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View Full Version : Weapon Affinity and Combat Effects Parses (lots of data)


Torrin
02-11-2004, 07:54 PM
Setup:

Darkblade of the Warlord + anger 3
Edge of Eternity + anger 3
305 dex
1561 atk
45% haste
every single non-GoD AA

attacking a level 61 blue con from behind


Averages
========

0 Combat Effects, Weapon Affinity 5 (5 samples, 2703+ minutes)
------------------------------------
"face contorts with anger": 3.616 per minute (+40.76% over CE 0, no WA)
"face contorts with rage": 4.071 per minute (+47.02% over CE 0, no WA)
"is caught in a time snap": 1.448 per minute (+44.94% over CE 0, no WA)
"You unleash a flurry of attacks.": .837


30 Combat Effects, Weapon Affinity 5 (5 samples, 2848+ minutes)
------------------------------------
"face contorts with anger": 4.230 per minute (+31.16% over CE +30, no WA)
"face contorts with rage": 4.675 per minute (+35.08% over CE +30, no WA)
"is caught in a time snap": 1.800 per minute (+41.96% over CE +30, no WA)
"You unleash a flurry of attacks.": .833




0 Combat Effects, NO Weapon Affinity (5 samples, 2482+ minutes)
------------------------------------
"face contorts with anger": 2.569 per minute
"face contorts with rage": 2.769 per minute
"is caught in a time snap": .999 per minute
"You unleash a flurry of attacks.": .793


10 Combat Effects, NO Weapon Affinity (5 samples, 2677+ minutes)
-------------------------------------
"face contorts with anger": 2.849 per minute (+10.9%)
"face contorts with rage": 3.030 per minute (+9.43%)
"is caught in a time snap": 1.059 per minute (+6.01%)
"You unleash a flurry of attacks.": .815


20 Combat Effects, NO Weapon Affinity (5 samples, 2623+ minutes)
-------------------------------------
"face contorts with anger": 3.061 per minute (+19.15%)
"face contorts with rage": 3.164 per minute (+14.27%)
"is caught in a time snap": 1.163 per minute (+16.42%)
"You unleash a flurry of attacks.": .782


25 Combat Effects, NO Weapon Affinity (2 samples, 972+ minutes)
-------------------------------------
"face contorts with anger": 3.086 per minute (+20.12%)
"face contorts with rage": 3.289 per minute (+18.78%)
"is caught in a time snap": 1.294 per minute (+29.53%)
"You unleash a flurry of attacks.": .758


30 Combat Effects, NO Weapon Affinity (5 samples, 2616+ minutes)
-------------------------------------
"face contorts with anger": 3.225 per minute (+25.54%)
"face contorts with rage": 3.461 per minute (+24.99%)
"is caught in a time snap": 1.268 per minute (+26.93%)
"You unleash a flurry of attacks.": .785




Samples
=======

0 Combat Effects, Weapon Affinty 5
=============================================
Parse 1:
--------
Duration: 564.85 minutes
Slashes: 61548 ( 36997 hits + 24551 misses)
"face contorts with anger": 2064 (3.654 per minute) (+42.23% over CE 0, no WA)
"face contorts with rage": 2278 (4.033 per minute) (+45.65% over CE 0, no WA)
"is caught in a time snap": 778 (1.377 per minute) (+37.84% over CE 0, no WA)
"You unleash a flurry of attacks.": 499 (0.883 per minute)


Parse 2:
--------
Duration: 503 minutes
Slashes: 54489 ( 32271 hits + 22218 misses)
"face contorts with anger": 1769 (3.517 per minute) (+36.9% over CE 0, no WA)
"face contorts with rage": 2035 (4.046 per minute) (+46.12% over CE 0, no WA)
"is caught in a time snap": 701 (1.394 per minute) (+39.54% over CE 0, no WA)
"You unleash a flurry of attacks.": 414 (0.823 per minute)


Parse 3:
--------
Duration: 556.183333333333 minutes
Slashes: 60560 ( 36230 hits + 24330 misses)
"face contorts with anger": 2044 (3.675 per minute) (+43.05% over CE 0, no WA)
"face contorts with rage": 2282 (4.103 per minute) (+48.18% over CE 0, no WA)
"is caught in a time snap": 799 (1.437 per minute) (+43.84% over CE 0, no WA)
"You unleash a flurry of attacks.": 438 (0.788 per minute)


Parse 4:
--------
Duration: 519.933333333333 minutes
Slashes: 56544 ( 33710 hits + 22834 misses)
"face contorts with anger": 1873 (3.602 per minute)
"face contorts with rage": 2183 (4.199 per minute)
"is caught in a time snap": 841 (1.618 per minute)
"You unleash a flurry of attacks.": 444 (0.854 per minute)


Parse 5:
--------
Duration: 561.15 minutes
Slashes: 60945 ( 36410 hits + 24535 misses)
"face contorts with anger": 2039 (3.634 per minute)
"face contorts with rage": 2230 (3.974 per minute)
"is caught in a time snap": 794 (1.415 per minute)
"You unleash a flurry of attacks.": 469 (0.836 per minute)



+30 Combat Effects, Weapon Affinty 5
=============================================
Parse 1:
--------
Duration: 553.833333333333 minutes
Slashes: 60222 ( 35922 hits + 24300 misses)
"face contorts with anger": 2391 (4.317 per minute) (+33.86% over CE +30, no WA)
"face contorts with rage": 2562 (4.626 per minute) (+33.66% over CE +30, no WA)
"is caught in a time snap": 1039 (1.876 per minute) (+47.95% over CE +30, no WA)
"You unleash a flurry of attacks.": 463 (0.836 per minute)


Parse 2:
--------
Duration: 565.75 minutes
Slashes: 61383 ( 36805 hits + 24578 misses)
"face contorts with anger": 2406 (4.253 per minute) (+31.88% over CE +30, no WA)
"face contorts with rage": 2663 (4.707 per minute) (+36% over CE +30, no WA)
"is caught in a time snap": 1043 (1.844 per minute) (+45.43% over CE +30, no WA)
"You unleash a flurry of attacks.": 439 (0.776 per minute)


Parse 3:
--------
Duration: 552.45 minutes
Slashes: 59816 ( 35507 hits + 24309 misses)
"face contorts with anger": 2315 (4.190 per minute) (+29.92% over CE +30, no WA)
"face contorts with rage": 2621 (4.744 per minute) (+37.07% over CE +30, no WA)
"is caught in a time snap": 964 (1.745 per minute) (+37.62% over CE +30, no WA)
"You unleash a flurry of attacks.": 482 (0.872 per minute)


Parse 4:
--------
Duration: 619.633333333333 minutes
Slashes: 67394 ( 40278 hits + 27116 misses)
"face contorts with anger": 2588 (4.177 per minute) (+29.52% over CE +30, no WA)
"face contorts with rage": 2910 (4.696 per minute) (+35.68% over CE +30, no WA)
"is caught in a time snap": 1106 (1.785 per minute) (+40.77% over CE +30, no WA)
"You unleash a flurry of attacks.": 521 (0.841 per minute)


Parse 5:
--------
Duration: 559.533333333333 minutes
Slashes: 60770 ( 36356 hits + 24414 misses)
"face contorts with anger": 2357 (4.212 per minute)
"face contorts with rage": 2574 (4.600 per minute)
"is caught in a time snap": 976 (1.744 per minute)
"You unleash a flurry of attacks.": 469 (0.838 per minute)



0 Combat Effects, NO Weapon Affinty
=============================================
Parse 1:
--------
Duration: 415.333333333333 minutes
Slashes: 45081 ( 26999 hits + 18082 misses)
"face contorts with anger": 1060 (2.552 per minute)
"face contorts with rage": 1163 (2.800 per minute)
"is caught in a time snap": 427 (1.028 per minute)
"You unleash a flurry of attacks.": 329 (0.792 per minute)


Parse 2:
--------
Duration: 516.783333333333 minutes
Slashes: 55964 ( 33662 hits + 22302 misses)
"face contorts with anger": 1341 (2.595 per minute)
"face contorts with rage": 1430 (2.767 per minute)
"is caught in a time snap": 511 (0.989 per minute)
"You unleash a flurry of attacks.": 399 (0.772 per minute)


Parse 3:
--------
Duration: 524.133333333333 minutes
Slashes: 56731 ( 34168 hits + 22563 misses)
"face contorts with anger": 1411 (2.692 per minute)
"face contorts with rage": 1488 (2.839 per minute)
"is caught in a time snap": 505 (0.963 per minute)
"You unleash a flurry of attacks.": 406 (0.775 per minute)


Parse 4:
--------
Duration: 505.75 minutes
Slashes: 54734 ( 33075 hits + 21659 misses)
"face contorts with anger": 1249 (2.470 per minute)
"face contorts with rage": 1356 (2.681 per minute)
"is caught in a time snap": 511 (1.010 per minute)
"You unleash a flurry of attacks.": 409 (0.809 per minute)


Parse 5:
--------
Duration: 522.366666666667 minutes
Slashes: 56482 ( 34142 hits + 22340 misses)
"face contorts with anger": 1326 (2.538 per minute)
"face contorts with rage": 1441 (2.759 per minute)
"is caught in a time snap": 525 (1.005 per minute)
"You unleash a flurry of attacks.": 428 (0.819 per minute)



+10 Combat Effects, NO Weapon Affinty
=============================================
Parse 1:
--------
Duration: 506.116666666667 minutes
Slashes: 54943 ( 33085 hits + 21858 misses)
"face contorts with anger": 1469 (2.902 per minute)
"face contorts with rage": 1541 (3.045 per minute)
"is caught in a time snap": 546 (1.079 per minute)
"You unleash a flurry of attacks.": 444 (0.877 per minute)


Parse 2:
--------
Duration: 556.35 minutes
Slashes: 60280 ( 36350 hits + 23930 misses)
"face contorts with anger": 1605 (2.885 per minute)
"face contorts with rage": 1670 (3.002 per minute)
"is caught in a time snap": 560 (1.007 per minute)
"You unleash a flurry of attacks.": 436 (0.784 per minute)


Parse 3:
--------
Duration: 559.75 minutes
Slashes: 60850 ( 36743 hits + 24107 misses)
"face contorts with anger": 1574 (2.812 per minute)
"face contorts with rage": 1636 (2.923 per minute)
"is caught in a time snap": 609 (1.088 per minute)
"You unleash a flurry of attacks.": 438 (0.782 per minute)


Parse 4:
--------
Duration: 543.2 minutes
Slashes: 59185 ( 35803 hits + 23382 misses)
"face contorts with anger": 1510 (2.780 per minute)
"face contorts with rage": 1641 (3.021 per minute)
"is caught in a time snap": 594 (1.094 per minute)
"You unleash a flurry of attacks.": 459 (0.845 per minute)


Parse 5:
--------
Duration: 513.366666666667 minutes
Slashes: 55739 ( 33625 hits + 22114 misses)
"face contorts with anger": 1472 (2.867 per minute)
"face contorts with rage": 1623 (3.161 per minute)
"is caught in a time snap": 528 (1.029 per minute)
"You unleash a flurry of attacks.": 405 (0.789 per minute)



+20 Combat Effects, NO Weapon Affinty
=============================================
Parse 1:
--------
Duration: 521.15 minutes
Slashes: 56631 ( 34188 hits + 22443 misses)
"face contorts with anger": 1536 (2.947 per minute)
"face contorts with rage": 1670 (3.204 per minute)
"is caught in a time snap": 607 (1.165 per minute)
"You unleash a flurry of attacks.": 408 (0.783 per minute)


Parse 2:
--------
Duration: 536.766666666667 minutes
Slashes: 58242 ( 35093 hits + 23149 misses)
"face contorts with anger": 1692 (3.152 per minute)
"face contorts with rage": 1676 (3.122 per minute)
"is caught in a time snap": 607 (1.131 per minute)
"You unleash a flurry of attacks.": 398 (0.741 per minute)


Parse 3:
--------
Duration: 522.883333333333 minutes
Slashes: 56633 ( 34274 hits + 22359 misses)
"face contorts with anger": 1580 (3.022 per minute)
"face contorts with rage": 1716 (3.282 per minute)
"is caught in a time snap": 616 (1.178 per minute)
"You unleash a flurry of attacks.": 410 (0.784 per minute)


Parse 4:
--------
Duration: 534.15 minutes
Slashes: 57950 ( 35066 hits + 22884 misses)
"face contorts with anger": 1678 (3.141 per minute)
"face contorts with rage": 1629 (3.050 per minute)
"is caught in a time snap": 639 (1.196 per minute)
"You unleash a flurry of attacks.": 439 (0.822 per minute)


Parse 5:
--------
Duration: 510.083333333333 minutes
Slashes: 55274 ( 33344 hits + 21930 misses)
"face contorts with anger": 1553 (3.045 per minute)
"face contorts with rage": 1613 (3.162 per minute)
"is caught in a time snap": 585 (1.147 per minute)
"You unleash a flurry of attacks.": 397 (0.778 per minute)



+25 Combat Effects, NO Weapon Affinty
=============================================
Parse 1:
--------
Duration: 439.683333333333 minutes
Slashes: 47571 ( 26531 hits + 21040 misses)
"face contorts with anger": 1410 (3.207 per minute)
"face contorts with rage": 1454 (3.307 per minute)
"is caught in a time snap": 598 (1.360 per minute)
"You unleash a flurry of attacks.": 321 (0.730 per minute)


Parse 2:
--------
Duration: 533.816666666667 minutes
Slashes: 57840 ( 34711 hits + 23129 misses)
"face contorts with anger": 1582 (2.964 per minute)
"face contorts with rage": 1746 (3.271 per minute)
"is caught in a time snap": 655 (1.227 per minute)
"You unleash a flurry of attacks.": 419 (0.785 per minute)



+30 Combat Effects, NO Weapon Affinty
=============================================
Parse 1:
--------
Duration: 517.533333333333 minutes
Slashes: 56081 ( 33719 hits + 22362 misses)
"face contorts with anger": 1633 (3.155 per minute)
"face contorts with rage": 1770 (3.420 per minute)
"is caught in a time snap": 726 (1.403 per minute)
"You unleash a flurry of attacks.": 417 (0.806 per minute)


Parse 2:
--------
Duration: 523.583333333333 minutes
Slashes: 56943 ( 34136 hits + 22807 misses)
"face contorts with anger": 1704 (3.254 per minute)
"face contorts with rage": 1808 (3.453 per minute)
"is caught in a time snap": 614 (1.173 per minute)
"You unleash a flurry of attacks.": 426 (0.814 per minute)


Parse 3:
--------
Duration: 511.533333333333 minutes
Slashes: 55210 ( 33182 hits + 22028 misses)
"face contorts with anger": 1646 (3.218 per minute)
"face contorts with rage": 1811 (3.540 per minute)
"is caught in a time snap": 660 (1.290 per minute)
"You unleash a flurry of attacks.": 374 (0.731 per minute)


Parse 4:
--------
Duration: 535.85 minutes
Slashes: 58054 ( 34867 hits + 23187 misses)
"face contorts with anger": 1696 (3.165 per minute)
"face contorts with rage": 1849 (3.451 per minute)
"is caught in a time snap": 667 (1.245 per minute)
"You unleash a flurry of attacks.": 415 (0.774 per minute)


Parse 5:
--------
Duration: 530.066666666667 minutes
Slashes: 57367 ( 34524 hits + 22843 misses)
"face contorts with anger": 1768 (3.335 per minute)
"face contorts with rage": 1824 (3.441 per minute)
"is caught in a time snap": 651 (1.228 per minute)
"You unleash a flurry of attacks.": 425 (0.802 per minute)

Baadan
02-11-2004, 08:13 PM
Holy shit that's a lot of procs... 10.819/min.

It also adds about 1.5 dps from the extra offhand procs.

Also interesting that the Aug procs less often than the innate weapon proc, but DBotW is one of those weapons with a heightened proc rate isn't it?

wandor
02-11-2004, 11:49 PM
Nice work Torrin. You are going to have an amazing proc rate with WA5. I can't wait to see the parses.

Timmok
02-12-2004, 08:39 AM
Yup very nice, and I agree with Wandor, looking forward to some WA5 ones hehe :D

Maybe this post should be copied or movied to Library? Nice compilation of info imo.

Frax
02-12-2004, 08:47 AM
That says he has WA5 on the parse shown in bold

Timmok
02-12-2004, 02:22 PM
Oh right, need new glasses sorry :)

wandor
02-12-2004, 02:30 PM
Doh! I missed the best one! 10.8ppm is pretty damn impressive.

Surlok
02-12-2004, 03:13 PM
10.8 ppm is only slighty under what the Cleric hammers are said to proc which is pretty insanse.....


Sound like they did goo on this AA.

Tunk
02-12-2004, 04:26 PM
Great work. I'd be interested to see some DPS parses whilst using an ethereal destroyer or other such weapon with a big proc. Inegnuity, Weapon Affinity, Combat effects + some big DD procs could amount to some significant DPS.

Brutul
02-12-2004, 06:04 PM
That is a lot of proccin brother. 1 proc every 5.5 seconds roughly. That frog must have hated you more than any NPC has ever hated any warrior in the history of EQ :).

Maybe I'll reconsider doing offensive AAs before WA.

slyse
02-16-2004, 09:49 AM
, but DBotW is one of those weapons with a heightened proc rate isn't it?

Yep. Can't remember by exactly how much off the top of my head though.

Velk
02-17-2004, 01:13 AM
Things that vary by 3% between different 10 hour parses depress me 8)

On the whole though - it looks to me like combat effects and weapon affinity stack additively instead of multipliatively, i.e. if CE is 30% add and WA5 is 50% add together they are an 80% add instead of a 95% add.

That seems the reasonable explanation for the difference between WA0-WA5 at CE0 being larger than the difference between WA0-WA5 at CE30.

Oogagan
02-22-2004, 09:20 AM
On kinda related, yet unrelated note... do the "Combat Effects" mod affect anything else but proc rate? Namely, dodge / defense / offense / etc.?

Why I'm asking... is the Quarm caster shoulders. Somehow the CE15 on them seems just out of place if it is procs only.

Surlok
02-22-2004, 09:43 AM
Combat Effects also increase Critical hits,Flurries ,IE "Innate" Procs.

So like a Wizard with CE will have more chances to crit their nukes.Weapon Affinty only seems to affect Proc however.

Kaesorn
03-25-2004, 04:15 AM
Originally posted by Brutul
That frog must have hated you more than any NPC has ever hated any warrior in the history of EQ :).

Tell me about it. Considering no deaths:

71,907,450 points of Hate
8,831,400 damage from procs
77,323 0-second stuns from procs

Not to mention any and all damage dualwielding the 20/20 and 38/35 weapons were doing with full offensive AA.

If there's a cap on how much hate a player can get on a single NPC, I believe you reached it.

Only question I have is, with all those procs, how did you manage to stay behind the mob?

shadowedspawn
03-25-2004, 06:05 AM
Have a couple of necro's and SK's handy to keep it feared of course! Actually I have no idea how he did it. Has anyone done a parse of WA5 using a 2hander? Also am I reading it right that it will effect weapon innate procs over auged procs?

Mearis
03-25-2004, 06:21 AM
Originally posted by shadowedspawn
Have a couple of necro's and SK's handy to keep it feared of course! Actually I have no idea how he did it. Has anyone done a parse of WA5 using a 2hander? Also am I reading it right that it will effect weapon innate procs over auged procs?

"Innate" procs, such as imbued procs are NOT affected by weapons affinity, as has been stated 10000 times. If by 'innate' procs you mean the innate procs on a sword (like a BloodFrenzy's Enraging Blow proc) the CE will increase both the innate proc and the augmented proc by the same % *.

The reason is that several high end warrior weapons, have a 'raised' proc rate, and as such while the % of Anger and Anger 3 procs stayes the same, the number gap widens, because multiplying two numbers by the same amount increases the difference between them (aka if X > Y, then AX > AY if A > 0 and (AX - AY) > (X - Y) but AX/AY=X/Y )

Mearis

*
The * was added because two procs cannot go off on the same swing, so the math is very slightly different, because adding an augment, takes away some 'potential' double proc rounds, and as such the proc rate will be slightly lower. This effect is magnified by WA, but the math behind it is slightly more complicated and not worth going into since the perturbation is quite small.

Goradain
03-25-2004, 06:45 AM
That's funny. In another thread like 5 Warriors are swearing that you can "double-proc".

Found the thread - http://www.thesteelwarrior.org/forum/showthread.php?s=&threadid=6273

So which is it? You can or cannot double-proc?

shadowedspawn
03-25-2004, 07:09 AM
Originally posted by Mearis
If by 'innate' procs you mean the innate procs on a sword (like a BloodFrenzy's Enraging Blow proc) the CE will increase both the innate proc and the augmented proc by the same % *.

Thats what I meant. Thanks for answering it so quickly. I am already working WA and this just helped cement my decision.

Shaiel
03-25-2004, 07:44 AM
Darkblade has a slightly higher proc rate than base, probably to offset it's rather high delay which could cause more noticable gaps between procs.

What's interesting is, CE seems to not affect Flurry.

Averages
========

0 Combat Effects, Weapon Affinity 5 (5 samples, 2703+ minutes)
------------------------------------
"You unleash a flurry of attacks.": .837


30 Combat Effects, Weapon Affinity 5 (5 samples, 2848+ minutes)
------------------------------------
"You unleash a flurry of attacks.": .833

Mearis
03-25-2004, 07:54 AM
Originally posted by Shaiel
Darkblade has a slightly higher proc rate than base, probably to offset it's rather high delay which could cause more noticable gaps between procs.

What's interesting is, CE seems to not affect Flurry.

Mmmm, a weapon's delay would not affect the time gap in between procs, only its natural proc rate, and things that affect proc rate (Dexterity, WA, CE)

Mearis
03-25-2004, 07:59 AM
Originally posted by Goradain
That's funny. In another thread like 5 Warriors are swearing that you can "double-proc".

Found the thread - http://www.thesteelwarrior.org/forum/showthread.php?s=&threadid=6273

So which is it? You can or cannot double-proc?

You cannot double proc on a swing. You can double proc in a round where you swing multiple times.

Shaiel
03-25-2004, 08:15 AM
Originally posted by Mearis
Mmmm, a weapon's delay would not affect the time gap in between procs, only its natural proc rate, and things that affect proc rate (Dexterity, WA, CE)
A higher delay won't affect the overall procs per minute, but it can create more noticable gaps or "dry spells" of procs. The more you swing, the smoother the distribution should be.

Shaiel
03-25-2004, 08:19 AM
Originally posted by Mearis
You cannot double proc on a swing. You can double proc in a round where you swing multiple times.
People have asked for proof that you can proc more than 1 effect (as in an innate and an augmented proc) per swing. Logs are worthless and getting a screenshot would take quite a long time to get because of how rare it is. I'm going to ask people for proof that you can't.

It's true you can't double proc the same effect on a single swing, if that's what you meant.

Goradain
03-25-2004, 08:25 AM
--It's true you can't double proc the same effect on a single swing, if that's what you meant.--

No, that is not the question.

--I'm going to ask people for proof that you can't.--

How can you prove that something won't happen (short of showing the programming code that disallows it?

aspit
03-25-2004, 08:44 AM
Originally posted by Goradain


How can you prove that something won't happen (short of showing the programming code that disallows it?

statistical significance in an immense sample.

Goradain
03-25-2004, 08:49 AM
Maybe I should restate that. What proof could you provide to show that over long periods of time it has never happened. Even logs and parses cannot show this to any degree of certainity. It would be much easier in this case to prove that it can happen than to prove it can't. I don't have augs on my weapons yet, so I can't say one way or the other, but I've seen no proof either way, either. Alot of people seem to be convinced that it can happen and alot are convinced that it can't. I'm just curious if anyone has proved either way yet.

Jateki
03-25-2004, 08:57 AM
How can you prove that something won't happen

By using empirical data, which is the reason for parsing.

Shaiel
03-25-2004, 09:01 AM
Link of a thread where a dev made a statement on the topic, perhaps? I'll take a SS of it the next time I see it, but that'll be a while due to:
1 - rarity of it occuring
2 - actually noticing it when it happens through the rest of the battle spam
3 - remembering to SS it before it scrolls off the window

I'm curious as to why you're so sure it can't happen if you don't even have augmented weapons with innate procs.

Goradain
03-25-2004, 09:08 AM
Shaiel, maybe you should reread my posts. At what point did I say that I believed it couldn't happen? I flat out said (in the same sentance where I said I don't have weapon augs, even) that I don't know and was wondering if anyone had proved it either way yet.

Let me say it again load and clear - Does anyone actually have any proof or has anyone seen any proof that it can or cannot happen?

Why does everyone assume that because you are asking the question you are convinced one way or the other? I'm asking because I don't know.

PS - none of the parses I've seen here say whether procs are happening at the same time, just the amount of procs. Is there a way the parser can tell?

aspit
03-25-2004, 09:29 AM
Originally posted by Goradain
Maybe I should restate that. What proof could you provide to show that over long periods of time it has never happened. Even logs and parses cannot show this to any degree of certainity. It would be much easier in this case to prove that it can happen than to prove it can't.

Yes it would be easier to prove it can happen, but it is very simple to prove to a resonable degree of confidence that this can not happen. Take a statistics class and you will understand. In fact i would argue that it is far easier to prove it cannot happen via parsing and statistics, than it is to read over ever proc message and prove that you have double parsed.

wandor
03-25-2004, 11:19 AM
The dev post that addressed augmented procs specifically stated that weapons can only proc once per swing. In the post it was explained how a weapon would go through the succession of procs checking for a successful proc.

Beyond that, there are hundreds of hours of parses that have been done by various people on this board, even if the possibility where statistically insignificant, we would have seen proof of this by now.

Post a screen shot, all you have to do is scroll back up when it happens, no excuse for missing it. I would venture a guess that what you have noticed is procs on successive swings, one being a hit and one a miss. You do have misses turned off right?

zito
03-25-2004, 11:42 AM
Originally posted by Mearis
"Innate" procs, such as imbued procs are NOT affected by weapons affinity, as has been stated 10000 times.

Just curious as to what you're referring to by "imbued" procs ?

bargran
03-25-2004, 11:53 AM
imbued procs are procs added by buffs, like Aten gloves or Symbol of the planemasters, Rangers, Sk or Pal self buffs.

Shaiel
03-25-2004, 02:28 PM
No, I do not have misses turned off.

And if you have a link to the thread where the dev stated that information, I'd like to see it. The date at least would be pretty important, to see how current it is.

zito
03-25-2004, 09:40 PM
Originally posted by bargran
imbued procs are procs added by buffs, like Aten gloves or Symbol of the planemasters, Rangers, Sk or Pal self buffs.

Thanks ! :)

Derrict
03-26-2004, 03:14 AM
Originally posted by Shaiel
3 - remembering to SS it before it scrolls off the window

I'm curious as to why you're so sure it can't happen if you don't even have augmented weapons with innate procs.
A SS won't mean a thing because you can have the same proc fire on a double attack round but on each seperate swing. With any packet info lag, it's even possible to see a triple proc. There's a screenshot on the rogue forum showing this "triple proc"

Stikka
03-26-2004, 06:47 AM
As a Rogue who used 4 destinct and parsable procs on 2 weapons for a long while I can safely say I have never had a double proc on a swing.

I was using JTB in main with Rujark venom aug and Ifir in off with Vampire kiss aug.
In a 28 meg logfile there is not 1 single incidence of a double proc of any of the 4 possibles on a single swing. Easy enough to check in a word processor if you think about it.

Very interested to read the Combat effects and WA statistics, as I now use a Ritual Spineslicer in main hand the proc is rather handy (150 tap that appears unresistable). Thanks for the huge parsing effort.