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More mitigation for monks and knights

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Old 05-09-2005   #1
Bruenorg
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More mitigation for monks and knights

From Kavhok HERE on the EQ Live boards:
Quote:
After reviewing character data from live servers to analyze defensive potential, we've increased the returns on the AC over the cap for monks and knights. The percentage return on AC over the cap for monks is now approximately 3.6 times what it was before the last patch, or a little more than twice what it is right now. This puts it very close to the return that warriors get and equal to knights.
So, "very close to the return that warriors get and equal to knights" means that knights are now "very close" to the return that warriors get. And the reason I rolled a warrior vs. a knight is because...
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Old 05-09-2005   #2
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Nothing to Panic about - Yet.

We'll see how the change rolls out on the live servers.

Worst Case Worst, we will still have defensive
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Old 05-09-2005   #3
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It's rather meaningless to speculate how much diminishing return kicks in without knowing either having devs tells us the numbers, or lacking that, a really good parse.
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Old 05-09-2005   #4
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yeah, and if it's to overpowering, they may adjust it even more, or better: give us more innate def/shielding
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Old 05-09-2005   #5
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It seems lame that they'll tell us % increases for over the cap AC but won't even hint at what the cap is.
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Old 05-09-2005   #6
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Quote:
Originally Posted by Dima
Worst Case Worst, we will still have defensive
= Chewbacca Defense.
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Old 05-09-2005   #7
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Here, look at the monkey. Look at the silly monkey!

That made me do the real LOL... here's a link so everyone can

a) take a walk down memory lane... and
b) marvel at our modern cultural references

http://en.wikipedia.org/wiki/Chewbacca_defence
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Old 05-09-2005   #8
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I think they're not telling us what the cap is because it's probably something really low (like say 2000) and make all the people who went AC feel stupid.
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Old 05-09-2005   #9
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Quote:
Originally Posted by Dima
Nothing to Panic about - Yet.

We'll see how the change rolls out on the live servers.

Worst Case Worst, we will still have defensive
Easy for an end-game raider like you. What about the casual peon warriors like myself? Its already a pain in the ass to find a group. Giving knights even more mitigation is going to all but knock me out of xp grouping, which is nowadays 99% of my gameplay.
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Old 05-09-2005   #10
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So what bone are they going to throw warriors ??

Bok
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Old 05-09-2005   #11
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Quote:
Originally Posted by Phantron
I think they're not telling us what the cap is because it's probably something really low (like say 2000) and make all the people who went AC feel stupid.
I'm pretty sure its a LOT lower than that. 1000-1200ish. Mitigation AA work even in the low one thousands...

We still do get a return over the cap, although apparently our margin in that department is eroding pretty fast.
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Old 05-09-2005   #12
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Quote:
Originally Posted by Bokbok
So what bone are they going to throw warriors ??

Bok
Du-uh. We got extended range on press the attack!
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Old 05-09-2005   #13
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I don't think they are going to "throw us a bone" sometimes.

There are two competing (or at least they used to be competing) views.

1. Pure classes are entitled to very significant advantages in their narrow focus of specialization. Hybrids and versatile classes give up capability in return for versatility.

2. We're all Tanks, Healers, DPS, or Crowd Control. We should all be interchanable in performing our primary role/roles even with pure archetype classes vs all single group mobs. Any additional bonus abilities "don't count". The superior ability of some classes to solo, demonstrating the synergy between primary and ancilary skills, doesn't count.

I'm afraid SoE has bought viewpoint #2 leaving Warriors with tanking superiority that gives us our traditional raid role, but consigns us to profound inferiority in groups where our lack of ancillary skills makes us Knights without Spellbooks.

Raising the Knight return on AC is simply just "piling on" after Shield Block, the Rune, epic right clicks that improve their surivability and content designed to make our disciplines unneeded excess survivability in all single group content.
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Old 05-09-2005   #14
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I thought Knights AC returns are always 'very close' to what we got, which would make sense.

By AC cap I mean the region of AC where you have like PoP era gains where 1 AC = 6+ HP. I'd be really surprised if that region even hits 2000 AC.
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Old 05-09-2005   #15
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nah they're just gonna give us a new ability called /shielding2, not only do you shield the caster, but their pet too!
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