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Expansion 19 Disc/AA wishlist

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Old 06-05-2012   #76
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Quote:
Originally Posted by Yoda View Post
I edited my previous post about the proc pump. you can give feedback here if you find it too long, or not clear, or if there is to much unwanted information, etc...
I put it under both AA and spells. Your post says AA, but there's a post out there from Eli about AA ideas shouldn't be under a minute re-use (I think he said 5 minutes, will have to find the post)
Quote:
Originally Posted by Cowboyatheart View Post
If a similar skill that doesn't conflict is created and autofired that's fine but I don't want any disc with a reuse timer to auto-fire outside of my control potentially leaving it down when I actually want to use it.
Changed the description to:
"Parry buff proc on Berserk"
and
"Kick autoprocs Barbed Tongue-like buff"
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Old 06-05-2012   #77
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I'm pretty sure he was also meaning that he doesnt want(at least I dont want, ever) flash of anger to auto fire on berserk.
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Old 06-05-2012   #78
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Thanks, updated OP and previous post.
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Old 06-06-2012   #79
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Hastened Fort is the no brainer.
I thought the idea to have raid leader reset timed discs in resting state was a good RLAA Idea.
I thought my idea of putting all my extreneous mana into a group pool was a good idea (been asking for this since SOD). Give peeps a reason to xp LAA again.
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Old 06-06-2012   #80
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Quote:
Originally Posted by CyrzB View Post
BB has posted a ton of ideas and a ton of different opinions- It's hard for anything to get implemented that isn't similar to something he said once.
...
Threads like this do get read, and do spark discussions.
...
But don't worry that they are only looking at any one single warrior for the direction of the class.
When you suggest things that are (or are likely to be) in other games like providing henchmen or an alternate target list then SOE considering them isn't too surprising. (Devs have seen other games too).

When you suggest solutions to issues like Warriors having little group friendly utility and being able to better stop runners would provide some without having value in raids
or shields should be made more practical for Warriors/S&B should be the default tanking setup for all heavy plate tanks it shouldn't be too surprising...

When you note that Norrath has become extremely large and fast mounts far less common than they should be...

In contrast, when one proposes 2Handers and offhand weapons should have the benefits of wielding a shield one should hardly be surprised if a dev or two understands that 2H usefulness for all three heavy plate tanks is it's DPS and not it's aggro or defensive capability and that parry < block.

They do consider at least briefly a lot of ideas but it's the sensible, consistent with EQ, do something positive for the game, not impossible to implement ones that see the light of day. Propose a ton of those and it shouldn't be too surprising...

that it is not the same as writing "It's like needles come through grapes now, and I refuse to eat 2000 beans to build trust in these crazy cyborgs!" and claiming you came up with the idea for clockwork illusions. Good point Cyrz!!! Specific suggestions are exactly like shotgun suggesting random thoughts (oh wait, they aren't).

It's just a coincidence when a specific change appears 2-3 months after someone discusses it. /nod.
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Old 06-06-2012   #81
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Quote:
Originally Posted by Silthrix View Post
I thought the idea to have raid leader reset timed discs in resting state was a good RLAA Idea.
I thought my idea of putting all my extreneous mana into a group pool was a good idea (been asking for this since SOD). Give peeps a reason to xp LAA again.
Good ideas for sure, however:
http://forums.station.sony.com/eq/po...83611&#2800606
Quote:
RE: Leadership AA

I get asked this a lot, so I'll post here in hopes I don't have to answer this over and over. The leadership AA system is not something I can control. At all. It's hard-coded and not actually a part of the AA system at all. While I would love to move/convert/translate leadership AA into something everyone can use, I can't. I simply don't have any way to manipulate the data, functionality, or anything else related to leadership AA.
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Old 06-16-2012   #82
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Id like to see an AA for all classes, that removes push from their spells and abilities, unless the spell specifically dictates it (ie knockback, HA, etc)
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Old 06-16-2012   #83
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Old 06-19-2012   #84
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personally i would love a new version of final stand that is 40 % melee mitigation and like 30 % spell mitigation
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Old 06-22-2012   #85
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or simply make the new mage hunter glyph soak 500k HP max...
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Old 06-22-2012   #86
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There's a thread about pet tanking on eqlive where I pointed out some advantages I've seen pets have over players. In an effort to remain constructive I figured this would be a better place to break these down:

* stick on a mob despite push, toss-up and knockback effects.
Addressed in the wishlist with: Self-root to prevent knockback/fling/push/pull

* avoid large AE's while inside melee range.
Addressed in the wishlist with: Useful version of Shield Reflect

* prevent a mob's AE from firing entirely.
Disc suggestion - Upgrade to Throat Jab: 2 tick silence target (level capped)

* be completely immune to certain effects.
Addressed in the list with: Chance to resist detrimental status effects

* tank multiple mobs with direct heals without healer getting agro... ever.
AA suggestion - Healer gets reduced chance/agro for heals cast on Warrior

Thoughts?
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Old 06-22-2012   #87
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Quote:
Originally Posted by drenath View Post
There's a thread about pet tanking on eqlive where I pointed out some advantages I've seen pets have over players. In an effort to remain constructive I figured this would be a better place to break these down:

* stick on a mob despite push, toss-up and knockback effects.
Addressed in the wishlist with: Self-root to prevent knockback/fling/push/pull

* avoid large AE's while inside melee range.
Addressed in the wishlist with: Useful version of Shield Reflect

* prevent a mob's AE from firing entirely.
Disc suggestion - Upgrade to Throat Jab: 2 tick silence target (level capped)

* be completely immune to certain effects.
Addressed in the list with: Chance to resist detrimental status effects

* tank multiple mobs with direct heals without healer getting agro... ever.
AA suggestion - Healer gets reduced chance/agro for heals cast on Warrior

Thoughts?
self root (example stonewall) doesn't prevent us from being pushed/KB/etc...

one can't use shield reflect at the same time as final stand, so a usefull version of shield reflect would be better replaced by a 500k HP spell rune glyph

good ideas on the remaining 3 propositions. although for the last one, I would add a second line of whirlwind blade (our AE damage + hate disc) or give us new weapons with AE procs (not war only, not great DPS, not great aggro, but AE procs... could be Trade Skill weapons).
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Old 09-25-2012   #88
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Not that I play anymore, but I enjoyed the years where warriors did dual wield and the knights were left to using a shield.

Warriors are not Knights, a warrior should be able to use their superior weapon skills to deflect attacks that a knight would not be able to avoid.

A warrior should have the best armor there is, a plate set of armor that the gods would envy. Something Rallos himself guided the maker into creating; plate, thin, and lightweight allowing the warriors superior weapon skills not to be diminished.

A knight should be walking around in lesser quality plate gear, they should be the ones looking like a trash can with eye slits. Their poor use of weapons makes them walk around in thick bulky armor and a shield, because they do not have the same skills as a warrior.

A warrior and knight are tanks, but that should be where the similarity ends. Warriors are different than knights, stop making them knights with yellow mana bars. Bring back DW, bring back high aggro proc weapons. The knight conversion killed the class for a lot of people.

VoA has been a mess, I just can't wait to read how the next expansion goes. Good luck guys.

Ohh and btw, I would rather look like a baton twirling fool with two swords, than a riot police officer dressed in a garbage can and using the lid as a shield.
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Old 09-25-2012   #89
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Usil....

+1
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Old 09-26-2012   #90
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Quote:
Originally Posted by Usil View Post
Not that I play anymore, but I enjoyed the years where warriors did dual wield and the knights were left to using a shield.

Warriors are not Knights, a warrior should be able to use their superior weapon skills to deflect attacks that a knight would not be able to avoid.

A warrior should have the best armor there is, a plate set of armor that the gods would envy. Something Rallos himself guided the maker into creating; plate, thin, and lightweight allowing the warriors superior weapon skills not to be diminished.

A knight should be walking around in lesser quality plate gear, they should be the ones looking like a trash can with eye slits. Their poor use of weapons makes them walk around in thick bulky armor and a shield, because they do not have the same skills as a warrior.

A warrior and knight are tanks, but that should be where the similarity ends. Warriors are different than knights, stop making them knights with yellow mana bars. Bring back DW, bring back high aggro proc weapons. The knight conversion killed the class for a lot of people.

VoA has been a mess, I just can't wait to read how the next expansion goes. Good luck guys.

Ohh and btw, I would rather look like a baton twirling fool with two swords, than a riot police officer dressed in a garbage can and using the lid as a shield.
Don't bother. SOE is just trying to milk the franchise long enough until EQnext or whatever the new one's called comes out. Massive mudflation and annual gear resets are the status quo. It's a huge grindfest basically.

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