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Old 11-28-2006   #16
Frodlin7th
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Answer to END question:

Response:

As part of the changes to downtime and death, the penalty incurred by classes for dying was standardized a bit so both endurance and mana are lost upon a resurrection. The only reason endurance wasn’t lost before was because of the lack of regen which would cause the death to be much more penalizing for endurance users than for mana users. Now that you can regenerate endurance in a timeframe much closer to that of regenerating mana, the resurrection penalties of the two systems has been evened out as well.
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Old 06-19-2010   #17
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Quote:
Answer to END question:

Response:

As part of the changes to downtime and death, the penalty incurred by classes for dying was standardized a bit so both endurance and mana are lost upon a resurrection. The only reason endurance wasn’t lost before was because of the lack of regen which would cause the death to be much more penalizing for endurance users than for mana users. Now that you can regenerate endurance in a timeframe much closer to that of regenerating mana, the resurrection penalties of the two systems has been evened out as well.


This makes me lol now
yes this is necrotized thread now H8t all you want
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Old 06-20-2010   #18
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Huh?
Why did you bring this thread back?
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Old 06-20-2010   #19
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indeed, it is an interesting thread resurection as it provides a quote form devs saying that death penalty should be the same for all classes. since endurence regen is clearly not equal to mana regen, it proves that the original intent is not match and that dev have to fix this inbalance of death penalty.
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Old 06-20-2010   #20
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yep you hit it right on the nose there yoda even with a cotw the vast amount of clickies /spells/aa's they are in no way equal to fourth wind
maybe we could get them to change warlords tenacity into a endurance death bloom

Death Bloom

Slot Description
5: Decrease Hitpoints by 4000 per tick
6: Increase Mana by 2400 per tick

i know the other melee would scream for this like all the other casters screamed when necros got it evean after the nerf
but
a) very dangerous to use after a rez
b) very dangerous to use on mobs that ae
c) very little chance to use while actually tanking

Necros are the masters of mana regen no reasons warriors can't be the master of end regen
afterall just ask bb warriors are suppose to have unheard of staminia capabilities so sharing part of our life
to push through tough situations isn't really a far stretch from our lore
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Old 06-21-2010   #21
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Aye now that we got our no fail taunt maybe lack of endur on rez or lack of any artificial means to regen endur (potion, spell, etc) outside of 4th wind should be our main issue to bring to the devs next exp? It has been an issue since before PoP IIRC.
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Old 06-21-2010   #22
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before PoP may be exaggerated as I am not sure that the endurance system itself appeared before PoP...
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Old 06-21-2010   #23
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Quote:
Originally Posted by Yoda View Post
before PoP may be exaggerated as I am not sure that the endurance system itself appeared before PoP...
Aye was whenever they swapped from STA to END, was just trying to recall my toon around then. I think I had a clicky on my cobalt armor to regen the STA, if not then I had potions. Maybe was Vellious or Kunark? Not sure, but I still feel it's a legitmate concern. Someone here posted a few weeks ago that the lack of proper END regen on Warriors is SOE's way to keep things from being beaten too easily, I keep thinking about that and I am inclined to agree. Just like our two major tank weapons, Fort and Fur have not seen an upgrade in 20 plus levels or possibly more--I think it's high time SOE address these issues.
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Old 06-21-2010   #24
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Just like our two major tank weapons, Fort and Fur have not seen an upgrade in 20 plus levels or possibly more--I think it's high time SOE address these issues.
Are you proposing that these actually NEED an upgrade? And with UF BP foci, our fort actually did get an upgrade. A HUGE upgrade, in fact.
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Old 06-21-2010   #25
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I have yet to get that BP (how gimp is the group clicky as opposed to the raid clicky?). However in running through my discs the other day and sorting by level to make hotkeys for some new stuff, it's just odd to me to scroll down to like level 50 or 60 (whatever it was I am not in game I am at work) to fish out Fort and Furious to re hotkey them after I moved some buttons around. I am curious as to why there has been no Fortitude RK 2 or whatever after all these years. It's just odd to me, that's all. Not saying we need new ones and ya we have a BP that increases the duration of it, again 20-30 levels later lol.
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Old 06-22-2010   #26
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we also got AA to reduce the refresh by a substantial %... the fort and furious discs are extremely powerful by themselves and they have almost no drawbacks, and because we didn't got new version we didn't got an endurance cost increase either which means that compared to our other daily tools they have become very cheap.
making upgrading for the sake of having new version is sometimes stupid... like lionheart that got 3 ranks with no power increase but an endurance increase :/
if you want upgrade of some old discs then you should ask for upgrade to discs that have a drawbacks, like evasive... which suffer additionally of some stacking issue and the deflation of mob's hit rate on top of its build in drawbacks.
or you can also campaign for the retune of our secondary protection discs that have never been correctly balanced in the first place and that have not been upgrade after a more or less late agreement of the devs that there are broken making them not really useable. (in case you didn't catch what I am talking about, I am speaking about shocking defense and aura of rune... there were designed to provide the warrior with protection tools for the group content to have a long term low level mitigation comparable to knights spells. they were set in different timers so that we could chain in a raw if needed, but yet our AA like hold the line or armor of experience are more useful than those discs)
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Old 06-22-2010   #27
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we also got AA to reduce the refresh by a substantial %... the fort and furious discs are extremely powerful by themselves and they have almost no drawbacks, and because we didn't got new version we didn't got an endurance cost increase either which means that compared to our other daily tools they have become very cheap.
making upgrading for the sake of having new version is sometimes stupid... like lionheart that got 3 ranks with no power increase but an endurance increase :/
if you want upgrade of some old discs then you should ask for upgrade to discs that have a drawbacks, like evasive... which suffer additionally of some stacking issue and the deflation of mob's hit rate on top of its build in drawbacks.
or you can also campaign for the retune of our secondary protection discs that have never been correctly balanced in the first place and that have not been upgrade after a more or less late agreement of the devs that there are broken making them not really useable. (in case you didn't catch what I am talking about, I am speaking about shocking defense and aura of rune... there were designed to provide the warrior with protection tools for the group content to have a long term low level mitigation comparable to knights spells. they were set in different timers so that we could chain in a raw if needed, but yet our AA like hold the line or armor of experience are more useful than those discs)
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Old 06-22-2010   #28
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I think the meat of the issue is that after a wipe be it group or raid, any class not dependent on endurance can be ready to go again MUCH faster than one that is. The fact that the issue is this old and still unresolved only shows that this is the way that SoE wants it and it is not going to change.
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