The Steel Warrior  
Go Back   The Steel Warrior > EverQuest > The Arena

The Arena Stats and Skills


Looking for help with aggro issues.

The Arena


Reply
 
Thread Tools
Old 12-29-2004   #1
Cattypult
Veteran User
 
Join Date: Nov 2004
Location: Just this side of Purgatory
Posts: 37
Rep Power: 0
Cattypult is on a distinguished road
Looking for help with aggro issues.

I am a decently equiped 51 warrior and I don't normally have trouble with aggro control but this morning I was grouped with 5 players ranging from a 54 shaman to a 62 ranger deep in Grieg's End and was having a terrible time with it. The shaman slows were taking aggro almost everytime.

Most of the stuff we were killing was red to my by several levels. I did ok with the yellow cons but the red cons I just could not taunt anything successfully and provoke just wasn't giving enough hate.

What I want to know is, are there any tricks to keeping aggro when you are totally outclassed by both the mobs and your groupmates?
Cattypult is offline   Reply With Quote
Old 12-29-2004   #2
Atkins
Veteran User
 
Join Date: Jul 2004
Location: East Coast
Posts: 168
Rep Power: 18
Atkins is on a distinguished road
Well, chances are that the slowers are slowing too early. This can happen if the slower or nuker has his/her head up the ole pooper. I have had people in groups ask me why they are getting hit every time they cast x spell. Ask them a few questions:
1. What spell are you casting that is drawing in the aggro?
2. When are you casting the spell (on incoming, 10 seconds into fight, 30 seconds into fight etc?
3. How close is x group member to the mob when they are casting?
4. How soon are they sitting after they cast?
* The above can all cause serious "uncontrollable" aggro issues.

It really helps when the non-warriors in the group are knowledgable enough to manage their own aggro. Usually the problem is that the group member casts too early. I solved this issue once simply by telling the group member to count to 10 then cast x spell. the reply: wow that really works. No shit it does.
Your weapons are good for aggro so it really should not be your fault. It may also be an option to have the nukers hold back a little and unload at a certain mob hp level %. Wizards nuking at mob's health of 99% has a good chance of grabbing the aggro, just as pally stuns on incoming, necro darkness as mob is inc, etc.

My warrior gear is pretty decent and I have seen this happen before. Some in groups need educated, if they dont want to hear it let em die.

http://www.magelo.com/eq_view_profile.html?num=1071024
Atkins is offline   Reply With Quote
Old 12-29-2004   #3
Tineren
Veteran User
 
Join Date: Jun 2004
Posts: 44
Rep Power: 0
Tineren is on a distinguished road
You have pretty successfully identified your main 2 problems. At 51 in GE, taunt is pretty much useless (probably suceeds less than 5% of the time). And provoke is a bit dated by then as well. The good news is, it gets better. At 52 you finally get Bellow, your long awaited provoke upgrade. And as you get closer to the mobs level, and your taunt skill goes up, you will be able to rely on taunt much more there. Untill then, if all else fails, you can use root to keep the mob on you, or as Atkins suggested, simply wait before slowing.
Tineren is offline   Reply With Quote
Old 12-29-2004   #4
Brabble
Knows that Punctuation is Superior
 
Join Date: Dec 2003
Posts: 2,798
Rep Power: 23
Brabble will become famous soon enoughBrabble will become famous soon enough
Not that I know of.
Your magelo is showing CHoS & Bloodsworn, so that's about all you can reasonably do there at level 51.
I hunted in GE with a shaman and cleric both in their upper 50s when I was 52 and experienced some of the same problems. One thing that helped was having me do the pulling. When I started hunting there, my groupmates knew the zone and I didn't, so the shaman (who was well geared and could take a punch) was pulling. After I started to pull, I kept aggro.
Taunt is less than reliable against red mobs.
It's also possible that the shaman and ranger were simply unloading on the mobs, because neither of them risks much by getting hit for a few rounds in most of GE. In fact, if the ranger is decently geared, he's probably a better tank, given your respective levels. So, since there's no significant downside to hammering the mob as fast as they can, they might not wait for you to build up aggro.
But given the circumstances, I wouldn't worry about it.
Brabble is offline   Reply With Quote
Old 12-29-2004   #5
Brabble
Knows that Punctuation is Superior
 
Join Date: Dec 2003
Posts: 2,798
Rep Power: 23
Brabble will become famous soon enoughBrabble will become famous soon enough
Oh, I just thought of a trick for maintaining aggro whent he mobs outclass you: get really really low on hitpoints.
Heh.
Brabble is offline   Reply With Quote
Old 12-29-2004   #6
Brabble
Knows that Punctuation is Superior
 
Join Date: Dec 2003
Posts: 2,798
Rep Power: 23
Brabble will become famous soon enoughBrabble will become famous soon enough
Hmm. For some reason I read your shaman as being level 58 when I wrote the post above.
If the 54 shaman was getting hit pretty hard, he should slow later.
I've had shamans slow a mob before it got into melee range, which is extreme, but you know if the shaman is yanking aggro off of you and you're swinging the droga pair he's just got to cool his jets a bit.
Another thing about GE mobs is that at least some of them resist some shaman spells. It's possible some of the are so resistant that the slow may not make that much sense to keep casting. If the shaman was casting and casting and casting to get a slow or other high-aggro spell to stick, he'd be building up some aggro. But if he was new to the zone and didn't know the mobs, it might take him a while to sort out, and he might not be doing all that much "wrong."
Brabble is offline   Reply With Quote
Old 12-29-2004   #7
Bokbok
Veteran User
 
Join Date: Jun 2004
Location: Salt lake
Posts: 209
Rep Power: 19
Bokbok is on a distinguished road
Hi,

The following post has a lot of good info I follow

http://www.thesteelwarrior.org/forum...ad.php?t=10109

The main things i have learned on this issue are:

1. Hit imcoming mobs with at least 3 arrows

2. Position slower and snarer behind you , close

3. Have puller run thorugh u when returning to camp

4. Ask nukers not to run away if they are getting hit once or twice

5. Ask peeps to pull back pets on command and not to root mobs early so you can reposition them in a corner or a place they wont run from

Bok
Bokbok is offline   Reply With Quote
Old 01-03-2005   #8
Friedrick
Veteran User
 
Join Date: Apr 2003
Location: Iowa
Age: 44
Posts: 563
Rep Power: 21
Friedrick is on a distinguished road
First off, warriors always have trouble maintaining aggro over slowers. The best advice I can give you is to use your head in situations like this and swallow your pride. If you have a ranger 11 levels above you in an exp group, for goodness sake have them tank. I don't care what you think about your gear or theirs, a melee class 11 levels higher than you WILL tank better than you no questions asked. He also will hold significantly better aggro than you due to his higher dps, his level and his spells.

The point I guess I am trying to make is if the others in your group outclass you by that margin you are asking for a miracle to think you will hold aggro. They also are going to require a lot less healing due to levels than you. Don't let your pride about being a tank get in the way of common sense.

If you insist on trying to tank in these situations the best advice has already been mentioned. You need to pull with arrows or by hitting the mobs. Then you need to run back to your group and wait for the mob to get there. When it is, start meleeing it and then use incite/bellow/provoke. I notice significantly better results tagging with an arrow and then using incite in melee range than pulling with incite.

Just my 2 cps worth,

Fried
__________________

Friedrick of Invictus Vir
Friedrick is offline   Reply With Quote
Old 01-03-2005   #9
Frig Coldheart
Veteran User
 
Join Date: Dec 2003
Location: Houston
Age: 44
Posts: 345
Rep Power: 20
Frig Coldheart is on a distinguished road
Sounds to me like the shaman was slowing early is all. I have done this on my shaman when taking people lower than me to GE or Seb stuff like that when I am not worried about aggro. However if the shammy is only 54 he does need to wait a bit longer. He will learn this lesson eventually. Once you get into the higher zones and slow early you will get to see LOADING PLEASE WAIT....alot.
Frig Coldheart is offline   Reply With Quote
Old 01-04-2005   #10
Bustauff
Veteran User
 
Join Date: Dec 2003
Location: Indiana
Age: 37
Posts: 358
Rep Power: 20
Bustauff is on a distinguished road
I box a 69 Warrior and a 65 Shaman, I think I know what the probelm is here. Your Shaman was casting slow without Maloing first. If you malo first you give the tank enough time to build up agro that normaly you won't grab it when the slow finally does land. Also this helps the slow to land. Ask the Shaman in group if they malo before slow.
Malo + Slow is less agro than 2 resisted slows + landed slow.
Bustauff is offline   Reply With Quote
Old 01-04-2005   #11
Fjalarr
Veteran User
 
Fjalarr's Avatar
 
Join Date: Dec 2004
Posts: 73
Rep Power: 18
Fjalarr is on a distinguished road
aggro magnet

your aggro disciplines add a number to any hit you take for aggro. the more hits you make while using your aggro discipline, the more the discipline adds for aggro. faster weapons will gain more aggro. try using fast weapons with a stun/dd proc. since the weapons you are using don't proc til level 55 you need different weapons. ykesha weapons should work for you til the copper and bloodsworn proc. anger II augs on a delay 19 or less weapon really do wonders while dual wielding. the anger II are pretty cheap augs from ldon and I used em til I was 65 and made the swap to anger III on a two hander. the ykesha aug is not worth it since there are ykesha weapons already. the ykesha aug is nice for non-warrior tanks. we get the anger for a reason. in the old days blade of carnage made a tank out of noobs with its anger proc. drop an aa into flurry and weapon affinity.

Edit: at 51 try these links for aggro weapons, anger II will work at any level though you lose stats til you are 60 after you augment the weapon

http://everquest.allakhazam.com/db/s...&action=search

http://everquest.allakhazam.com/db/item.html?item=23681
__________________
"Drink Honey Mead and be merry for tomorrow we die"

Last edited by Fjalarr; 01-07-2005 at 10:12 AM.
Fjalarr is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
AA Rankings by Function Daabu The Arena 228 09-24-2010 04:49 AM
Class Re-envisioning! Brutul The War Room 645 06-19-2005 02:52 AM
Question for Frodlin (dragging out the dead horse) Gargen The Outhouse 110 11-18-2004 03:06 PM
monks think mitigation > avoidance Pumilio The Outhouse 1081 09-22-2004 05:35 PM
Do any stats REALLY matter other than AC/HP? Apokolipse The Arena 108 06-04-2004 01:49 PM


All times are GMT -6. The time now is 08:26 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Ad Management plugin by RedTyger
Skin design and concept by DigitalVB.com