PDA

View Full Version : Jes bookmarkin link ta sumpin


Azlana
04-18-2003, 12:05 PM
M'no wanna lose da answer ta one mes blond questions.. so jes postin link here.

Oh yeah is bout rampage.

http://pub14.ezboard.com/fthesteelwarriorthetavern.showMessage?topicID=2038 .topic

Kazzuk
04-21-2003, 11:48 AM
Yes, that is the one jil posted in the hijacked AL thread... we have it posted in our guilds "Tomes of Knowledge" forum wiht a few modifications, one of which solinar pinted out above:


The following compiled from Steel warriors forums and are widely agreed to be the truth:

Here are the FACTS about Rampage.

1. Rampage only hits ONE person. You will see a lot of folks claiming a Rampaging mob can attack more than one player at a time. They are dead wrong. All rampage that exists today in Luclin and all previous expansions attacks only ONE player, period. This is the second most common misconception about rampage. AE Rampage is a different beast, rare as heck (confined to a few PoP boss mobs) but runs by most of the same rules.

2. Rampage IS a proc. Rampage procs off of the normal attacks made by the mob you are fighting. If that mob isn't hitting anyone, you won't see any rampage messages. Also, because Rampage is a proc, DEX debuffs and other spells that decrease proc rate can indeed lower the rampage rate. Slows also reduce rampage rate because they reduce the rate of the normal attacks that proc rampage in the first place.

3. Rampage NEVER hits the person who is currenlty being attacked by the mob. Your main tank will never be taking rampage damage while he has aggro on the rampaging mob.

4. Rampage is a SINGLE attack round. The person who is being hit by rampage will be attacked by one of the mob's normal melee rounds worth of hits. These attacks can be blocked, dodged, parried, and riposted normally.

5. Rampage DOES have a range, and that range IS different from the mob's normal melee range. This range differs from mob to mob. Some mobs can hit you with their rampage attacks literally no matter where you are in the zone; they have unlimited rampage range. Other mobs have rampage range that is barely larger than their normal attack range. Rampage range usually is larger than melee range.

6. Rampage does NOT follow line of sight rules. For normal attacks, if the mob can't see you, it can't hit you. Rampage works differently, and it will hit you even if you are hiding behind objects. If you are in range, you will be hit.

7. Rampage DOES NOT key off the main hate list. This is the most common misconception about how Rampage works. Any mob that can rampage has TWO hate lists, not one. The mob itself keys off of the main hate list just as every other mob in the game always has. The second hate list is for Rampage, and it works VERY differently from the normal hate list. Understanding how this second hate list works is the key to managing rampaging mobs.

Here are the rules for how the rampage hate list works. These rules determine where the rampage damage goes.

1. The order of the rampage list is based upon the order in which players gain aggro. As soon as you attack the mob, heal someone who is being attacked by the mob, or do anything else that causes the mob to aggro, you will be placed in the next spot on the rampage list.

2. NOTHING short of camping will get you off of the Rampage list except for Memwipe. Period. Feign death MAY get you off the rampage list IF you are lucky enough to score a memwipe when you feign, and we all know that's a crapshoot at best. Even death does NOT ALWAYS remove you from the rampage list; many rampaging mobs will start beating on someone who died to rampage the instant they are resurrected. Rumblecrush is notorious for this particular behaviour, so plan your battle rezzing with care and make sure you rez the dead outside rampage range.

3. Nothing you do will move you up or down the rampage list. Taunt, evade, jolt, and other methods of controlling aggro such as chain snaring, stunning, hate giving and hate taking spells, as well as all weapons with hate generating procs all have NO EFFECT WHATSOEVER on your position in the rampage list. Chain healing and chain nuking also have absolutely no effect on positions in the rampage list, although they will get you to the top of the main hate list fairly fast.

The list forms in the order the mob aggros people, and it stays in that form, never changing EXCEPT to remove those who have scored memwipes with Feign Death. You CAN clear the list by repeatedly casting memblur and memwipe on the mob you are fighting, BUT remember that this will also clear the main hate list and that can cause all kinds of problems.

Now, things to remember...

Remember, rampage DOES have a range. If you are taking rampage damange and move out of a mob's rampage range, it will start attacking the next person on the rampage list until you move back in range, then it will start beating on you again.

The rampage list is SET IN STONE. This means if you know the order the mob aggroed people, you know exactly the order the rampage attacks will follow. This means you can control it.

If you have Feign Death, and use it, you will NOT take any rampage damage while feigned. When you stand, you will immediately start taking rampage damage again UNLESS you scored a memwipe with Feign Death, in which case you are now at the very bottom of the rampage list. This is, of course, subject to the usual feign death bug... if the mob doesn't buy the feign for whatever reason, you will continue to take rampage damage while Feigned.

Monks usually pull Rampage tank duty, especially if they have Combat Agility 3. The reason for this is that they will get hit by precious few of the rampage attacks due to their unmatched combat avoidance. And monks are the best rampage tanks due to FD and SS and mend.

The usual strategy...

First, everyone needs to make a hotkey to the effect of "TAKING RAMPAGE DAMAGE NOW" and spam it the instant they start taking rampage damage. Healers need to be ON THE BALL and tracking that message so they can keep whoever it is alive. As long as the person taking rampage damage is alive, in rampage range, and doesn't Feign Death, you have locked rampage attacks down to that single person.

When you engage a rampaging mob, have your main tank get aggro first. Immediately send in all of your Monks and have them attack ONCE only to make sure they get the mob's attention. Note, you MUST make sure your monks attack BEFORE the first heal lands on the tank, or else that healer is going to be the first to take rampage damage and die very quickly. With rooted mobs this is trivially easy to do... just have your main tank hit the mob with an arrow, and then each monk follows suit in exactly the order you want them to take rampage.

Once that is done, engage normally. The monks will spam their enrage hotkeys as they take rampage damage. As long as you have healers keeping up with it, you've got it locked down.

Yes, Clerics, this means you have two main tanks to keep alive. Cope.