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Comprehensive AA list?

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Old 04-19-2005   #1
Brutul
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Comprehensive AA list?

Has anybody seen a comprehensive AA list for warriors? One that lists the AA description, number of levels, and point cost? I would like to update Isk's list in the library but can't find anything cut and pasteable, and don't want to retype the whole thing from in game if I don't have to .
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Old 04-19-2005   #2
Greyfin
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Would love to see something along the lines of this...

I agree... the list is nice for strategic thinking, but something that mirrors the actual AA list in game would be a nice template for factoids and such (as opposed to the "larger picture"). I love the one Graffe's has...

Graffe's AA List

I started looking at what it would take to reproduce it once, but I never followed up. It would require some programming to achieve a realistically maintainable version of the comments feature, but that's one of the things that make it so nice.
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Old 04-19-2005   #3
Baadan
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You want copy and paste? You got copy and paste.

from eqstr_en.txt:

Quote:
5532 Divine Arbitration
5533 Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does to at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
5534 Wrath of the Wild
5535 Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65.
5536 Virulent Paralysis
5537 This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65.
5538 Harvest of Druzzil
5539 This ability gathers streams of additional mana into your being. You may train this ability at or after level 62.
5540 Servant of Ro
5541 This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
5542 Eldritch Rune
5543 This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65.
5544 Wake the Dead
5545 This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.
5546 Advanced Innate Strength
5547 Planar Power
5548 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
5549 Planar Durability
5550 This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
5551 Advanced Innate Stamina
5552 This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
5553 Advanced Innate Agility
5554 This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
5555 Advanced Innate Dexterity
5556 This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
5557 Advanced Innate Intelligence
5558 This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
5559 Advanced Innate Wisdom
5560 The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
5561 Innate Enlightenment
5562 Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
5563 This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
5564 Advanced Innate Charisma
5565 This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
5566 Marr's Protection
5567 This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
5568 Warding of Solusek
5569 This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
5570 Blessing of E'ci
5571 This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
5572 Shroud of The Faceless
5573 This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
5574 Bertoxxulous' Gift
5575 This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
5576 Advanced Spell Casting Mastery
5577 This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64.
5578 Advanced Healing Adept
5579 This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5580 Advanced Healing Gift
5581 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5582 Hastened Divinity
5583 This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5584 Fleet of Foot
5585 This ability allows Bards and their groups the potential to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.
5586 Hastened Turning
5587 This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5588 Hastened Purification of the Soul
5589 This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5590 Hastened Gathering
5591 This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5592 Hastened Rabidity
5593 This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5594 Hastened Exodus
5595 This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5596 Hastened Root
5597 This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5598 Hastened Mending
5599 This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5600 Hastened Banishment
5601 This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5602 Hastened Call of the Dead
5603 This ability decreases the amount of time required between uses of Call to Corpse by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5604 Hastened Sleep of the Dead
5605 This ability decreases the amount of time required between uses of Dead Mesmerization by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5606 Elemental Translocation
5607 No text set
5608 Hastened Instigation
5609 This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5610 Furious Rampage
5611 This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5612 Hastened Purification of the Body
5613 This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5614 Hasty Exit
5615 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5616 Hastened Purification
5617 This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
5618 Coup de Grace
5619 This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5620 Fury of the Ages
5621 This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5622 Flash of Steel
5623 This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5624 Mastery of the Past
5625 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
5626 Suspended Minion
5627 This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
5628 Spirit Call
5629 This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
5630 Celestial Renewal
5631 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
5632 Allegiant Familiar
5633 This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. (Use your existing Improved Familiar hotkey to activate it.)
5634 Hand of Piety
5635 This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65.
5636 Lightning Reflexes
5637 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
5638 Innate Defense
5639 This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
5640 Mithaniel's Binding
5641 This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.
5642 Mending of the Tranquil
5643 This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above.
5644 Raging Flurry
5645 This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.
5646 Guardian of the Forest
5647 This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65.
5648 Spirit of the Wood
5649 For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65.
5650 Bestial Frenzy
5651 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
5652 Harmonious Attack
5653 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61.
5654 Knight's Advantage
5655 This ability grants you an increased chance of performing a double attack with two-handed weapons in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
5656 Ferocity
5657 This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
5658 Animation Empathy
5659 Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "guard" and "follow" commands. At the second rank, "attack" commands. At the final rank, "back off" commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
5660 Unfailing Divinity
5661 The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.
5662 Project
5663 Illusion
5664 Viscid Roots
5665 Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster.
5666 Sionachie's Crescendo
5667 This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.
5668 Ayonae's Tutelage
5669 This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above.
5670 Project Illusion
5671 This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
5672 Rush to Judgment
5673 Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
5674 Feigned Minion
5675 This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
5676 Boastful Bellow
5677 This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.
5678 You fade from combat, hiding yourself from view.
5679 You fade from combat.
5680 Fervent Blessing
5681 This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
5682 Touch of the Wicked
5683 This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
5684 Punishing Blade
5685 This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65.
5686 Speed of the Knight
5687 This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
5688 Shroud of Stealth
5689 This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
5690 Nimble Evasion
5691 This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
5692 Technique of Master Wu
5693 Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank.
5694 Host of the Elements
5695 This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65.

5727 Transloc.
5728 Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65.
5729 You do not have enough mana to activate the Fading Memories ability.
5730 Fading Memories
5731 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.
5732 Fading
5733 Memories
5734 Tactical Mastery
5735 Studying one's opponent for weaknesses provides the Warrior with the ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.
5736 Theft of Life
5737 This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
5738 Fury of Magic
5739 This ability further increases your chance to score a critical hit with your direct damage spells.
5740 Fury of Magic Mastery
5741 This ability further increases your chance to score a critical hit with your direct damage spells.
5742 The next illusion spell you cast that changes a player into another character model and not an object will work on the group member you have targeted.
5743 Headshot
5744 This ability provides you the chance of instantly killing an opponent who is too far below you in level to provide a challenge, when using a bow.
5745 %1 performs a FATAL BOW SHOT!!
5746 You suspect that this being can see you.
5747 Entrap
5748 This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
5749 Entrap
5750 All Instrument Types
5751 Stalwart Endurance
5752 This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Quote:
13500 Innate Strength
13501 This ability raises your base Strength by 2 points for each ability level.
13502 Innate Stamina
13503 This ability raises your base Stamina by 2 points for each ability level.
13504 Innate Agility
13505 This ability raises your base Agility by 2 points for each ability level.
13506 Innate Dexterity
13507 This ability raises your base Dexterity by 2 points for each ability level.
13508 Innate Intelligence
13509 This ability raises your base Intelligence by 2 points for each ability level.
13510 Innate Wisdom
13511 This ability raises your base Wisdom by 2 points for each ability level.
13512 Innate Charisma
13513 This ability raises your base Charisma by 2 points for each ability level.
13514 Innate Fire Protection
13515 This ability raises your base Save Vs Fire by 2 points for each ability level.
13516 Innate Cold Protection
13517 This ability raises your base Save Vs Cold by 2 points for each ability level.
13518 Innate Magic Protection
13519 This ability raises your base Save Vs Magic by 2 points for each ability level.
13520 Innate Poison Protection
13521 This ability raises your base Save Vs Poison by 2 points for each ability level.
13522 Innate Disease Protection
13523 This ability raises your base Save Vs Disease by 2 points for each ability level.
13524 Innate Run Speed
13525 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
13526 Innate Regeneration
13527 This ability raises your regeneration ability by 1 point per ability level.
13528 Innate Metabolism
13529 This ability decreases your food consumption by 10, 25 and 50 percent.
13530 Innate Lung Capacity
13531 This ability increases the amount of air you have by 10, 25, and 50 percent.
13532 First Aid
13533 This ability increases the maximum that you can bind wound by 10 percent for each ability level.
13534 Healing Adept
13535 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
13536 Healing Gift
13537 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
13538 Spell Casting Mastery
13539 This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
13540 Spell Casting Reinforcement
13541 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
13542 Mental Clarity
13543 This ability increases your natural mana regeneration by 1 point per ability level.
13544 Spell Casting Fury
13545 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
13546 Channeling Focus
13547 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
13548 Spell Casting Subtlety
13549 After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
13550 Spell Casting Expertise
13551 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
13552 Spell Casting Deftness
13553 This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
13554 Natural Durability
13555 This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
13556 Natural Healing
13557 This ability raises your natural regeneration by one point per ability level.
13558 Combat Fury
13559 This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
13560 Fear Resistance
13561 This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
13562 Finishing Blow
13563 This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
13564 Combat Stability
13565 This ability increases melee damage mitigation by 2, 5, and 10 percent.
13566 Combat Agility
13567 This ability increases your melee damage avoidance by 2, 5 and 10 percent.
13568 Divine Resurrection
13569 This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
13570 Divine
13571 Res
13572 Innate Invis to Undead
13573 This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
13574 Inv Vs
13575 Undead
13576 Celestial Regeneration
13577 This ability gives you the ability to cast a large heal over time spell at no mana cost.
13578 Celest
13579 Regen
13580 Bestow Divine Aura
13581 This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
13582 Target
13583 DA
13584 Turn Undead
13585 This ability grants you an AE Fear DoT spell useful against undead. Each ability level amplifies the damage.
13586 Turn
13587 Undead
13588 Purify Soul
13589 This ability allows you to cast a spell that cures all ailments except for charm, fear, and resurrection effects.
13590 Purify
13592 Quick Evacuation
13593 This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
13594 Exodus
13595 This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
13596 Exodus
13598 Quick Damage
13599 This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.
13600 Enhanced Root
13601 This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
13602 Dire Charm
13603 This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
13604 Dire
13605 Charm
13606 Cannibalization
13607 This ability will give the caster a new, massive Cannibalize spell.
13608 Canni
13609 V
13610 Quick Buff
13611 This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
13612 Alchemy Mastery
13613 This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
13614 Rabid Bear
13615 This ability turns you into a Rabid Bear, boosting all of your offensive capabilities.
13616 Rabid
13617 Bear
13618 Mana Burn
13619 This ability allows you to do non-resistable damage in an amount based off of your current mana.
13620 Mana
13621 Burn
13622 Improved Familiar
13623 This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells.
13624 Impr.
13625 Fam.
13626 Nexus Gate
13627 This ability gives you an instant-cast self gate spell to the Nexus.
13628 Nexus
13629 Gate
13630 Permanent Illusion
13631 This ability allows you to zone without losing your current illusion.
13632 Jewel Craft Mastery
13633 This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
13634 Gather Mana
13635 This ability allows you to recover all of your mana.
13636 Gather
13637 Mana
13638 Mend Companion
13639 This ability allows you to cast a Lay of Hands type spell on your pet.
13640 Pet Lay
13641 Hands
13642 Quick Summoning
13643 This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
13644 Frenzied Burnout
13645 This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
13646 Frenzy
13647 Burnout
13648 Elemental Form: Fire
13649 This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
13650 E Form
13651 Fire
13652 Elemental Form: Water
13653 This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
13654 E Form
13655 Water
13656 Elemental Form: Earth
13657 This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
13658 E Form
13659 Earth
13660 Elemental Form: Air
13661 This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
13662 E Form
13663 Air
13664 Improved Reclaim Energy
13665 This ability will increase the amount of mana returned to you when reclaiming your pet.
13666 Turn Summoned
13667 This ability grants you an AE Fear DoT spell useful against summoned creatures.
13668 Turn
13669 Summon
13670 Elemental Pact
13671 This ability will prevent components used in the summoning of pets from being expended.
13672 Life Burn
13673 This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
13674 Life
13675 Burn
13676 Dead Mesmerization
13677 This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
13678 Dead
13679 Mez
13680 Fearstorm
13681 Allows you to cast an AE low resist fear spell.
13682 Mass
13683 Fear
13684 Flesh to Bone
13685 This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no drop items if they are held on the cursor.
13686 Flesh
13687 to Bone
13688 Call to Corpse
13689 This ability allows you to cast a no component summon corpse spell.
13690 Call
13691 Corpse
13692 Divine Stun
13693 Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 60 or lower NPCs. Normal resist rules apply.
13694 Divine
13695 Stun
13696 Improved Lay on Hands
13697 This ability will turn your Lay of Hands into a complete heal.
13698 Slay Undead
13699 This ability will cause your criticals to inflict greatly improved damage versus the undead.
13700 Act of Valor
13701 This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
13702 Act of
13703 Valor
13704 Holy Steed
13705 This ability provides you with the power to call the ultimate holy steed to your side.
13706 Holy
13707 Steed
13708 Fearless
13709 This ability will make you permanently immune to fear spells.
13710 2 Hand Bash
13711 This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
13712 Innate Camouflage
13713 This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
13714 Innate
13715 Camo
13716 Ambidexterity
13717 This ability increases your chance to use dual wield successfully.
13718 Archery Mastery
13719 This ability increases your archery damage 30, 60, and 100 percent.
13720 Fletching/Bowyer Mastery
13721 This ability reduces your chance of failing on fletching combinations by 10, 25, and 50 percent.
13722 Endless Quiver
13723 This ability provides you a never-ending supply of arrows.
13724 Unholy Steed
13725 This ability provides you with the power to call the ultimate unholy steed to your side.
13726 Unholy
13727 Steed
13728 Improved Harm Touch
13729 This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.
13730 Impr.
13731 HT
13732 Leech Touch
13733 This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer.
13734 Leech
13735 Curse
13736 Death Peace
13737 This ability moves the spell Death Peace to a hotkey freeing a spell slot.
13738 Death
13739 Peace
13740 Soul Abrasion
13741 This ability gives you increased damage off of the lifetap procs that result from your self buffs.
13742 Instrument Mastery
13743 This ability allows for improved use of all instrument types.
13744 NOT USED
13745 This ability allows for specialization and improved use of the specific instrument type.
13746 NOT USED
13747 This ability allows for specialization and improved use of the specific instrument type.
13748 NOT USED
13749 This ability allows for specialization and improved use of the specific instrument type.
13750 Jam Fest
13751 This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.
13752 NOT USED
13753 NOT USED
13754 Not Use
13755 Sonic Call
13756 This gives your song the ability to do direct damage with a stun component.
13757 Critical Mend
13758 This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
13759 Purify Body
13760 This ability removes all negative effects from your body except for fear, charm, and resurrection effects.
13761 Purify
13762 Body
13763 Chain Combo
13764 This ability gives you a chance to string a number of special attacks together.
13765 Rapid Feign
13766 This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
13767 Return Kick
13768 This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
13769 Escape
13770 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
13771 Escape
13773 Poison Mastery
13774 This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
13775 Double Riposte
13776 This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
13777 Quick Hide
13778 This ability reduces your reuse time on hide by 10, 25, and 50 percent.
13779 Quick Throw
13780 This ability will allow you to perform additional throwing attacks on a single throw.
13781 Purge Poison
13782 This ability will remove all poisons from your body.
13783 Purge
13784 Poison
13785 Flurry
13786 This ability will allow you to perform up to 2 additional attacks from your primary hand.
13787 Rampage
13788 This ability will allow you to strike everything in a small radius.
13789 Rampage
13791 Area Taunt
13792 This ability will allow you to taunt everything in a small radius.
13793 Area
13794 Taunt
13795 Warcry
13796 This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
13797 Warcry
13799 Bandage Wound
13800 This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
13801 Spell Casting Reinforcement Mastery
13802 This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
13803 Spell Casting Fury Mastery
13804 This ability gives you an increased chance to score a critical hit with your direct damage spells.
13805 Extended Notes
13806 This ability will increased your song ranges by 10, 15, and 25 percent.
13807 Dragon Punch
13808 This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
13809 Mass Group Buff
13810 This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
13811 Mass
13812 Buff
13813 Strong Root
13814 This ability will grant you the ability to cast an extremely low resistance Root-type spell.
13815 Strong
13816 Root
13817 Singing Mastery
13818 This ability allows for specialization and improved use of your voice.
13819 Body and Mind Rejuvenation
13820 This ability will give you one additional point of mana and hit point regeneration.
13821 Physical Enhancement
13822 This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
13823 Adv. Trap Negotiation
13824 This ability will reduce the reuse time on your sense and disarm trap skills.
13825 Acrobatics
13826 This ability will reduce the damage that you take from falling.
13827 Scribble Notes
13828 This ability will reduce the amount of time that it takes you to memorize a song.
13829 Chaotic Stab
13830 This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
13831 Pet Discipline
13832 This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
And no, I don't plan on going through that. At least not right now. I probably will later though, because for some reason doing this menial stuff intrigues me, kind like that buff list I did.. and need to update.
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Baadan - 80 Warrior
"Every time I hear that dirty word 'exercise,' I wash my mouth out with chocolate."
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