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diggen505
05-26-2003, 09:33 AM
Since i'm a ogre war my dex and AGI are pretty low 110 and 94 respectivly. I also notice the i swing and miss alot compared to my monk and i was wondering if by raising my DEX and AGI i will overcome this problem or maybe i don't have a problem at all.

Grendonbb
05-26-2003, 10:47 AM
Raising your dex and agi will not do anything visible at all for you; your hits are calculated based off your atk (as is your damage), and dex and agi do not raise atk. In fact, they are virtually useless for warriors.

Frodlin7th
05-26-2003, 11:03 AM
Hit/Miss ratio is not determined by Atk, only damage.

weoden
05-26-2003, 01:36 PM
Im pretty sure that weapons skill rating and maybe level have the most to do with % hit. Attack rating shifts average damage.

Redhenna
05-26-2003, 02:21 PM
Attack rating shifts average damage.

Would it be accurate to say that attack rating vs AC determines modal(I think that is the term I want) damage? Higher attack shifts modal towards max damage, while AC shifts it towards min damage. Am I understanding that right?

Isk
05-26-2003, 07:03 PM
sounds like you do

diggen505
05-26-2003, 07:11 PM
so then i should just pretty much forget about dex and agi and go for str and AC ????? is that right

zaos13
05-26-2003, 07:17 PM
sta bro, sta = hp =) so str sta ac and hp are all importnat

GSW
05-26-2003, 07:27 PM
Agi isn't the most useful skill, but it does raise your AC a bit. Dex effects how often your weapons proc, so it helps alot at higher levels when you need your weapons to proc to keep aggro. Also they somehow effect how fast your skills go up and how often you get crits. But...str and sta are more important.

Lillyann
05-26-2003, 08:04 PM
DEX & AGI can be significantly buffed by shammy in group so really if you are close to 100 and have decent proccing weapons yo udon't have to worry imho.

AGI seems to have a substantial effect on damage taken to me.. I have been in POI groups at level 54 and when my AGI was buffed over 170 by a Shammy thing s seemed to go much smoother. We were chain pulling and my (rather crappy) HP was never going below 50 pct. I don't think it was due to the small AC increase effect of AGI alone.

I also read somewhere AGI effects Dodge.

That said, I wouldnt trade AGI over HP or AC im the first place.

CompDorf
05-27-2003, 11:22 AM
Agility increases your ability to dodge. Go to PoV, kill stuff with your AGI fully buffed and without it fully buffed, and make sure it's with the same exact group and parse your damage taken with and without. you might be shocked =)

Lorre
05-27-2003, 02:21 PM
Originally posted by diggen505
I also notice the i swing and miss alot compared to my monk and i was wondering if by raising my DEX and AGI i will overcome this problem or maybe i don't have a problem at all.

Dex helps with misses. When my Dex is maxed, I miss a lot less. Also I get a lot more crits with dex buffs and also procs from my weapons. Dex helps, Agi is ok.

Bellringer
05-27-2003, 04:38 PM
dex and agi are worthless in the long long long run imo

TaiilChayser
05-27-2003, 07:09 PM
Dex helps with misses. When my Dex is maxed, I miss a lot less.

I hate to call you on this but do you have parses to prove it? I would be willing to bet you dont.. why you ask? because its been parsed before and found that DEX has no effect on your hit/miss percentage.

My rogue runs with DEX anywhere from 175 in resist gear up to 260 with Shaman buffs and my hit percentage for both regular attacks and backstabs stays consistant (~60 percent hit for those curious) regardless of my DEX.

Grendonbb
05-27-2003, 07:20 PM
Hit/Miss ratio is not determined by Atk, only damage.

You sure about this? You could be right, hell I was making an assumption, but I know I miss a lot more with my 16 skill fists than my 250 skill weapons.

Hussar
05-27-2003, 07:20 PM
Parses from the shaman boards a while back showed Dex and Agi are all but worthless.

Gimmel
05-27-2003, 07:30 PM
Weaponskill affects hit/miss ratio (and max hit), and weaponskill also affects the displayed ATK, so in that very limited sense, hit/miss ratio and ATK are related.

ATK is a wierd composite mishmash of numbers that by itself doesn't mean much. Weaponskill, offense, str, and ATK buffs all affect your displayed ATK, but seem to do very different things to the way you deal damage. Raising ATK by raising STR, and raising it with an ATK buff is not the same thing.

But, assuming maxed offense and weaponskills, ATK appears to have nothing to do with hit/miss ratio.

Lillyann
05-28-2003, 07:04 PM
There you have it, DEX and AGI are worthless, so please don't bother your shamens ever again for those buffs ^_^