.

http://img265.imageshack.us/img265/2554/eq000452cl3.jpg

Last edited by Yoda; 01-21-2007 at 11:53 AM.
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Old 01-20-2007   #14
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if you know any really talented bards you can shakerpage a 69.1 mission .... Its not easy but if you have both rampage and warcry you can wipe out just about the entire instance in 1 pull ... like i said, not easy but doable.

I recommend bringing a second shaker weilding warrior if you can .... this way you can effectively rampage 4 times.
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Old 01-25-2007   #15
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With stoicism on my 56 shaman i can barely move forward, backward is impossible, i can imagine only reason i can move att all is sow.

The attacks speed slow is only 30% i thought that you wanted as much as possible, and if you plan to move about this approach seems really bad, but what do i know
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