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juraveil
02-22-2004, 01:44 PM
Just tried an ikkinz trial in the last few days, the first time we went in we were able to charm mobs made it somewhat easier but still VERY hard, lowest we got first named mob to was 15% before people started to leave kept having bad pulls and so on. Ill admit im not the best equiped war in my guild, im at just under 10k buffed without shaman.
We went back the next night and now nothing is charmable or seems to be. We have yet found a way to kill the first named, atleast the group i go with. Is there something we are doing wrong? Ive had 2 clerics there with me, ive had cleric druid, ive tried different combos, and im reading warriors tanking that named with 1 cleric... yes i know they have 11k but come on thats ONE more hit if that. Im mostly ele, some time, the others i group with are full or close to it time gear wise. Is this something i can just say screw till i get 11k and that 1.5k or so hps make THAT much difference?

Furor
02-22-2004, 01:49 PM
Originally posted by juraveil
Just tried an ikkinz trial in the last few days, the first time we went in we were able to charm mobs made it somewhat easier but still VERY hard, lowest we got first named mob to was 15% before people started to leave kept having bad pulls and so on. Ill admit im not the best equiped war in my guild, im at just under 10k buffed without shaman.
We went back the next night and now nothing is charmable or seems to be. We have yet found a way to kill the first named, atleast the group i go with. Is there something we are doing wrong? Ive had 2 clerics there with me, ive had cleric druid, ive tried different combos, and im reading warriors tanking that named with 1 cleric... yes i know they have 11k but come on thats ONE more hit if that. Im mostly ele, some time, the others i group with are full or close to it time gear wise. Is this something i can just say screw till i get 11k and that 1.5k or so hps make THAT much difference?

Yes. This is meant for Time+ geared players.

juraveil
02-22-2004, 01:58 PM
That sucks, well ok ill wait ill get a few more time pieces then try again. Also did they nerf the charm there completely or is it only certain mobs that can get charmed now in ikkinz?

Phantron
02-22-2004, 02:00 PM
No charm in Ikkinz.

And the differene between 11K and 10K is not one more hit.

Kogur
02-22-2004, 07:19 PM
The difference between 10kHP and 11-11.5kHP is also accompanied by an AC increase of a few hundred. AC seems to be even bigger in GoD than it is in PoP.

Surlok
02-22-2004, 09:23 PM
Yeah you have to not look directly at the HP but also the AC.

I have close to 2200 AC full buffed while a war with only just under 10k could only have say 1600-1700. 400 or so AC is a pretty large margin.It means that while that one hit might cover the spread in HP,the rest of the hits that got you to 10 might be twice as much as the 11k one took...

Kalorn Iceblade
02-22-2004, 11:30 PM
From chatting with some of our clerics they say they definitely notice the difference from a tank with 10k+ hps and 2200+ ac and a tank with say 10k hps and only 1800 ac. Seems like most GoD mobs have very high attack rating - especially in Kod'Taz and Ikkinz. Really atm I'm more and more looking at high ac items/augs - even more so than what we did look for in PoP.

Brutalliss
02-23-2004, 12:54 AM
Having 11.100 hps and 2100 AC, I needed two clerics to keep me up against the kodtaz trial named. Diablo destroyer ended up owning us though, but that was due the adds.

I dont think another 100 ac and say 500 hps will make me able to "safely" tank the named there using just one cleric tbh. I am thinking 12k+ and 2300 ac + before that doable.

Its a challenge for sure.

quirkyguy
02-23-2004, 01:09 AM
I've killed the first named in ikkinz once, w/ 1850ac, 10.4khp 1 cleric, 2 sham healing +sk's random group heals for 200.

Another warior in my guild w/ about 11k hp, and 2100ac has killed him first try twice now w/ 1 cleric, and a shaman healing *also a second cleric but this cleric has no focus, healing aa's, etc, and ch's which if you've done this trial you know how useless CH is and most of the time only does 2khp heal on average with a cleric using SL and shaman w/ tnarg's

quirkyguy
02-23-2004, 01:12 AM
For some reason it won't let me edit my post so double posting sorry :(

This expansion was obviously meant for 80% + time geared people, the people in my group were the best equpied in my guild besides myself. i'm like 4th warrior wise maybe 5th now in hp. Though you can prolly get your kod taz flag slightly undergeared, but kod taz trials are impossible w/o good gear/skill.

Tarkas
02-23-2004, 01:17 AM
They still hurt at 2450 AC. =/

Ainian
02-23-2004, 01:30 AM
13khp, 2.6k AC.

Not a chance in hell of tanking those named with JUST a Cleric healing. Their heals just can't keep up with the DPS output.

Ideally, I want two.

Phantron
02-23-2004, 02:46 AM
My cleric CHs because I don't have a DBoW and wasn't about to test if Vanazir is enough for chain SL. It actually works pretty well, or as well as you could expect it to, though Time Rend was a significant part of our mitigation as well.

AC is more important than HPs because sometimes you can't even keep up with the DPS healing at maximum efficency. If you have one cleric and a Knight with 50K HP and normal time-level AC, the Pixtts would still win (assuming no 18K crit CHs are allowed) because each time you land a CH for 9K she'd do more than 9K damage in that period and your HPs would run out first.

Kildace
02-23-2004, 03:22 AM
11k5hp, 2300Ac. I managed to stay alive on the Rav (trial 2 mini) with CH from one cleric and chain SL from the second (was not intentional, first cleric didn't realise we were fighting a named mob :p). We use chain SL on the other bosses though, since they are Ixt / Kyv and therefore they average 950dps (that's under def) thanks to their accuracy bonus.

wandor
02-23-2004, 03:38 AM
I am guessing you meant 12khp Ainian?

Phantron
02-23-2004, 03:46 AM
Nah I'm sure Ainian has 13K seeing I have 11.9K HPs with a Magelo of 9000 HP. Remember Magelo does not yet take account into Sturdiness as well as tribute HPs.

Ainian
02-23-2004, 05:10 AM
13k with Sturdiness 5, and 150 from Tribute, yes.

Actually, just shy (12.9*) using standard food and EoE, instead of shield.

Doesn't matter.

Fact of the matter is, pretty much the highest equipment level attainable in game at the moment still isn't tanking this with one Cleric. Not even close.

Frax
02-23-2004, 06:16 AM
fyi Tribute HP has 6 levels... 175HP/21pts

Dakryn
02-23-2004, 06:30 AM
Knight with 50K HP
NERF!

Dima
02-23-2004, 06:33 AM
After wiping a bunch of times at below 10% on the Annihlator, finally got him down. Was Just under 10khp and 2050ac (i'm late elemental btw)

dethvegi1
02-23-2004, 08:33 PM
Im currently at 10,550 ish / 1980ac or so full buffed. Have done ikkinz only twice now. First time was more or less a learning exp. 2nd time we went in with cle / dru / sham / bard / pal / me. Tanked named with the exception of DD with not much problem. Cleric / dru spam heals. Sham kept Qui up. each mini died in under 2min or so with stonewall and cornered. Didn't get a chance to get to dd as zone crashed. Only died once on the 2nd Pixxt due to a warping problem.

Kimo_Sabbi
02-24-2004, 09:42 AM
It is possible to tank the first named in the trials with only 1 cleric. Having 2 clerics makes it easier, but it's possible with 1.

I am a little shy of 12khp and at about 2.1k AC buffed and had no problem with them. Group make-up was Warrior, cleric, ranger, monk, bard, chanter.

PinaduzRZ
02-28-2004, 02:45 AM
For the last week my guild has been farming the first named in trials 7-9 with warrior, cleric, sk, rogue, bard, monk (interchanging the monk for wiz, shaman, whoever needs the loot drop).

I cleric is fine for the named, 2 clerics are a must for the bosses.




Pinaduz
Ascending Dawn
Rallos Zek server

Niafix
02-28-2004, 04:28 AM
oops.

aspit
02-28-2004, 08:08 AM
annihliator is really a pretty simple mob. Im at 11.8k hps 2470ish ac and really have no problem doing him with 1 cleric..is nice to have a druid or shm to back up heal but spamming short heals works fine. The key to the fight is furious to start..will drop him to 80% and last just about long enough for pets to despawn...hit stonewall once furious drops and you are golden. Also ds is huge in this fight..adding a druid for thorns and wood will cut about a minute off the fight which is only about 2-21/2 mins to begin with. If you wanna bitch about a mob talk about diabolical destroyer =p.

Surlok
02-28-2004, 09:22 AM
I have had PA down to 68% with one cleric,without using Furious off the get go.

That is with 11.2k atm.

It certainly is possible,but it depends to much on luck imo where as a cleric and Druid/Shaman/Cleric pretty much gaurantees the win.


We have had a 9.4k Alt war,not even EP equipped get to Diabolical and tank it down to 70% or so.That was with 2 Time clerics though.

Pahtoonya
02-28-2004, 01:28 PM
I think the key here is that there's only so much skill involved, and the bulk of the encounter is luck... luck on when exactly heals hit, considering lag, luck on streaky mob DPS, etc.

I'm at 10k and 1900 AC, and out of 6 tries vs a Rav Interceptor with 2 clerics, we won once with me standing. This is with a comfortable DPS group and time geared clerics- I'm the gimp warrior of the guild. That one time it was like butter, I never came close to dying, and the strat was identical- and the execution identical- to the 5 prior times in which I'd been destroyed by 60% into the fight.

I'm all for hard encounters- make me work for that loot, and make the loot match the difficulty. I'm all about busting my ass for the good stuff, and it's even more fun with one group since the victory is so much more personal.

But when it's a matter of "have more hp and mash heal faster" as your 'winning strat'... well.. that just upsets me. The varying degree of HP/AC tanks that have alreayd posted here showing their varying degrees of success (or failure) says that it most certainly is a lot of luck and less skill.


-----ogress of pink

Derrict
02-29-2004, 01:21 PM
Originally posted by aspit
If you wanna bitch about a mob talk about diabolical destroyer =p.

Much hate for the "new" diabolic destroyer setup...

Brutalliss
03-01-2004, 01:46 AM
Finally managed to beat DD :)

Since it was late night we were only 6 players working on it, so buff setup was virtue + bst buffs. I was at 10800 hps and think it was 2050 ac or so. I have 2 % shielding.

Clerics used a CH rotation, then switched to SL when disc wore off, fought about 1 min out of disc, maybe a little less.

One of the best victories in a long time!

Our motto of the evening ended up being:

"Planets were finally perfectly aligned"

Gromlok
03-01-2004, 05:29 AM
How are you handling the adds on the second named?

Tima
03-01-2004, 05:48 AM
The first time I beat the DD we had a single chanter mezzing the hell out of the adds. I think he was using the new ae mez but Im not 100% sure. Second time I had a different enchanter without the ae mez, so a bard helped also.

Just quick mezzes seemed more than sufficient to keep them under control.

Gurgeh
03-01-2004, 07:22 AM
"Planets were finally perfectly aligned" lol so true.

About adds a single enchanter using bliss can handle them all, but when 1 pop, there is still a chance he will beat cleric or MT for a few seconds.

Brutalliss
03-01-2004, 07:28 AM
Our enchanter also used single target mez, and just went through them one by one. Using riposte on inc helps a ton on initial CC.

I am sure there are different ways of doing this, however, in the end, this worked for us.