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| The Inn General Discussion about World of Warcraft |
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#1 |
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Registered User
Join Date: Sep 2005
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Relative hate values (updated for 1.7 patch)
The tests were performed by proximity aggro'ing a level 56 melee mob with the warrior. I first found a ratio of damagehate:healinghate, a number that came out to 4.0 in defensive stance with my warrior/priest combo. For the trials, I would perform each skill anywhere form 1 to 6 or more times, then begin healing. At the point the priest got aggro, I summed the healing, subtracted (damage dealt * 4.0), and divided by the number of times the skill was done. Each trial has been repeated at least 10 times, and my results were extremely consistent. This is primarily useful as a guide to relative hate values.
This is the post's third iteration. Data has been retested thoroughly and updated as of the 1.7 patch on the test server. If you see an errors please point them out. Assumptions
Findings
Notes
Skill Name -Rage cost. -Listed damage before armor is applied, taken directly from the tooltip. -Attached or "innate" hate. This is completely independent of the damage the skill produces. It is purely a hidden "bonus blast" of hate when the skill lands successfully. -Total hate including damage under varying armor levels. -Hate per point of rage. This number indicates efficiency if you're wondering how best to dump your rage. Once again, it does include damage. Formula used in #5: [ ((HateMin + HateMax)/2) + (((DamageMin + DamageMax)/2) * (1-DamageReduction) * 4.0 ] / RageCost -perks: qualitative reasons to use a certain skill -negs: negative stuff about the skill Revenge 5 rage 64-78 damage 1200-1250 "innate" hate
negs: unreliable, and often requires use of a 10 rage skill to allow its use Shield Slam 30 rage 450-550 damage 925-975 "innate" hate
negs: efficiency is very dependent on armor Thunderclap 20 rage 103 damage (in battle stance, hate modifier of 2.25) 200-250 "innate" hate
negs: must be used in battle stance, breaks CC Sunder Armor 12 rage (15 without talents) no damage 1025-1075 "innate" hate 1050 total hate 88 hate per point rage (70 without talents) perks: lowers target armor, no cooldown negs: Some claim aggro is spotty with sunder armor when the debuff gets pushed off, when the debuff expires, or when it's stacked more than 5 times. My findings suggest none of this is true. Shield Bash 10 rage 45 damage (ignores armor) 725-775 "innate" hate 930 total hate 93 hate per point rage perks: spell interruption, silences for 3 seconds with talents negs: long cooldown, spamming of the skill means it won't be available when needed Demorializing Shout 10 rage no damage 165-185 "innate" hate 175 total hate 18 hate per point rage perks: attack power debuff, unlimited targets negs: very low rage efficiency Heroic Strike at 3 rage per swing 15 rage (18 without talents) 138 damage 590-630 "innate" hate
negs: hinders rage production from attacks, is on-next-attack so it prevents the use of other skills if you wait for it to fire Heroic Strike at 7 rage per swing 19 rage (22 without talents) 138 damage 590-630 "innate" hate
negs: hinders rage production from attacks, is on-next-attack so it prevents the use of other skills if you wait for it to fire Cleave at 3 rage per swing 23 rage 50 damage (110 with talents) 370-420 "innate" hate
negs: hinders rage production from attacks, is on-next-attack so it prevents the use of other skills if you wait for it to fire Cleave at 7 rage per swing 27 rage 50 damage (110 with talents) 370-420 "innate" hate
negs: hinders rage production from attacks, is on-next-attack so it prevents the use of other skills if you wait for it to fire Bloodrage 20 rage generated 337 damage to a level 60 player (168 with talents) 325-345 "innate" hate perks: generates a good amount of rage negs: the mob must be focused on you for it to create aggro, takes hp, less with talents Final words Shield slam is very effective in its improved form, especially in raid situations where rage is hard to spend. Revenge is best used whenever possible, as any warrior could have told you before. Although it may be unrelated to this thread, protection warriors need a tanking edge of more than 10% armor. Managing hate is the only thing protection warriors have a clear advantage in, but honestly, in the raiding game any warrior can hold aggro just fine. I came up with the idea of removing anticipation and replacing it with a high-tier protection talent that adds 33% to defense from items, but...well, that probably won't happen. Certain skills like shield slam heavily favor low armor targets. The skill is immensely more useful on a fully sunderered or naturally low armor monster. And finally, note that the 4.0 healing to damage ratio is only useful for a protection warrior in defensive stance with a priest that has the -20% threat talent. That number is more of a reference point for measuring everything else. Thank you to everyone who helped me make corrections and adjustments along the way, especially Greysen and Olona. |
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#2 |
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Argonaut
Join Date: Mar 2003
Location: Florida
Age: 31
Posts: 2,925
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Good work.
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I would be a Goth, but it's too trendy. |
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#3 |
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Veteran User
Join Date: Jan 2005
Posts: 576
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Nice, now I don't have to worry about updating it. ^^ Thanks for posting your findings cop, it's an excellent start to the aggro system.
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#4 |
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Veteran User
Join Date: Aug 2005
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Thanks Cop!
Cliffnotes: Skills by total hate generated on a single target (50% mob dmg reduction): 1. Shield Slam - 1950 total hate. 2. Revenge - 1370 total hate. 3. Sunder Armor - 1050 total hate. 4. Shield Bash - 930 total hate. 5. Heroic Strike - 890 total hate. 6. Cleave - 490 total hate. 7. Thunder Clap -340 total hate. 8. Bloodrage - 335 total hate. 9. Demoralizing Shout - 175 total hate. Skills by hate/rage efficiency on a single target (50% mob dmg reduction): 1. Revenge - 273 hate per rage. 2. Shield Bash - 93 hate per rage. 3. Sunder Armor - 70(88) hate per rage. 4. Shield slam- 65 hate per rage. 5. Heroic Strike (fast weapon) - 59(49) hate per rage. 6. Cleave (fast weapon) - 21(27) hate per rage. 7. Demoralizing shout - 18 hate per rage. 8. Thunder Clap - 17 hate per rage. Regular physical damage in def stance (with defiance): 4.0 hate per point of damage. 1 Hate = 1 point of healing by a Priest with 20% threat reduction talent. Edit: P.S. Since your original tests, there have been some anectodal comments about hate being variable based on when someone enters combat (stuff like 1700 damage needed to out-aggro 1000 damage). Is it safe to assume the relative timing of each trial in your tests was pretty consistent? Have you observed this "time joining fight affecting hate" phenomenon yourself? P.P.S. Have you had a chance to check out the (very techincal) discussion of your results over at the Lurker Lounge? link Last edited by Olon97; 09-12-2005 at 06:30 PM. |
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#5 |
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Veteran User
Join Date: Jan 2005
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Yeah.. as to Cormac's stuff, he does have some very valid points about not being able to use this to crunch accurate numbers in all situations. I don't think that makes this anywhere nearly invalid, however it does reduce it to something more of an "aggro snapshot" of this particular level mob, using his aggro and healing methods. You may not be able to show exact values useable for all mobs with this, but it definetely shows their values in relation to one another. I doubt cop would've posted consistant results if they weren't. ^^
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#6 | |
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Join Date: Aug 2005
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Quote:
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#7 |
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Veteran User
Join Date: Oct 2005
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I've been meaing to post here regarding this.
The major flaw I see in these numbers is that they disregard the effects of crits, deep wounds, impale, flurry, bonus attacks from sword spec, etc. All of these additional sources of dps increase the agro generated from damage abilties. (Aside: mortal strike and bloodthirst numbers for offtanks would be useful.) The attacks affected by this ignoring Impale are: Revenge : cheapest way to trigger deep wounds/flurry, minor hate bonus on crits Shield Slam : most expensive way to trigger deep wounds/flurry, huge hate bonus on crits Sunder Armor : None. However, increases hate of all other attacks and crits. Should always have 5 up Shield Bash : Second cheapest way to trigger deep wounds/flurry, extra 45 damage from crits Heroic Strike : No change in deep wounds/flurry, extra 138 damage from crits Cleave : If it hits 2 targets, far better than heroic strike. Extra attack can trigger deep wounds/flurry. Mortal Strike/Bloodthirst : Both expensive ways to trigger deep wounds/flurry. Crit agro can approach crit shield slam. Agro is highly dependent on gear and scales with gear more than any other ability. |
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#8 |
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Commie Mutant Traitor
Join Date: Apr 2003
Location: Maiden's Fancy
Posts: 342
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Just a note about Revenge. I find (anecdotal, I realize) that a good helping of dodge/parry/block skill mods and talents make it pop fairly regularly without needing to use shield block. Very handy earlier in a fight and hey, it's mitigation/evasion. Win-win.
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#9 |
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Veteran User
Join Date: Jul 2005
Location: Tennessee
Age: 38
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Sunder Armor Hate?
Just a little confused with the wording of this.
"The sunder armor debuff seems completely independent of the hate it generates. Hate does not decrease when the debuff wears off and, as mentioned above, multiple applications, even beyond the stackable limit, will give just as much hate as the first." Does this mean that 1 sunder armor application, being 1050 hate, is that same as 6 applications, meaning the total would be 1050 hate? Or do es the hate of sunder continuely stack, no matter the number of applications? |
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#10 |
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Veteran User
Join Date: Mar 2004
Location: California
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It continually stacks on each successful Sunder.
Generally after 5 though you just hit it every now and then to keep it active. It will continue to add hate if you continue to spam it. It just does zero damage. I usually start HSing at that point so I can contribute some damage in the process. Though admittedly, I have improved HS and not improved Sunder. |
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#11 |
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The MS Office Paper Clip
Join Date: May 2004
Location: Germany
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it means that the hate of "sunder armor" is attached to the hit and not to the effect (the icon that appears on the mob). So if the icon deappear you won't loose the aggro that you have built with the "sunder armor" attacks, samely, the effect is actually sbdivised into five level, but the aggro isn't linked to them either since it isn't linked to the effect at all.
So it means that if you apply "sunder armor" once you will have 1050 hate, if you apply it twice you will have 2100 hate, and if you apply it ten times then you will have 10500 hate (even if latter five will overight the first five in the effect). |
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#12 |
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Veteran User
Join Date: Mar 2004
Posts: 141
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Do both.
Since the 1.7 patch, you can buffer heroic strikes to fire in between repeated sunders. Was a lot easier to fire off big crit heroic strikes when I was using a 2.5 speed weapon, but lately, since I switched to a 1.9 speed weapon, its a bit trickier to keep Heroic Strike buffered in, but its that much more aggro that I'm building so thats always a plus. Gone are the days where I have oodles of rage, but no idea what to do with it all. Even Arms specced, if I'm not careful, I can fire off enough abilities to overtake our protection tank's aggro. |
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#13 |
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one tough handbag
Join Date: Jul 2003
Location: Hiding behind a tree
Posts: 732
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Julie's Dagger + imp HS talent = old beta taunt button
ok maybe not as cool (or intstant) as beta taunt was but its definatly a warrior "I WIN" button once you have 5 sunders on the mob. |
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#14 |
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Veteran User
Join Date: Mar 2004
Location: California
Posts: 121
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I finally bagged Frostguard today.
Was doing an UBRS run and some other warrior kept taking aggro off me with his Silent Fang. This was after I'd been slapping sunder, revenge, etc on the mob for a few seconds. Needless to say, I pulled my own Silent Fang out of my bag and all my problems disappeared. I can't HS for quite as much, and have to be a lot more careful of my pace, but the new 1.8 buff to fast weapons definitely is nice. |
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#15 |
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Argonaut
Join Date: Mar 2003
Location: Florida
Age: 31
Posts: 2,925
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I would like to point out that the 1.8 change modified instant attacks, not HS.
Unless it was stealth changed. |
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