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Old 05-20-2004   #76
Daabu
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Run3 is the ONLY AA i would advise a warrior getting before going to level 65.

If you had a level 60 with AAs who tanked better than a 65, the 65 either sucked at being a warrior, or the 65 had crappy gear compared to the 60. That's all there is to it.

You put that 60 at 65 and take away his AAs, and he'll still be better than the 65, because Gear plays a pretty big role as a tank, hands down.
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Old 05-20-2004   #77
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If you do get a good group at 60, your example is Chardok or Droga, and crank an AA an hour, I promise you the same group at 65 can crank more than that in a no-flag zone such as BoT or HoH or even better if they do have flags.
I did have a permanent group, and we were all good players. Shit like Chardok kennels at 60 (with no cleric) was ridiculous AA, and I'm telling you, I could not duplicate that fact in BoT or HoH, we tried them both. Even switching my shammy to the main box, and pulling with her while i just left autoattack on with Haass, there was no way we were getting anything close to the AA rate we could get at 60....in multiple zones no less. We could do it in FG, we could do it in Akheva, Chardok and Droga.

I keep hearing everyone tell people that they can get AA's that fast in Elementals, but that's such a bullshit thing to tell people. Sure, maybe half the people who post here regularly are flagged, but the VAST majority of people playing the game never will be, and they'll never see numbers like that. Because I can promise you that my group pulled faster and gained more XP than any random pickup group in BoT or HoH could ever hope to do. And that's not me waving my cock around, it's the truth. When you play EQ with people for 4 years, you turn into a very well oiled XP machine.
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Old 05-20-2004   #78
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Because I can promise you that my group pulled faster and gained more XP than any random pickup group in BoT or HoH could ever hope to do.
Of course. Pickup groups are horrible compared to a well oiled machine. Have you tried the CY in BoT, or the PoV caves, or Tactics arena, using the same group you spent in chardok? (I saw you reference it, but you were sorta ambiguous with your pronouns)...because I've seen damn good exp from those spots.
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Old 05-20-2004   #79
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Yeah, I did, i've had the same group for basically the last 3-4 years now. I never got flagged for tactics, PoV never impressed me at all, and BoT just wasn't that great of XP. I made a helluva lotta cash off Ornate there, but that was about it.

I dunno what kinda groups you guys have going on either, because the rogue I grouped with did pickup groups on the days I worked, and he never found anyone who came anywhere close to the kinda DPS that my group did.
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Old 05-20-2004   #80
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If you are in a group that drops ornate, you're not getting exp, you're getting ornate

The groups that are good exp in BoT is the courtyard, and yes, you can get an AA an hour there easily.

The same with PoV -- if you're in the desert, you're getting loot (metallic liquid, mainly)...the exp is less than in pov inner, where no loot worthwhile drops. Try the caves in povalor, you'll be surprised. I've heard of 45minute AAs there with a good DPS group.
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Old 05-21-2004   #81
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45 min an AA in PoV caves???
Humm I had a pick up last night an we where doing the outter camp. I got a 4-5 blues from the time i got on about 7ish untill i dinged at 12 ish. We did have one group change out where we changed about 3 char's. (this dinged my main to 62) We where pulling some of the inner also as their was no one camping it.
We had 2 tallons for the rings of gallentry drop and like 5-6 parchments during this time. Everything was yellow cons and one or two red cons. Then i dinged and everything was even cons.
If you have a good group doing outter and most of inner before your repops then yea i can see getting phat exp.

I do not know maybe it is just that it seemed slow as i was watching each kill for the exp? But i would say it is ok to decent exp.

(the ranger got 2 yellows in AA's the latter half (about 2-3 hrs) of that time there and he was a yellow con to me as 61)
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Old 05-21-2004   #82
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I'd like to know how people get 1 AA per hour in PoV, especially since most in that zone still are under-equipped and under-AA than what you would run into elsewhere.

2% AA per kill, requiring 50 kills for 1 AA. Most groups I've had in the zone were with a cleric oom after 10-12 chain pulls, requiring "med time." I haven't been in the zone for ages but it might be better AA per hour now that it might be less crowded so there's more mobs to keep chain pulling. I always remembered running out of mobs to pull when there were 20-30 in the zone.
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Old 05-24-2004   #83
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What AA's for the first 6?

Hi,

After reading this fine post, I have a question.

It would seem that everyone agrees that getting Run 3 first is the way to go. But what should someone do for the next 3 AA's to unlock the next level at 55+ level requirement AA's?

With the changes to regeneration by sitting and the upping of Bind Wounds to 70%, I am at a loss of what 3 other points to get so I can move onto the Tanking AA's that unlock at 55th level.

I am assuming that perhaps I should go after the Regen 1 and First Aid 2?

Any help would be appreciated.

FYI I am the MT in a small family/LDoN Grind Guild. My Magelo is up to date also.
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Old 05-27-2004   #84
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Quote:
Originally Posted by Derrict
I'd like to know how people get 1 AA per hour in PoV, especially since most in that zone still are under-equipped and under-AA than what you would run into elsewhere.

2% AA per kill, requiring 50 kills for 1 AA. Most groups I've had in the zone were with a cleric oom after 10-12 chain pulls, requiring "med time." I haven't been in the zone for ages but it might be better AA per hour now that it might be less crowded so there's more mobs to keep chain pulling. I always remembered running out of mobs to pull when there were 20-30 in the zone.
Any pickup group will be like that. You cannot expect to get stellar exp in your average pickup group. You bring a high dps group to PoV caves, and the AA will fly.

Quote:
But what should someone do for the next 3 AA's to unlock the next level at 55+ level requirement AA's?
Really, it depends on your tastes. Even with the changes in sit regen, Regen is always a good choice (regenerating an extra 3hp/tick wont seem to make a big difference most of the time, but when you're dotted, every point matters. When you aren't the MA, every point matters as well).

Alternatively, if you buy stat food, you may want to go Innate Metabolism. It saves trips to the bazaar.

If you do a lot of tradeskilling, and you want to be able to go over 200 on two skills, you may want to pop three points into New Tanaan Crafting Mastery.

If you want to dump some points into a stat, like Stamina or Agility, that is also fine (especially for a casual player). If you don't forsee maxing a particular stat any time soon, it couldn't hurt.

Really, the general AAs aren't anything to worry about. With the exception of Run3, they really don't make a huge impact on the game until you get to PoTime (where resists and regen play a big part). My personal advice is to go for Metabolism, because longer-lasting food is something that both casual and hardcore raiders, can enjoy.
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Old 06-08-2004   #85
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My recommendation would be whatever you decide to do....get AoE Taunt as soon as it's available to you. It's invaluable in groups and raiding situations.

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Old 06-12-2004   #86
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This is how

This is how I'd do it if all expansions were enabled and I was just starting AA's

Run3
Regen3

Natural Dura -MAX
Area Taunt-
Combat Agi-MAX
Combat Sta-MAX
Physical Enhancement-

Planar Durability- MAX
Lightning Reflexes-MAX

Weapon Affinity-MAX
Sturdiness- MAX
Innate Defense-MAX
Stalwart Endurance-MAX
Planar Power- (If Stats would equal 305) MAX


I believe all defensive AA's are a definite must before the offensive AA's
Than you can go with things like Ambidex- Combat fury (and all the further enhancing AA's) Riposte aa's are also good, and Flurry is very noticable when all Enhancements are max'd, but nothing beats the effectiveness of Defensive AA's
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Old 06-16-2004   #87
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My recommendation would be whatever you decide to do....get AoE Taunt as soon as it's available to you. It's invaluable in groups and raiding situations.
Bingo.

I think this is understated in the original list by putting it as a #2. I would say with the bards/shammies/druids/rangers I play with I am at SoW speed+ more than actually at my Run 3. Now I realize that reflects my personal play environment and may not reflect that of others but there is no way anyone can deny what AET brings to you.

-instant aggro on names/bosses
-add control capability in exp groups (i.e. hit it and the 3 adds hit you while your CC people get them locked)
-raid tank switching ability

The only people this doesn't help is soloers... and we're not much of a soloing class
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Old 06-22-2004   #88
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This is my first post on these boards and this thread is actually why I signed up to get information on the best class on norrath. I would agree with about 99% of all that yall say but would like to add my experience with getting 65 and how I went about AAs.

First I was hesitant on exping to 65 because as we all know the grind is loooooonnnngggg!!! With alot of advice from my 65 elders I stopped at 60 to grab Run 3 and Regen 3. Also cause LDoN had come out and having the ability to run for my life if all else fails seemed a good idea lol. Pushing on to 62 I had been having trouble keeping agro in PoV and physically staying alive so I decided to see what my AAs had to offer. I got Combat Stability thinking if I killed the mobs faster then I wouldnt take as many hits LOL. Thinking I needed to do some research I contacted many already 65s in established guilds like Triton. They told me that going to 65 was first smarter due to being able to get groups easier in zones like BoT, Tactics, and others. Plus I will be gaining HPs each lvl.

Now at 65 I belive that was the best advice I recived. Turning to more high lvl warriors in the guilds I contacted before my question was how should I go about my AAs? All their answers again were the same: HPs, Area Taunt, Defense, Then my Attack AA's. Presently Im beginning to explore my Defense AA's. I got studiness to 1 but thought the dump of AAs was a waste for only 100hps, cause just improving my armor has me at 8100hps raid buffed. I maxed my first round of Disease Resist because our guild had just entered the SSRA rotations.

My question is from what I have now how should I begin my Defensive AA's? It might be a lengthy post so if there is any sites with it mapped out individually I would greatly appreciate the link or if anyone is bored and wants to post them lol. I read what was posted above me but I guess was slow on understanding the progression. I bet once I have all my combat ability AAs I will understand lol.

Thanks for the time and sorry for the long post.

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Old 06-23-2004   #89
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Basically, using the post above, it gives you a description of how each will help you.

If you want to improve your tanking ability (ie, how well you take hits), go down the list of the Tanking AAs, and buy them in order (the 1's first, then the 2's, etc etc until you are satisfied or want to see more dps or something).

If you just want to put out more DPS, go for the DPS abilities.

If you just want to improve your aggro, go for the Aggro abilities.

If you want to just be a well-rounded tank, get the 1's and 2's of each department as you see fit.

The problem with AAs is that there is no right way to do it, because everybody has different needs. The guy tanking BoT doesnt have the same needs as the guy raiding cutting-edge GoD content. If you want to know what the best AA is for your tanking, it is the CA/CS/ND line (and really, everybody has a different opinion on which you should get first, just do those three however you want).
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Old 07-07-2004   #90
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Extremely useful post, thank you very much... I agree that this is library worthy! Just got ND3 last night... working on CS/CA and Physical Enhancement next...
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