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Struan_Xev
05-16-2003, 05:38 AM
Let me start by saying this isnt a fix to sk/pal issues but rather my pet hate of discs and how they operate.

Thoughts on minor modifications to disciplines

Notes

Disciplines should stack like other spells, with discs taking 'slots'. Warriors should be able to terminate a discipline whenever he or she wishes, which starts the reuse timer immediately.

LEVEL 30: /DISC RESISTANT
Slot: 1
Increase to +20 at level 30 to +50 at level 60
Duration: 3 minutes.
Re-Use Delay: 15 minutes.

LEVEL 40: /DISC FEARLESS
Slot: 1
Duration: 10 seconds at level 40 to 30seconds at 60
Re-Use Delay: 15 minutes.

LEVEL 52: /DISC EVASIVE
Slot: 2
Duration: 3 minutes.
Re-Use Delay: 5 minutes.
Modifications: There should be no decrease in hit percentage with this disc. There is already a risk of taking a string of max hits, the loss in aggro generated with this disc should be removed.

LEVEL 53: /DISC CHARGE
Slot: 5
Duration: 20 seconds.
Re-Use Delay: 15 minutes.
Modifications: Additional +10pct haste over the cap (bard type haste), increased chance to proc weapons (perhaps +Dex)

LEVEL 54: /DISC MIGHTYSTRIKE
Slot: 5
Duration: 15 seconds.
Re-Use Delay: 15 minutes.
Modifications: All hits have a small chance to stun.

LEVEL 55: /DISC DEFENSIVE
Slot: 2
Duration: 3 minutes.
Re-Use Delay: 5 minutes.
Modifications: Increased chance to riposte (~15pct increase)

LEVEL 56: /DISC FURIOUS
Slot: 3
Duration: 12 seconds.
Re-Use Delay: 60 minutes.
Modifications: Increased chance to crit hit during disc ~20pct (high as it only lasts 12seconds)

LEVEL 57: /DISC PRECISION
Slot: 4
Duration: 3 minutes.
Re-Use Delay: 5 minutes.

LEVEL 58:/DISC FELLSTRIKE
Slot: 5
Duration: 20 seconds.
Re-Use Delay: 15 minutes.
Modifications: Increased hit percentage ~10pct

LEVEL 59: /DISC FORTITUDE
Slot: 3
Duration: 12 seconds.
Re-Use Delay: 60 minutes.

LEVEL 60: /DISC AGGRESSIVE
Slot : 4
Duration: 3 minutes.
Re-Use Delay: 5 minutes.



Matrix Form Slot1 Slot2 Slot3 Slot4 Slot5

Resistant X
Fearless X
Evasive X
Charge X
MightyStrike X
Defensive X
Furious X
Precision X
Fellstrike X
Fortitude X
Aggressive X

NOTE: Slot4 and Slot2 would be prohibited from working together (pointless anyway)
Slot5 and Slot3 would be prohibited from working together

Possible Chaining of Discs

Defensive Chaining

Defensive (3mins)
Resistant (3mins)
Fortitude/Furious (12/12 seconds)
MightyStrike/Charge/Fellstrike

Offensive Chaining

Fearless (30seconds)
-Furious/Fortitude (12/12 seconds)
Aggressive (3mins)
-Charge/MightyStrike/Fellstrike (20/15/20 seconds)

*- Not at the same time

Experience scenarios

You can stay in defensive/evasive 3mins in every 6 (close to what it is now).
You can stay in aggressive/precise 3mins in every 8 (a lot better than present)
You have no way but to stop attacking to lose aggro (although you can use Fortitude/Furious if needed)

You can use eyecandy every 15mins and keep your defensive disc ready (much better than
present)
The eyecandy also has useful applications (stuns for casters, increase hit pct, or haste for burst)

Overpowering? Maybe...but damn it would be fun

Thoughts welcome.

Raaj
05-16-2003, 05:40 AM
Just have them that way, except no 2 can be used at once. That would at least employ some strategy (ie: dont go precise if you're gonna need defensive in the next 3 minutes...instead of the hour? it is now) The timers in 5 different slots would be way better than it is now.

Varatho
05-16-2003, 06:28 AM
I would like it if they worked like /shield ( one at a time ) and cut the reuse time down to at most 30 min on the ones that take ore than 30 min.