![]() |
|
|||||||
| The War Room Discussions of Game Balance |
![]() |
|
|
Thread Tools |
|
|
#16 |
|
Warrior Correspondent
Join Date: Apr 2003
Age: 45
Posts: 2,488
Rep Power: 23 ![]() |
Answer to END question:
Response: As part of the changes to downtime and death, the penalty incurred by classes for dying was standardized a bit so both endurance and mana are lost upon a resurrection. The only reason endurance wasn’t lost before was because of the lack of regen which would cause the death to be much more penalizing for endurance users than for mana users. Now that you can regenerate endurance in a timeframe much closer to that of regenerating mana, the resurrection penalties of the two systems has been evened out as well.
__________________
|
|
|
|
|
|
#17 | |
|
Calls you what he wants
Join Date: Jul 2007
Location: CO
Age: 34
Posts: 390
Rep Power: 12 ![]() |
Quote:
This makes me lol now yes this is necrotized thread now H8t all you want |
|
|
|
|
|
|
#18 |
|
Bud Light Lime Warrior
Join Date: Jul 2003
Location: Neriak
Age: 40
Posts: 1,860
Rep Power: 21 ![]() |
Huh?
Why did you bring this thread back? |
|
|
|
|
|
#19 |
|
The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
Rep Power: 29 ![]() ![]() ![]() |
indeed, it is an interesting thread resurection as it provides a quote form devs saying that death penalty should be the same for all classes. since endurence regen is clearly not equal to mana regen, it proves that the original intent is not match and that dev have to fix this inbalance of death penalty.
__________________
Murphy's rule of combat #25. " Teamwork is essential, it gives enemies other people to shoot at. " - Tuco Benedicto Pacifico Juan Maria Ramirez. "Parsing we are! Kicking your ass we do! Report posts you will!" |
|
|
|
|
|
#20 |
|
Calls you what he wants
Join Date: Jul 2007
Location: CO
Age: 34
Posts: 390
Rep Power: 12 ![]() |
yep you hit it right on the nose there yoda even with a cotw the vast amount of clickies /spells/aa's they are in no way equal to fourth wind
maybe we could get them to change warlords tenacity into a endurance death bloom Death Bloom Slot Description 5: Decrease Hitpoints by 4000 per tick 6: Increase Mana by 2400 per tick i know the other melee would scream for this like all the other casters screamed when necros got it evean after the nerf but a) very dangerous to use after a rez b) very dangerous to use on mobs that ae c) very little chance to use while actually tanking Necros are the masters of mana regen no reasons warriors can't be the master of end regen afterall just ask bb warriors are suppose to have unheard of staminia capabilities so sharing part of our life to push through tough situations isn't really a far stretch from our lore |
|
|
|
|
Advertisement
|
|
|
|
#21 |
|
Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
Rep Power: 17 ![]() ![]() |
Aye now that we got our no fail taunt maybe lack of endur on rez or lack of any artificial means to regen endur (potion, spell, etc) outside of 4th wind should be our main issue to bring to the devs next exp? It has been an issue since before PoP IIRC.
|
|
|
|
|
|
#22 |
|
The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
Rep Power: 29 ![]() ![]() ![]() |
before PoP may be exaggerated as I am not sure that the endurance system itself appeared before PoP...
|
|
|
|
|
|
#23 |
|
Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
Rep Power: 17 ![]() ![]() |
Aye was whenever they swapped from STA to END, was just trying to recall my toon around then. I think I had a clicky on my cobalt armor to regen the STA, if not then I had potions. Maybe was Vellious or Kunark? Not sure, but I still feel it's a legitmate concern. Someone here posted a few weeks ago that the lack of proper END regen on Warriors is SOE's way to keep things from being beaten too easily, I keep thinking about that and I am inclined to agree. Just like our two major tank weapons, Fort and Fur have not seen an upgrade in 20 plus levels or possibly more--I think it's high time SOE address these issues.
|
|
|
|
|
|
#24 |
|
Veteran User
Join Date: Dec 2007
Location: South Jersey
Posts: 351
Rep Power: 11 ![]() |
Are you proposing that these actually NEED an upgrade? And with UF BP foci, our fort actually did get an upgrade. A HUGE upgrade, in fact.
__________________
Less QQ. More PewPew.
|
|
|
|
|
|
#25 |
|
Mister 1.67 AC:HP ratio
Join Date: Sep 2006
Posts: 2,819
Rep Power: 17 ![]() ![]() |
I have yet to get that BP (how gimp is the group clicky as opposed to the raid clicky?). However in running through my discs the other day and sorting by level to make hotkeys for some new stuff, it's just odd to me to scroll down to like level 50 or 60 (whatever it was I am not in game I am at work) to fish out Fort and Furious to re hotkey them after I moved some buttons around. I am curious as to why there has been no Fortitude RK 2 or whatever after all these years. It's just odd to me, that's all. Not saying we need new ones and ya we have a BP that increases the duration of it, again 20-30 levels later lol.
|
|
|
|
|
Advertisement
|
|
|
|
#26 |
|
The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
Rep Power: 29 ![]() ![]() ![]() |
we also got AA to reduce the refresh by a substantial %... the fort and furious discs are extremely powerful by themselves and they have almost no drawbacks, and because we didn't got new version we didn't got an endurance cost increase either which means that compared to our other daily tools they have become very cheap.
making upgrading for the sake of having new version is sometimes stupid... like lionheart that got 3 ranks with no power increase but an endurance increase :/ if you want upgrade of some old discs then you should ask for upgrade to discs that have a drawbacks, like evasive... which suffer additionally of some stacking issue and the deflation of mob's hit rate on top of its build in drawbacks. or you can also campaign for the retune of our secondary protection discs that have never been correctly balanced in the first place and that have not been upgrade after a more or less late agreement of the devs that there are broken making them not really useable. (in case you didn't catch what I am talking about, I am speaking about shocking defense and aura of rune... there were designed to provide the warrior with protection tools for the group content to have a long term low level mitigation comparable to knights spells. they were set in different timers so that we could chain in a raw if needed, but yet our AA like hold the line or armor of experience are more useful than those discs) |
|
|
|
|
|
#27 |
|
The MS Office Paper Clip
Join Date: May 2004
Location: Germany
Age: 32
Posts: 8,353
Rep Power: 29 ![]() ![]() ![]() |
we also got AA to reduce the refresh by a substantial %... the fort and furious discs are extremely powerful by themselves and they have almost no drawbacks, and because we didn't got new version we didn't got an endurance cost increase either which means that compared to our other daily tools they have become very cheap.
making upgrading for the sake of having new version is sometimes stupid... like lionheart that got 3 ranks with no power increase but an endurance increase :/ if you want upgrade of some old discs then you should ask for upgrade to discs that have a drawbacks, like evasive... which suffer additionally of some stacking issue and the deflation of mob's hit rate on top of its build in drawbacks. or you can also campaign for the retune of our secondary protection discs that have never been correctly balanced in the first place and that have not been upgrade after a more or less late agreement of the devs that there are broken making them not really useable. (in case you didn't catch what I am talking about, I am speaking about shocking defense and aura of rune... there were designed to provide the warrior with protection tools for the group content to have a long term low level mitigation comparable to knights spells. they were set in different timers so that we could chain in a raw if needed, but yet our AA like hold the line or armor of experience are more useful than those discs) |
|
|
|
|
|
#28 |
|
Veteran User
Join Date: May 2005
Location: Mississippi
Age: 32
Posts: 225
Rep Power: 17 ![]() |
I think the meat of the issue is that after a wipe be it group or raid, any class not dependent on endurance can be ready to go again MUCH faster than one that is. The fact that the issue is this old and still unresolved only shows that this is the way that SoE wants it and it is not going to change.
|
|
|
|
![]() |
| Thread Tools | |
|
|