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Axe of the Barbarian Kings upgrade on test (along with the other DoN gear)

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Old 05-05-2005   #1
Brutul
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Axe of the Barbarian Kings upgrade on test (along with the other DoN gear)

As advertised, the DoN vendors on test now have new expensive type 9 augments, and the DoN gear now has a type 9 slot. The augments go in various gear slots, and add hp/mana/end along with stats, resists, and even stuff like flowing thought, shielding, avoidance etc.

The one I found most interesting though, was a type 9 chaotic stike 1 proc. So theoretically the axe of the barbarian kings augmented with this and EB or another CS could be the only weapon in the game with 3 aggro procs. I wish I had enough shards to buy the axe and the augment and play around with it, will be very interesting to see how it is for aggro assuming it goes live this way.

I should have gotten more details, but IIRC the new augments were 400 something and 600 something points. Log in to test and check it out if you're interested.
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Old 05-05-2005   #2
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Old 05-05-2005   #3
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I went through all the augs on the evil DoN merchant today at lunch, and compiled this list.

Edit: This was evil-side camp. None of these are lore.

Code:
680
Radiant Ametrine Garnet		5svall, 40hp/mana/end		req70	chest/legs				
Radiant Tanzanite Stone		6all stats, 30hp/mana/end	req70	ear/prim/sec/fingers			
Radiant Tsavorite Gemstone	15ATK, 30hp/mana/end		req70	Chest/legs
Sparkling Tsavorite Gemstone	FT2, 30hp/mana/end		req70	chest/legs
Luminous Demantoid Shard	Shielding 1%, 20hp/mana/end	req70	ear/fingers
Radiant Demantoid Shard		Avoidance +5, 20hp/mana/end	req70	ear/fingers
Brilliant Demantoid Shard	spell shield 1%, 20hp/mana/end	req70	ear/fingers
Beaming Demantoid Shard		Stun resist 2%, 20hp/mana/end	req70	ear/fingers
Dim Iolite Shard		DMG:1, Magic DMG:1		req70	prim/sec/range				1hs only
Lurid Iolite Shard		DMG:1, Magic DMG:1		req70	prim/sec/range				1hb only
Shaded Iolite Shard		DMG:1, Magic DMG:1		req70	prim/sec/range				hth only
Opaque Iolite Shard		Freezing Strike 1 (combat)	req70	prim/sec/range				1h only
Tenebrous Iolite Shard		Vampire Kiss (combat)		req70	prim/sec/range				1h only
Dark Iolite Shard		Etherial Strike (combat)	req70	prim/sec/range				1h only
Misty Iolite Shard		GuardIII (Combat)		req70	prim/sec/range				weapons only
Murky Iolite Shard		DMG:1				req70	prim/sec/range				piercing only
Somber Iolite Shard		DMG:3, Magic DMG:1		req70	prim					2h only
Dusky Iolite Shard		Freezing Strike 3 (combat)	req70	prim					2h only
Faint Iolite Shard		Life Sap 1 (combat)		req70	prim					2h only
Foggy Iolite Shard		Chaotic Strike 1 (combat)	req70	prim					2h only

450
Luminous Tsavorite Gemstone	10ATK, 25hp/mana/end		req70	head/arms/wrist/hands/feet		
Glittering Tsavorite Gemstone	FT1, 25hp/mana/end		req70	head/arms/wrist/hands/feet		
Sparkling Tanzanite Stone	5svall, 35hp/mana/end		req70	face/neck/shoulders/back/range/waist	
Sparkling Ametrine Garnet	5all stats, 35hp/mana/end	req70	head/arms/wrist/hands/feet		
Glowing Demantoid Shard		Accuracy +3, 25hp/mana/end	req70	face/neck/shoulders/back/range/waist	
Glittering Demantoid Shard	Strikethrough 2%, 25hp/mana/end	req70	face/neck/shoulders/back/range/waist	
Sparkling Demantoid Shard	Dot Shielding 1%, 25hp/mana/end	req70	face/neck/shoulders/back/range/waist	
Lucent Demantoid Shard		Combat Effects +2,25hp/mana/end	req70	face/neck/shoulders/back/range/waist	

270
Luminous Ametrine Garnet	5svall, 25hp/mana/end 		req60	chest/legs
Dim Zircon Stone 		magic dmg 2			req60	prim/sec/range				1h only
Lurid Zircon Stone		Icicle Strike (combat)		req60	prim/sec/range				1h only
Shaded Zircon Stone		GuardII (combat)		req60	prim/sec/range				weapons only
Opaque Zircon Stone		Vampire Talon (combat)		req60	prim/sec/range				1h only
Tenebrous Zircon Stone		Bite of Ykesha (combat)		req60	prim/sec/range				1h only
Dark Zircon Stone		magic dmg 3			req60	prim					2h only
Misty Zircon Stone		Blazing Blade (combat)		req60	prim					2h only
Murky Zircon Stone		Vampire Kiss (combat)		req60	prim					2h only
Somber Zircon Stone		Ykesha (combat)			req60	prim					2h only
Luminous Tanzanite Stone	5all stats, 15hp/mana/end	req60	ear/prim/sec/fingers			

180
Glittering Ametrine Garnet	4all stats, 20hp/mana/end	req60	head/arms/wrist/hands/feet		
Lucent Ametrine Garnet		4svall, 15hp/mana/end		req50	chest/legs				
Glittering Tanzanite Stone	4svall, 20hp/mana/end		req60	face/neck/shoulders/back/range/waist	
Lucent Tanzanite Stone		4all stats, 5hp/mana/end	req50	ear/prim/sec/fingers			
Cloudy Mandarin Garnet		magic dmg 1			req50	prim/sec/range				1h only
Dim Mandarin Garnet		heated blade (combat)		req50	prim/sec/range				1h only
Lurid Mandarin Garnet		guard1 (combat)			req50	prim/sec/range				weapons only
Shaded Mandarin Garnet		Vampire Claw (Combat)		req50	prim/sec/range				weapons only
Opaque Mandarin Garnet		magic dmg 2			req50	prim					2h only
Tenebrous Mandarin Garnet	Icicle Strike (combat)		req50	prim					2h only
Dark Mandarin Garnet		Vampire Talon			req50	prim					2h only

Last edited by Draxxalon; 05-05-2005 at 01:41 PM.
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Old 05-05-2005   #4
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Woops the Chaotic Strike aug is 2h only. You could put Ethereal Strike on though, and I would guess even with a -200 hate component, you would still come out ahead on aggro. I heard a rumor that the stun augs disappeared from the vendors altogether today though.

Nice list Draxxalon, thanks.
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Old 05-05-2005   #5
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they were still there when i checked them earlier with my test server whore.

doubt they will remain, 3 agro procs on a weapon + a possible clicky proc would be a little too good i think.

unless they want to add an anger aug type 9, that would be too good...
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Old 05-05-2005   #6
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Yeah, the proc was there when I made the list about an hour and a half ago still
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Old 05-05-2005   #7
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I removed them from the vendors, but the item data on Test isn't up to date. Next item patch to Test will remove them.

I'm going to have to wait until after patch to evaluate whether I want any aggro-type procs on the type 9 slots. Right now I'm a little cautious about the aggro capabilities of this weapon.
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Old 05-05-2005   #8
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3 procs on the 2 handers seems pretty feasible.. maybe make the 3rd slot have a fixed proc rate thats not modified by WA or CE.
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Old 05-05-2005   #9
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i dont really think a 1 hander should have three procs. should just make the type9 stun procs 2 hander only imo.
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Old 05-05-2005   #10
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I agree, if we can't have it on a 1h, at least allow 2h weapons to have access to type 9 aggro augs. That nice 2h weapon with Chaotic Strike 4 innate proc coupled with a type 4 CS4 aug and a type 9 CS1 aug will have awesome value.

Any chance of a Proc mod aug being made? If we can't get triple proc action on the Barb axe then maybe the next best thing to up aggro is via a proc mod.
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Old 05-05-2005   #11
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"Axe of the Barbarian Kings upgrade on test (along with the other DoN gear)"

The change and/or "upgrade" that needs to happen to DoN Axe involves the required level IMO

The new augs and stuff could be groovy, but required level 70 for that caliber of weap does not = win
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Old 05-05-2005   #12
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"Any chance of a Proc mod aug being made?"

that would be the combateffects +2 augs

and yeah paw its pretty lame that these weapons and items are required 70.

imo for required 70 gear, now that they can all be "fixed" with hp augs for better stats the AC should get a boost, maybe 5-7 more ac on the legs and definately at least 10 on the breastplate. a casual accessable, luclin-endgame quality bp should not be too much to ask for from the latest expansion.
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Old 05-05-2005   #13
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Here is an idea to compromise the required level stuff. Cal me crazy, but I think this might just work.

How about this.....lower the req level on the armor itself. Maybe 65 or so, and then leave the required level of 70 on the augs. This way people can have access to the armor prior to 70, but if they want to use the augs to upgrade it to something on par with Ele type gear it will get changed to be Req level 70. I think this would be a great compromise and give another viable gear progression for the non-raider types without giving to much power to the sub 70 crowd.

Thoughts on this?
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Old 05-05-2005   #14
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Angry level 70 req SUCKS...

Quote:
Originally Posted by Sarcazzm
"Any chance of a Proc mod aug being made?"

that would be the combateffects +2 augs

and yeah paw its pretty lame that these weapons and items are required 70.

imo for required 70 gear, now that they can all be "fixed" with hp augs for better stats the AC should get a boost, maybe 5-7 more ac on the legs and definately at least 10 on the breastplate. a casual accessable, luclin-endgame quality bp should not be too much to ask for from the latest expansion.
Yeah I've /feedback'd it several times that the 70 req really sucks. Its not bad for the difficulty of getting it but I don't want to be forced to level to 70 for it.
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Old 05-06-2005   #15
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I think Venkmen's idea has a lot of promise. Could be useful for many weap/gear/aug set-ups, and potentially in areas other than DoN. Hard to suggest specifics until we see exactly what changes go live, but neat idea.
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