Thanton
05-31-2003, 01:12 PM
It seems to me that everyone agrees that the GREATEST advantage that knights enjoy over warriors is aggro. NO this is not our only advantage, however it is absolutely the thing which which gaurantees our position as the primary group tanks. I have browsed thread after thread here and at PoN debating how to address the imbalance between the classes, and I have yet to see a single solution that would fix the imbalance. I have however seen a few that would help if taken in moderation rather than being used as an exclusive fix. In short, it seems to me that it would require not a single change, but a number of changes to all 3 tank classes to balance them out.
I would like to gather some input from others on what group of changes would be required to balance things out, and also to post what i believe would be a step or so in the right direction.
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Warriors-
Strip them of defensive, evasive, aggresive, any i might have missed with similar effects.
Replace these disciplines with a slider that the warrior can adjust to suit his current need (would fit nicely where the mana bar used to be)
Give warriors an inherant aggro modifier that works much like the SK/chanter aggro buffs but requires no buff slot. Not sure how much this should be, but almost certainly no more than the 12% that the top end SK buff can give. Also not sure whether or not this should be permanent (prolly not), on a slider (which would probbably merit a recduction of the max amount over the next option), or an either off or on selection.
As an alternate method to generating more aggro over time, nix the inherant aggro modifier with an increased chance at landing critical hits, critical procs with ingenuity, and more procs in general. This would have the effect of both increasing dps and adding more hate to the warrior with the side effect of that hate/dps being more random.
Knights-
I propose as a general rule, a greater seperation between the knightly classes. Paladins should be the defensive tank hybrid, whereas SKs should be the offensive tank hybrid. This to some degree is already the case, however, not enough so imo.
To this end I propose that
Paladins-
Inherit the Defensive disciplines cast off by warriors, or gain the defensive side of the slider that warriors get with a (25 percent?) lower cap than what warriors are capable of, and perhaps 25 percent of the offensive side.
Have the discipline of Sanctification made more useful.
Gain a slight dps upgrade to stay more inline with warriors at the baseline of the slider. Not sure how best to implement this.
Shadowknights-
Inherit the Offensive disciplines cast off by warrior, or gain the offensive side of the slider that warriors get with a (25 percent?) lower cap than what warriors are capable of, and perhaps 25 percent of the defensive side.
Have the ac removed from cloak of the ahkeva and replace it with a +atk mod.
Change CoA to stack with brells/SoT/SV.
Have SK "taps" work on more (all?) mobs.
Gain enough dps upgrades to stand slightly above warriors at the baseline of the slider. Not sure how best to implement this.
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Also, should the above changes add too much advantage to warriors in the tanking department (especially should the slider be a distinctly warrior abillity), for balance auras for the knight classes are a possible alternative (off for sk, def for pal) that would offer the knights more group/raid viablillity (though it would have to be implemented in a way that did not infringe on bard abillities)
Disclaimer: Wrote this after an all nighter while still hopped up on my 3rd pot of coffee, so feel free to point out any flaws in my logic, but please, keep it civil ;-p
Thanton Darklighter
Lord Protector
Fennin Ro.
I would like to gather some input from others on what group of changes would be required to balance things out, and also to post what i believe would be a step or so in the right direction.
-
----------------------------------------------------------------------------
Warriors-
Strip them of defensive, evasive, aggresive, any i might have missed with similar effects.
Replace these disciplines with a slider that the warrior can adjust to suit his current need (would fit nicely where the mana bar used to be)
Give warriors an inherant aggro modifier that works much like the SK/chanter aggro buffs but requires no buff slot. Not sure how much this should be, but almost certainly no more than the 12% that the top end SK buff can give. Also not sure whether or not this should be permanent (prolly not), on a slider (which would probbably merit a recduction of the max amount over the next option), or an either off or on selection.
As an alternate method to generating more aggro over time, nix the inherant aggro modifier with an increased chance at landing critical hits, critical procs with ingenuity, and more procs in general. This would have the effect of both increasing dps and adding more hate to the warrior with the side effect of that hate/dps being more random.
Knights-
I propose as a general rule, a greater seperation between the knightly classes. Paladins should be the defensive tank hybrid, whereas SKs should be the offensive tank hybrid. This to some degree is already the case, however, not enough so imo.
To this end I propose that
Paladins-
Inherit the Defensive disciplines cast off by warriors, or gain the defensive side of the slider that warriors get with a (25 percent?) lower cap than what warriors are capable of, and perhaps 25 percent of the offensive side.
Have the discipline of Sanctification made more useful.
Gain a slight dps upgrade to stay more inline with warriors at the baseline of the slider. Not sure how best to implement this.
Shadowknights-
Inherit the Offensive disciplines cast off by warrior, or gain the offensive side of the slider that warriors get with a (25 percent?) lower cap than what warriors are capable of, and perhaps 25 percent of the defensive side.
Have the ac removed from cloak of the ahkeva and replace it with a +atk mod.
Change CoA to stack with brells/SoT/SV.
Have SK "taps" work on more (all?) mobs.
Gain enough dps upgrades to stand slightly above warriors at the baseline of the slider. Not sure how best to implement this.
--------------------------------------------------------------------------------
Also, should the above changes add too much advantage to warriors in the tanking department (especially should the slider be a distinctly warrior abillity), for balance auras for the knight classes are a possible alternative (off for sk, def for pal) that would offer the knights more group/raid viablillity (though it would have to be implemented in a way that did not infringe on bard abillities)
Disclaimer: Wrote this after an all nighter while still hopped up on my 3rd pot of coffee, so feel free to point out any flaws in my logic, but please, keep it civil ;-p
Thanton Darklighter
Lord Protector
Fennin Ro.