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rank 3 spell/disc drops

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Old 04-02-2012   #1
huggly
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rank 3 spell/disc drops

How do you guys deal with them? What are the drawbacks with how you distribute them?

We currently have anyone with active status join a channel and a random is done, between everyone in channel. One per week. If no one joins channel, then we set that channel to be free, not counted in the one per week. Finally, if no one joins, they are set to FFA, again, not counted in the one per week. They usually disappear pretty quickly after that, or a raid alt picks them up. Week start is always Sunday, so we don't have to worry about tracking a rolling week for every player. if someone is a donut, and wins a second one in a week, and it doesn't get caught before looted. They lose their spell looting rights for 2 weeks.
There is no raid point cost to getting a spell.

So, luck of the draw can have a buffing class waiting a long time to get a 95 buff.

Every expansion, we have this discussion come up, about how xyz class should get priority. Or we should implement this way or that way that would be better.

In my opinion, rk3's are nice, but not a priority. No raid is going to wipe because someone only had a rank2 buff, or disc. The biggest issue is that rk2 buffs don't overwrite rk3, so ppl have to make extra effort to clear rk3 buffs, before MGB's are done, or buffers have to send tells to remove said rk3 buff.
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Old 04-02-2012   #2
Brokkah Narrow
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They are a dkp item same as everything else for us.
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Old 04-02-2012   #3
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free no cost dkp just lock for however long thants how my guild does it
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Old 04-02-2012   #4
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During my time in FWO (note: merit guild), spells are doled out based on raid needs first, personal wants second, so critical buffs i.e. symbol, focus, C etc. get fast-tracked. What inevitably happens is our class' upper-level discs are all rk3, but many of the lower level ones are not.

My advice, regardless of loot distro system being used in your guild:
1. Must have rk2/3 ASAP: Bazu, Respite, Scowl and xyz-Defense disc lines
2. Good to have: Cyclone Blade line, Barbed Tongue, group AC short buff line
3. Everything else not in above configuration: either fill in as rot or ignore
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Old 04-02-2012   #5
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Quote:
Originally Posted by Rildoan View Post
My advice, regardless of loot distro system being used in your guild:
1. Must have rk2/3 ASAP: Bazu, Respite, Scowl and xyz-Defense disc lines
2. Good to have: Cyclone Blade line, Barbed Tongue, group AC short buff line
3. Everything else not in above configuration: either fill in as rot or ignore
This is not the issue we are facing.

The issue is the pally wants his Brells and only waits to go in for the 94s and keeps losing and doesn't go in for other ones in the chance a 94 might drop on the next event. So they don't get any spells while they wait for 1 spell. They don't get lucky with the random's for a couple weeks and feel they should be rewarded because the buff is more important than say the wizard's nuke or the knight spell that happened to win.

It is nice that any raider has a chance to win a spell, not just given to the buff classes.

With as many clerics, druids, shamen, chanters, rangers, paladins get all their buffs (for all members of the class) and some of the clerics may feel that a heal is more important than a buff if 3-4 others already have that buff covered.

Ward of the Zealous rk2 -> rk3 is an increase of 12 AC.
Field Defender rk2 -> rk3 is an increase of 9 AC.

Is 3 AC really worth making sure all clerics get Ward before a warrior can get Field Defender?
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Old 04-02-2012   #6
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Quote:
Originally Posted by Aldier View Post
This is not the issue we are facing.

The issue is the pally wants his Brells and only waits to go in for the 94s and keeps losing and doesn't go in for other ones in the chance a 94 might drop on the next event. So they don't get any spells while they wait for 1 spell. They don't get lucky with the random's for a couple weeks and feel they should be rewarded because the buff is more important than say the wizard's nuke or the knight spell that happened to win.

It is nice that any raider has a chance to win a spell, not just given to the buff classes.

With as many clerics, druids, shamen, chanters, rangers, paladins get all their buffs (for all members of the class) and some of the clerics may feel that a heal is more important than a buff if 3-4 others already have that buff covered.

Ward of the Zealous rk2 -> rk3 is an increase of 12 AC.
Field Defender rk2 -> rk3 is an increase of 9 AC.

Is 3 AC really worth making sure all clerics get Ward before a warrior can get Field Defender?
Then the pally is stupid for putting all their eggs in one spell and thinking he should get it before anyone else. When there aren't enough spell runes to go around initially, he must prioritize, it's impossible for him to need only Brells but not everything else... including pally agro spells, ffs!

Also, FWO's way of doling out spells isn't absolute - I've put in for discs and won them instead of a priest/hybrid class getting a rk3 buff.
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Old 04-03-2012   #7
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I've seen our guild leader designate some spells initially for must have buffs to very high attendance players.

After a few of each class with high attendance loot, it's down to normal loot.

Not perfect, but means raid has buffs as needed, and folks get spells according to their dkp. I like it, even if I"m still personaly waiting on Brells 3 ;P
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Old 04-03-2012   #8
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DKP issue. We use an equation which torques DKP to generate an SRP(Spendable Raid Points) value based on current and spent DKP in combination with factoring in attendance. SRP determines if you win, items are a static amount of DKP deducted to prevent bidding wars. Things become cheaper as you get into new content while the new content is top price. So people aye like any other loot and highest SRP wins.. usually charge 5 or 10 DKP per spell. People who win usually don't aye again on the same chest out of courtesy, but certainly different chests are fair game.

Basically, it usually ends up that the highest attendance raiders with time built up in the system get the spells if they want them first and those people new to the system or have poor attendance usually wait. Most people just grab their criticals and move on and they'll usually be tactful about it. We don't get adversarial on stuff like that.

Honestly, as it should be.

And plus, for the first three levels of spells.. you can always just buy them with T2 coin(or T3 for that matter) once you've run out of gear to get. Like 3 spells every 4 weeks with T2 coin. Even my alt shaman has quite a few rank 3's completely bought with currency. I'll probably finish out the garbage rank 3's(Sixth Wind woot!) on Quill that way.

Last edited by Quillium; 04-03-2012 at 02:57 AM.
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Old 04-03-2012   #9
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RA+DKP Total Earned or something like that. Basically how Quill is doing it.
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Old 04-03-2012   #10
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our lotto syste is set up into 5 Tiers based off of RA T5 is >90% T4 is >75% and spells/discs are opened up to any T4/5 members and everyone is given 1 roll who ever is doing the lotto does Mophios 1, Next 2, Next 3, ect... can only win one spell per night but they are free as far as DKP/rolls go. Some get lucky and others not so much.
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Old 04-03-2012   #11
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We use a form of a merit system. So the initial spells of each level will tend to go to high RA buffing classes, then the rest are doled out based on magic math of RA/need/crunchy nougat centers/etc.
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Old 04-08-2012   #12
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buff ppl get what they need first always
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