The Steel Warrior  
Go Back   The Steel Warrior > EverQuest > The Tavern

The Tavern Cursin', Shoutin', and Brawlin'. The General forum.


Top 10 ideas here

The Tavern


Reply
 
Thread Tools
Old 03-24-2005   #1
Frodlin7th
Warrior Correspondent
 
Join Date: Apr 2003
Age: 45
Posts: 2,488
Rep Power: 23
Frodlin7th is on a distinguished road
Top 10 ideas here

April 1 is the time when the top 10 list gets the review.... no more dickaroundery, put some ideas down, be serious, be specific, and be aggressive.
__________________
Frodlin7th is offline   Reply With Quote
Old 03-24-2005   #2
Kazak
Veteran User
 
Join Date: May 2004
Location: Florida
Age: 29
Posts: 339
Rep Power: 19
Kazak is on a distinguished road
I would really really like taunt to not gray out when you press it when youre oor. It has been said in the past that this would be fixxed and it has not been yet. This isn't necessarily a class critical issue, but it matters when a mob is inc, and that is when are most likely to lose aggro and see someone killed.

Other than that I am kinda awaiting the patch with their satated changes to make more suggestions.
Kazak is offline   Reply With Quote
Old 03-24-2005   #3
Vikken
LOADING, PLEASE WAIT...
 
Vikken's Avatar
 
Join Date: Apr 2004
Location: Petal, MS
Age: 32
Posts: 1,859
Rep Power: 20
Vikken is on a distinguished road
1) I'd like to see some changes to hitpoint/stamina recovery/downtime for warriors.

Case: I do a task that has me kill 10 mobs, each fight takes everything I have at my disposal and leaves my very weak, often times with less than 100 hps left. Down time is at least 5 minutes, more likely 10. Thats a lot of down time for minimal reward.

What I'd like to see is some improvements either to the recovery discs that we already have, or better yield per bandage. It doesn't have to be anything drastic, and there are a lot of ways to fix recovery time that have no doubt been discussed many times by the dev team.

My personal suggestion would be to ramp up the sitting regen gains over time and/or allow the healing discs to max sitting regen while active, until deactivated and/or increase the ammount healed per bandage.

2) Maybe decrease some of the disc timers, or make them only limited in use by available stamina. The solo warrior is completely dependant on discs to survive most experience giving encounters.

For instance, I can't speak for anyone else here, but my 58 warrior is limited to 1 dark blue kill every 30 minutes (the refresh on mightystrike). I know that warriors were designed to be very dependant on groups to survive, but I'm sure a middle ground can be reached. I know warrior will never be able to solo like, say a necro or druid, but I'd at like to have something to do besides tradeskills while /lfg.
__________________


TSW Haiku by Brabble
/beer /beer /beer /beer /beer
No democracy here, sir!
/beer /beer /pie chart /beer
Vikken is offline   Reply With Quote
Old 03-24-2005   #4
Vilicontus
Veteran User
 
Vilicontus's Avatar
 
Join Date: Feb 2004
Location: Subang Jaya, Malaysia
Posts: 490
Rep Power: 19
Vilicontus is on a distinguished road
1. Lower end versions of clickies/effects found on higher end gear. We already have Form of Defense clicky (which was from PoTime last I checked) from an OOW attuneable item, why not expand that concept by having lower versions of other clickies. For balance, required level to trigger the effects should be included. This provides another means of progression for warriors since casters get their spells every few levels.

2. Expand the concept of the Ingenuity AA into AAs that improve the ability of non-DD effects to stick. Snare, slows, Tashani etc on weapons could be given an improved negative resistance check for example. This will help soloing ability as well as provide some minor form of utility based on weapon procs.

3. Provide more effects to our kick/bash/slam ability. Make it in progressive AAs, first level improves chance to stun, second level improves max level it can stun to (up to 70), level 3 could be a form of snare (like we kick a mob's leg for eg.).

4. New Taunt-like AA: Once you unleash this AA, it sets you to the highest aggro position, and gives EVERYONE in your raid or group -100% aggro mod for 1-2 seconds. What this does it ensure that you take that number one spot and no silly procs/nuke crits/heals might steal it away. This can be VERY unbalancing, so it'll probably need some proper tuning/thought from more experienced players.

Will continue to edit this till Frod says stop

5. More trickling down of the "ooooh" factors that are found on higher end gear like Combat Effects, Shielding, DoT Shielding. A meager 1% on selected items that can be one grouped, like the Exhumed Pauldrons of Arrinon, makes a WORLD of a difference to the person who loots it, who more often than not is a more casual player. You can imagine how big an effect that stupid 1% shielding has on me from the way I go about raving about it

6. We have melee mitigation AAs, we have weapon proc effects, I would like to suggest we have spell damage mitigation AAs. Nothing too fancy, simple 1-5% reduction in damage might be enough.

7. I remember we get MR increases at various level intervals. Make it a more consistent increase with 1 MR increase per level gained. So upon hitting 70 we get a total of +69 raw MR.

Last edited by Vilicontus; 03-27-2005 at 03:47 AM. Reason: More stuff came to mind
Vilicontus is offline   Reply With Quote
Old 03-24-2005   #5
Vamcoy
Purple Me
 
Join Date: Apr 2003
Location: Spooner, Wisconsin
Age: 32
Posts: 546
Rep Power: 21
Vamcoy is on a distinguished road
1. Aggro weapons for casual warriors. Still having to use weapons from 4 or 5 expansions ago is getting old. I know weve been over this and warriors arnt dps but BoC being the best droppable aggro needs to stop. Just because of the fact that the hp and lack of ac on it make it a downgrade alot of the time. I know that you can throw an EB proc on stuff but thats something you have to earn.

The weapon that you can buy from DoN just doesnt cut it.
__________________
Vamcoy Hitsemharder
Warlord
level 75
"Classes are not that out of balance." AbsorEQ

Vamcoy is offline   Reply With Quote
Old 03-24-2005   #6
cloudwalker21
Dead Tank Walking
 
cloudwalker21's Avatar
 
Join Date: Oct 2004
Posts: 446
Rep Power: 18
cloudwalker21 is on a distinguished road
Dropped hate augments. DoN allayed some of this with the lower cost, easily achievable augmnets but there still remains the issue that DoN will go stale just like LDoN will. We need some kind of aggro augment that anyone decently geared (say BoT+) can get without going through hell and back again.

Case in point is the bloodstone of agony. Granted this is a really easy camp, but something along the same lines. I'm not asking for a darkblade anger augment or a static bolt augment, but something like an anger 3 or an enraging blow that is in an area easily accesible to most decent geared middle end people and won't take a carefully picked group to do.

Also, the endurance regen issue. Asking for FT for endurance is not exactly the solution I think we need. Either an AA or just a natural ability or otherwise that lets us get a large chunk of endurance back (hell, a clickie maybe!) for times after you're rezzed and pulling again would be good, and not unbalance the game by allowing for abuse of cyclone/bazu.
__________________
Mdana Legion
Officer and Raid leader - Elitists
"I lost my mind the other day, please don't tell it where I went"
cloudwalker21 is offline   Reply With Quote
Old 03-24-2005   #7
Fenring
Veteran User
 
Fenring's Avatar
 
Join Date: Jul 2003
Posts: 1,277
Rep Power: 21
Fenring is on a distinguished road
Taunt success rate- I did a test during beta on red con mobs and got a 17% success rate over 350 taunts and only 39% on blue cons in 350 taunts.

Endurance recovery after rez, something to keep from taking 30 minutes or more to get to full endurance after a rez. Someone suggested mod rods but I don't think that's enough. Maybe a cannibalize type ability where we can use it and get healed of course but wouldn't be able to use it while fighting, or a complete endurance renewal spell that leaves a blockout icon in the song window so it couldn't be cast all the time.
__________________

Fenring
Firestormers
Fenring is offline   Reply With Quote
Old 03-24-2005   #8
bardeil
/cons Red. Like the board.
 
Join Date: Dec 2003
Location: MI
Age: 35
Posts: 1,264
Rep Power: 20
bardeil is on a distinguished road
1. Fix taunt greying out on oor. It's stupid and they already said they'd do it, it shouldn't even have to take up space on the list.

2. Make taunt more successfull on red/yellow con mobs. Taunting the biggest guy in the bar will still get you an assbeating, generally even easier than taunting the wimp hiding in a booth!

3. Give us some absolutely stupid sitting regen. Like level * 10 per tick. It should have almost no effect on group play and make soloing far more efficient.

4. Fix oow defensive discs. Particularly the level 70 one. It's by far the hardest to get, it ought to really kick ass instead of being only marginally useful, and then only on easy 1group content.

5. End regen. It would be nice to be able to heavily use bazu bellow while clearing trash etc and not run out of end, either due to an end twitch, or +end regen items.

6. Fix furious bash or give warriors using shields an innate aggro mod above and beyond everything else. A warrior with a darkblade and a shield of strife ought to be worth 95% or more of the aggro of a warrior with a darkblade and an EoE. I'm pretty darn certain thats not the case.

7. Give us some sort of dps mode. An 3 minute offensive disc with a 9 minute refresh (like defensive etc) sort of like "aggressive" used to be. Maybe this could just be entitled 'fix aggressive'.

8. Fix savage onslaught. It's pretty damn worthless and eats up tons of end. For the its added dps it should be on a 1-3 minute refresh and use about 400 end total. It would be a sweet 'finishing blow' / 'snare' type disc if it was cheap and had a short refresh though.

Not class specific but worthy of mention:
Make an assist shortcut for mark npc. IE so you can do /gmarknpc 1 and then group members can set their assist key /tar gmarknpc 1 and not worry about the tank changing targets. Would be nice for it to work with raid mark npc too.

Queue group, raid, guild and maybe even chat channel chat like tells. It's really dumb that you have to worry that you'll miss something important while zoning.

Add more filtering options. I'd like to be able to filter out all melee, spells, etc except for my group.

Put infuriate on the same filter as rampage and enrage.
bardeil is offline   Reply With Quote
Old 03-24-2005   #9
Tuddar Raddut
Registered Abuser
 
Join Date: Apr 2004
Posts: 267
Rep Power: 19
Tuddar Raddut is on a distinguished road
1) Aggro miss buff. Like Voice of Thule, except every time a mob misses us, it builds aggro. Like the Clerics Mark line, shaman/druids cast it on the mob. So the better your AC/Avoidance, the more aggro you build. Can work for any tank, but obviously more effective the better the tank can avoid damage. Would stack nicely with those ATK debuffs folks have, and wouldn't be exploitable because slowing a mob would actually cause aggro to grow slower. Might even encourage those trigger happy shaman to wait an extra second before casting slow at 100%.

2) Concentration disc. Activating this disc causes the mob to focus on us more, reducing the aggro other folks generate on the mob. Doesn't give us more aggro, just causes an aggro modifier adjustment to help mitigate the aggro generated by others. This would be another disc like Incite where the mob is targetted when used.

3) Enhanced HoT AA. This gives HoT cast on us a chance to "crit" heal per tick. Make it 1.5% chance per level, 5 levels.

4) Enhanced HP/AC Buff AA. Buffs with HP < 1000 receive 15% HP/AC bonus. Effect would make buffs like Steeloak and Wunshi give more HP/AC. This gives groups that don't have a cleric a chance to give warriors more durability, without actually having too huge an impact if a cleric is present. If you stacked everything, you'd be looking at max approximately 250HP. With typical raid buffs, would be more like 150HP.

5) Enhanced HP Regen AA. Buffs that regen HP with duration > 1 minute get a 200% bonus. Would really help out those casters kind of "stack" their heals over time on us. Duration limit would be to differentiate it from a HoT.

Those are my suggestions for new stuff.

My #1 thing would be. FIX FRIGGIN TAUNT. Lol. Pisses me off to no end to:

1) Fail on a blue mob > 5 times in a row
2) Red and Yellow mobs. Forget it.
3) Get a successful taunt, Bellow, hit the mob, and then it runs straight for chanter. Hello? Succesful taunt? I actually have people out there who tell me to get a couple succesful taunts before breaking mez. No wonder people are confused about what it does, because it doesn't work like it should!

Tudds
Tuddar Raddut is offline   Reply With Quote
Old 03-24-2005   #10
Apsu
Veteran User
 
Join Date: Jul 2003
Location: colorado
Age: 97
Posts: 88
Rep Power: 20
Apsu is on a distinguished road
Only thing I want atm is for SoE to stop looking to give us more utility, I want a focus on warrior weapon abilities, defensive abilities, aggro and armor/weapons for group or raid situations only.

A war only DI/LR would be nice, droppable EB aug would be nice, better drop rates on gear which we are and should be dependent upon would be nice, taunt fix would be nice.
Apsu is offline   Reply With Quote
Old 03-25-2005   #11
DrunkZek
Registered User
 
Join Date: Mar 2005
Posts: 2
Rep Power: 0
DrunkZek is on a distinguished road
1) Would like to see more warrior agro cliky procs for casual players and questers. Not everyone is lucky enough to raid high end to get these things.

2) Lower endurance on Bellow line/faster endurance regen all said before.

3) Raise beserk level to 50% instead of 40%. PvP warriors can dish lots of damage once beserk but once we hit 40% DT or mana burn and we don't even get a chance. I don't see how this would effect us at all raid wise being we will more than likely drop 80 60 40 100 80 60 40 aprox on mobs or even more drastic than that at times. This should help us soloing little more dps and ability to interupt healers.

4) More shield utilazation. I think some guys made good points about shields earlier. Bandolier is great. Being able to use my shield makes me happy. I'd like to use it more. Perhaps warrior only augments for shields with a high DS. Posisbly a new defensive line that is only usable with a shield. perhaps a 4 or 5% less damage than normal defensive/stonewall ect.

5) Not really warrior related but. More defined equipment. Almost everything is ALL/ALL now. Be nice to see more class definitive items. I mean Vadds and class armor is great but getting to that point. When I get legs that have 70AC 200ish HP 5% shielding but also have a MR DD enhancer mana INT WIS and Pally SK War CLR Brd can use. Or neck items with healing focus' and shielding. same class useable. I jsut think warriors are getting screwed out of higher AC hitpoints and other melee only abilities becuase it has an effect for a pally/clr or a SK. Rings and earrings are even worse than that that they have crazy effects that one or more of teh people who can use the item don't need but are probally sacrificing class usebale abilites/stats because it was dumbed down to be made really for 1 or 2 classes out of the ALL/ALL who can use it.
DrunkZek is offline   Reply With Quote
Old 03-25-2005   #12
Battleblade
The Brigitte Bardot of TSW
 
Battleblade's Avatar
 
Join Date: May 2003
Location: Boston
Age: 64
Posts: 3,774
Rep Power: 24
Battleblade is on a distinguished road
I agree with Bardeil wrote except that I would add:

"3. Give us some absolutely stupid sitting regen. Like level * 10 per tick. It should have almost no effect on group play and make soloing far more efficient."

Improve sitting regen or Healing Will or Bandaging or right-click effect or all four. Despite skilling up, expending AA and obtaining equipment to address this issue, the amount of time needed for a Warrior to recover from 10% HP's to 100% is excessive.

"5. End regen. It would be nice to be able to heavily use bazu bellow while clearing trash etc and not run out of end, either due to an end twitch, or +end regen items."

The amount of time needed to recover endurance and return to the fray when just ressed shows how insuffiecient endurance regen is. Classes with spellbooks have CV, FT, Bardsong, and Necro twitch to get them back to useful capability. Endurance fueled classes have nothing.

8. Add Buff Vendors in PoK that display a selection of buffs in their inventory. Buying one causes the vendor to buff you with it. Too much time is spent by players /oocing for buffs. Selling buffs (buffing for donations) has become a tax buffing classes impose on classes that can't buff.

9. In less than the most difficult content the reasons to select a Wariror to tank for your group diminish. Adding more damage handling capability would not help. Warriors need groupability enhancement like the Openings Sytem SoE once concidered for Warriors

OR a review of previously existing utility from items like Truncheon of Doom, Silken Whip of Ensnaring, Crystaline Silk Net, Journeymans Walking Stick, Polished Obsidian Great Axe, Prayers of Life, Breastplate rightclicks for 100HP's, kick/bash stun to insure that the utility we already have had in the game remains functional.

OR a Special Attack button menu to group existing special attacks like kick, bash, slam and replacing some already existing abilities from gear to include:

1. Kick/Bash/Slam/Press the Attack spell interrupting (already exists)
2. Tendon Slice (snare - already existing procs)
3. Arm Weary (slow - already existing procs)
4. Paralyze (root - already existing procs and right click items)
5. Telling Blow (AC/ATK debuff - already existing procs)

Such abilities should IMO not affect raid roles nor be 100% assured of working when used. Perhaps making them only work vs Blue con mobs and below would be sufficiently limiting but still improve the Wariror ability to solo and enhance groupability when content difficulty doesn't make superior survivability much on an asset.

AND a top to bottom review and adjustment of DPS disciplines to allow Warirors to essentially go into DPS mode with their Endurance expenditure rather than Survivability mode when additional survivability is not required.

10. Doubling the Mana on many augments (the mana pool cap is being lifted) and making augments like:
Mana 300 Focus Effect: Extended Range IV to encourage casters to loot such things rather than only 90HP 90End 90Mana 10% Avoidance augs.

11. 15AC or perhaps even 20AC FACE NECK SHOULDERS BACK WAIST aug on DoN Vendors

12. At least one AA ability purchased with alternate experiance points in every expansion.

BTW, I'd like to see the Top Ten List function differently. No idea on it has ever had 50 Warriors posting in favor afaik and there are maybe 10-20,000 of us. I think a list of suggestions should be presented with perhaps 10ish having some posted support from more than one player and a second section called Other Ideas where suggestions can be looked at and their merit decided on without any kind of beauty contest ("overall Warrior support") required. Or maybe as I suspect, the devs read threads like this and such a change isn't needed.

Last edited by Battleblade; 03-25-2005 at 09:45 AM.
Battleblade is offline   Reply With Quote
Old 03-25-2005   #13
Jearom
Veteran User
 
Join Date: Aug 2004
Posts: 247
Rep Power: 18
Jearom is on a distinguished road
How about a skill like Assassin's Strike but change it so that it increasesly the likely hood by 10000% that our MH weapon procs?
Jearom is offline   Reply With Quote
Old 03-25-2005   #14
Valentinian
Veteran User
 
Join Date: Nov 2003
Location: SF CA
Age: 45
Posts: 40
Rep Power: 0
Valentinian is on a distinguished road
I'd like to see the skill cap and harcap on taunt raised. I really don't know there were no taunt skillups when leveling from 65 to 70 the way most other skill increased.

The 252 hardcap also makes the taunt mod on the time boots pretty lame since you only get a 5% increase before hitting the hardcap instead of the 10% increase boots are supposed to have.
__________________
Valentinian
Valentinian is offline   Reply With Quote
Old 03-25-2005   #15
shrikeavatar
Veteran User
 
Join Date: Jul 2004
Posts: 139
Rep Power: 0
shrikeavatar has a little shameless behaviour in the past
New AC AA's

Would love to have some AC aa's like the GoD HP aa. 20 AC for 5 aa points.
shrikeavatar is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Top 10 update time again Frodlin7th The Tavern 74 03-08-2005 01:20 AM
Next Community Summit - Ideas and Information thread Raaj The War Room 75 02-18-2005 02:40 AM
Top 10 List update Week! Frodlin7th The Tavern 33 12-05-2004 06:10 AM
Reworking Top Ten List Frodlin7th The Tavern 21 10-14-2004 01:51 PM
Ideas for improved guild/raid management Vikken The Tavern 5 07-01-2004 11:36 AM


All times are GMT -6. The time now is 02:30 PM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Ad Management plugin by RedTyger
Skin design and concept by DigitalVB.com