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| The War Room Discussions of Game Balance |
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#1 |
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Veteran User
Join Date: Apr 2007
Location: Senatobia, MS
Age: 41
Posts: 357
Rep Power: 14 ![]() ![]() |
VoA type 3 augs [decide]
A few days ago Aristo started taking feedback on type-3 augments, regarding which new spell/disc series need a type-3 augment...which existing type-3 augments the class would prefer discontinued...which spells/discs the class would like a type-3 introduced into. Since this is still an ongoing thing & the augs are not projected to go live until at least the Dec patch - I figured I'd hit TSW for feedback.
This is what I've submitted since no other war's have given input yet...I'll be glad to update / modify my post based on feedback here. Type-3s that can be discontinued: Fifth Wind [25003/3305] // tempus Armor of Phantasmic Runes [25012/15300] // tempus Jab Through [25009/15311] // tempus New (since HoT) disciplines that could use a type-3 augment: Barbed Tongue Discipline [28042/15422] -- Tempus (decrease reuse) Flash of Anger [25021/15319] -- Tempus (decrease reuse) Disciplines I'd like to see type-3 augments introduced to: Vital Strike/strategic strike [28036/15417] - Irae (increase damage) Stalwart Defense [28066/15415] - Durus (duration increase) Field Defender/armorer [28051/15414] - Durus (duration increase) Grendlaen Roar/bazu roar [28021/15407] - Tempus (decrease reuse) Grendlaen Roar/bazu roar [28021/15407] - Irae (increase hate) Shield Topple [19555/15212] - Tempus (decrease reuse) **added 11/11** Last edited by scrat; 11-11-2011 at 04:06 AM. |
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#2 | |
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Join Date: Jul 2008
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Quote:
Also since its a dot effect, i dont really see how reuse would be any more benefit, even the aa line to decrease reuse time seems odd to me since we still have to wait for it to wear off before clicking it again(if your going for the full hate). Would it be possible to get the reuse changed to the jeer line instead? |
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#3 |
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Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
Rep Power: 17 ![]() ![]() |
FOA Decrease reuse timer /YES
Stalwart Def longer /no need since you can reclick it instantly anyway A flash of anger duration increaser type 3 would be nice. kick it up to 12 seconds ftw!
__________________
Kazbar, Conquerer Connoisseur of fine and not so fine entrails throughout Norrath !
Last edited by Silthrix; 11-10-2011 at 09:07 AM. |
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#4 | |
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WTB a "no fail" taunt that doesn't fail...
Join Date: Aug 2006
Posts: 849
Rep Power: 15 ![]() ![]() |
Quote:
For flash, it does what it is intended to, we don't really need a warrior version of weaponshield (we do have fortitude). I'd rather keep it at 1 tick and lower it's reuse preferably into the 2 minute range. |
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#5 | |
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WTB a "no fail" taunt that doesn't fail...
Join Date: Aug 2006
Posts: 849
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Quote:
Normally by the time a mob gets to the point we can even use opp strike he's turning his back and being finishing blowed by every melee class in the group. |
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#6 |
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Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
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Brings up an interesting issue, since Shield Topple and Jeer are on the same timer, do you need a reducer for both? or just one? Do they stack?...
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#7 |
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Veteran User
Join Date: Jul 2008
Posts: 290
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Technically discs of the same timer type can have different lockout times(like wind/respite) so it wouldnt automatically reduce jeer, which we dont need one to reduce jeer anyway getting the aa that hopefully does the whole line and all that.
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#8 |
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Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
Rep Power: 17 ![]() ![]() |
Ah kk, was hoping for a slight tecnical oversight :P
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#9 |
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Veteran User
Join Date: Apr 2005
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Agreed on Shield Topple. But if it goes in, the type 3 should be obtained from SoD era zones using SoD era factions and rules. Being that it is what it is and quite useful, tie it to winning The Brothers Zek raid and really piss people off.
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#10 |
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Veteran User
Join Date: Apr 2007
Location: Senatobia, MS
Age: 41
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Added [19555/15212] Shield Topple to the want list.
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#11 |
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The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
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note :
spells have familly, group, timer fields the family would be what we call the "line", like the incite line (who is split into two timers), or the jeer line (on a single timer) a "group" is the ballpack of the 3 ranks of one spell, for instance, jeer, jeer rk ii, and jeer rk iii. type 3 augs (since SoF), provides modifications to a single "group". and as Quillium mentioned, all type 3 augs are restricted (by design, and adamant will of the dev) to work only on the spells of the same expension. which means that the VoA type 3 augs will affect only the new spells. so you have to choose within those what we want. and modification to old spells, must be fowarded to CyrzB who will foward it to the right dev at the right time, to make it enter the "fix loop"... edit : here is a list of the new disc :
Last edited by Yoda; 11-11-2011 at 05:08 AM. |
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#12 |
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Veteran User
Join Date: Apr 2007
Location: Senatobia, MS
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Sort of a fair warning call on this...I have no idea when Aristo is going to suck data from the thread and thereby put it on /ignore thereafter. If you have different ideas, get 'em posted.
fyi my duration ext requests for stalwart defense / field armorer series is due to...well...you guys will all notice asap that fight durations are much longer. So neither disc lasts the duration of a mob, so wars that use these will incur a fairly dramatic endurance drain increase on day one. And both seemed like easy candidates i.e. higher probability vs some of the other requests that give more powerful results. |
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#13 | |
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Veteran User
Join Date: Apr 2005
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Quote:
Just last night was doing a late night Fear mission for a friend who just came back to get him into T4. Between 3 guys(we also had a dps merc) dps'ing(90 war, 90 bard, and 88 monk), we pulled 50k on the front side of CT. I don't think you'll have too much trouble if you have traditional group of real people(even if they aren't that well geared), as opposed to relying on mercs. |
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