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Damage Tables

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Old 06-16-2004   #1
oarokx
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Damage Tables

Hello all,

I have a question about our damage abilities. I wanted to know what levels we move to new damage tables and is there a set multiplyer that we can use to figure out max damage of a weapon. I just hit 55 last night (PoV here I come) and wanted to know when I can see my damage cap start to increase yet again. Also I wanted to confrim that at 55 my kick starts to be able to stun caster just like my big ogre shoulder does....can it also stop a runner like slam? Thanks for the help all!
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Old 06-16-2004   #2
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The concept of using different damage tables at different levels does not apply to warriors AFAIK. You do not have a damage cap at level 55. Your overall damage output will continue to increase every time you raise your ATK, whether through atk buffs or strength or skill increases or +atk items.

And yes, your kick-stun is roughly equivalent to slam starting at 55.
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Old 06-16-2004   #3
Gront
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Quote:
Originally Posted by Sassinak
You do not have a damage cap at level 55.
There is, however, a damage cap at either level 20 or 100 ATK, I'm not sure which. But there's a noticeable jump in damage at that point, as anyone who has PL'ed a warrior with level-inappropriate weapons can attest.

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Old 06-16-2004   #4
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Ok so its purely my ATK that effect my upper damage limit....I am not sure that is right. The max I can hit for with my fabled Exe Axe is 362...its seems to me that is just about 5 times the damage of the weapon plus damage bonus. This is with 5-7 hours of parsing.

I have seen people around me with the same axe hit for much much more. I have noticed with me one handeds i can hit for 70 to 85 with my 13 damage weapon again about 5 times... it seems there is a multiplier effect. I have seen the levels posted at places like eqbeastlord.com for my beastlord when I crossed.

They have them at 20, 51, 55, and 60. http://www.eqbeastlord.com/bigchart.html

So i am then wondering what are the break points for our levels of ATK that move us up to the next multiplier?? Does anyone know what these numbers are? And thanks for the info about the kick stun!
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Old 06-16-2004   #5
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Just because other classes get different damage tables at different levels, does not mean that warriors do. Hybrid classes are deliberately throttled back in ways that melee classes are not. The notion of different damage tables at different levels was eliminated from most classes during the last round of melee rebalancing.

The damage multiplier is not an integer. It ramps smoothly as your skills increase from 1 to 252. You do not suddenly jump from x4 to x5 at a certain point. The beastlord chart is misleading. It indicates at which levels beastlords reach a certain multiplier. It doesn't mean that beastlords make a whole +1 jump at those levels.

Your maximum hit is not a suitable indication of your damage output. It is your *average* hit that matters, not your maximum hit.

Your maximum hit will increase as your skills and strength increase, and will also increase with each level from 61-65. But your *average* hit can be improved dramatically without changing your maximum hit. ATK determines how often you hit close to your max. Every type of ATK improvement increases your damage output.

Your overall damage improves from any item with aura of battle (or the like), vengeance, or other item effects that include +ATK. You will not see this reflected in your maximum hit.

Your overall damage also improves from any buff that improves ATK, including: ranger ATK buffs like call of the predator and strength of tunare, shaman avatar-type buffs, most enchanter haste buffs, beastlord vigor and ferocity spells, and a variety of bard songs. Again, you will not see this reflected in your maximum hit (unless the buffs also improved your strength).
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Old 06-16-2004   #6
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At level 65 with fabled exe axe I hit for 411 max so that gives you an idea. You can figure out dmg table at 65 by doing ( 6 * Weapon Damage ) + Damage Bonus and it's usually accurate. Same goes for 1handers.
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Old 06-17-2004   #7
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I could have sworn that at least at 65 warriors moved on to a new damage table.
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Old 06-17-2004   #8
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Maximum hit goes up a bit at every level from 61-65. To me, this is not the same as a "new damage table".
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Old 06-18-2004   #9
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Maximum hit is indeed part of what are referred to as "damage tables." All melee characters get a new table at levels 51, 56, 60, 63, and 65.

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Old 06-18-2004   #10
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Maximum hit non-crit is (6* DMG) + DMG BONUS
Maximum Crit is (11 *DMG) + DMG BONUS

That is with all skills maxed
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Old 06-18-2004   #11
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Quote:
Originally Posted by Tyrrarius
Maximum hit non-crit is (6* DMG) + DMG BONUS
Maximum Crit is (11 *DMG) + DMG BONUS
Okay, so what about maximum Crip, and how does Fell Strike act in this? I heard that fell strike multiplies your minimum hit by 4 and your maximum hit by 2, but I have yet to confirm this.

Also, I believe the maximum crit is just (11*DMG), because by your formula, my SEWS should crit max at 531, but I thought my maximum crit was 491. 11*DMG=11*45=495, which shows that most likely my memory was just off a little and my max crit is 495. It's definately not 531, though (unless I need maximum worn atk to accomplish this)
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Old 06-18-2004   #12
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Not sure on crip. With Exe Axe I max crit for about 720, but have gotten cripples over 1850.

P.S. Thanks for enlightening us Kavhok Always nice to get some inside info!
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Old 06-18-2004   #13
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Payn, is that with fell or without fell?
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Old 06-18-2004   #14
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Well, if memory serves, With my windblade....(Yes Yes) a windblade so sue me, I max crit at 556 and max not crit at 341. So, (6*50) + 41 = 341. However (11*50) + 41 is 591 so, you are probably right about crit. I am wondering where the other 6 dmg comes from, however because it should be 550 under 11 * DMG.


With a 17/20 one hander, non crit max is 114 which is (6*17) + 12....formula works. For max crit with same weap, I max crit for 193. Once again (11*17) = 187, leaving 6 unexplained damage points.
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Old 06-18-2004   #15
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Oops sorry, crit was with no discs, crip was with fellstrike.
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