View Full Version : AE Taunt
Abividad
10-31-2003, 08:18 PM
OK Guess I'm going to be one of the sheep. Already have ND2, and will be putting next 6 points into ND3. After that I'd planed on going with Area Taunt since I split my time 50/35/15 LDoN/Planes exp/raiding. I tried a search using Area Taunt, but seemed to get all taunt references. Tried looking on Lucy and did not find it in their search. Even tried caster Realm and didn't see my questions answered there.
What is the range on Area Taunt? Is it line of sight? If I pop it to save a Cleric or Enchanter from a beating from an add, how long will it stick with me while I'm hitting the first mob exclusively? Given my described play style (Also only level 64, guild is in HoT now) Should I work on CA/CS/PD/PE/LR etc before getting the taunt? I always felt that AE Taunt and Defensive were a Warrior's defining abilities, So have planned on doing them ASAP.
Thanks in advance for any advice
Gerald
10-31-2003, 11:40 PM
I think the range on it is a tiny bit farther than normal than regular taunt. The difference is that it's 100% successful every time. So basically any mobs around you in range will be on you unless somebody has low health agro. It's good for an emergency agro grab (like if your MT on a raid dies) or to taunt say 5 mobs around you after getting a heal on an adventure (so they don't all pummel the cleric).
It's probably our best AA.
Brutul
11-01-2003, 12:21 AM
Originally posted by Gerald
It's probably our best AA.
Yup. Get as soon as you can.
Draganetti
11-01-2003, 01:29 AM
As the name implies, it's "area" based in a radius around you. I don't think line of site has anything to do with it, and I think it can go through floors/ceilings (but never had it happen on me). The same way normal taunt can be out of range, AE taunt can also be out of range. This means for large targets like dragons you likely need to be inside the dragon near its center in order to be in range for AE taunt. Lets say you taunt 5 mobs off the cleric in your group. You will have aggro from all of them while you continue beating on your mob, until that cleric decides to cast another direct heal, in which case he'd get aggro from them all right back again. It's just like a normal taunt, you get +1 aggro over the other highest aggro person, 100% of the time if you're in range. If someone is low health frenzy of course no ammount of aggro will help you.
Antaran
11-01-2003, 01:56 AM
I'm curious about Area taunt as well. I have however heard horror stories of some people using it and it resulting in aggro through walls/floor/ceiling resulting in trains/wipes.
My question is, in what kind of situation would you not use area taunt?
And if there is a particular place/zone that has been troublesome in this regard?
All other info on area taunt is well appreciated as well.
Greyslayer
11-01-2003, 07:08 AM
I'd the a good place not to try and use it is Ssra Temple :p Was fighting Rhag 1 once and used it on accident and agro'd Warden Soandso but he never came so /shrug
Fenring
11-01-2003, 08:10 AM
You wouldn't want to use it on a protect the gnome type quest or something because you'll aggro the npc. I used it on Xanamech once and aggroed the gnome then he went nuts attacking the clerics that where healing me and ended up getting nobody flagged. Other than that I haven't had any problem aggroing things I didn't want to, I'm sure it happens but it seems like those times would be fairly rare.
Khabok
11-01-2003, 08:48 AM
There are probably places in tightly packed dungeons where using it might be bad. I used it in The Hole once when we already had like 5 adds in the middle of the city, and suddenly we had like 5 more come running from inside buildings :)
And as mentioned on escort type missions it will aggro friendly NPC's, or anyplace you may be fighting within range of non KOS mobs. Ive aggroed the general on the 8th shawl walk a few times with it.
As for the gnome on Xanamech one thing I learned last run, is that if he gets aggroed, just slow him and let him beat on someone. Dont memwipe him and when the dragon dies he I think respawns, and losses aggro. If you memwipe you wont get flagged. Found out cause I accidentally slowed him last fight with the Shambot, but he was a wimp slowed, shammy just tanked him whole fight with quiessence.
Krorghar
11-01-2003, 01:36 PM
Originally posted by Draganetti
It's just like a normal taunt, you get +1 aggro over the other highest aggro person, 100% of the time if you're in range.
So finally the agro works that way guys?. I mean its been a lot of talking about this matter with that new test someone (dont remeber name) did. Much theories but nothing definitive. Thats stuff of "maxagro+1" is comonly accepted?. Sure this is the mother of all questions... but how does really taunt works? or at least whats the most accepted theory about the matter?
Tierleaf
11-01-2003, 03:25 PM
Will work unless someone has low health aggro then it fails.
QuirtEvans
11-02-2003, 07:14 AM
Another AoE taunt question, how fast does AoE taunt refresh? I tried to do a search, but I didn't find the answer.
AoE taunt is probably my next AA buy, I'm about an AA and a half away.
15 minutes, iirc. Hastened Instigation cuts this by 1 minute per level, I believe.
Khabok
11-02-2003, 08:42 AM
Successful taunt put you at the top of the hate list, how far above the second person on the list is debateable. AE taunt will put you at top of list of every mob in range guaranteed for that exact instant. But as soon as someone else does something to any one of those mobs to increase their aggro, you will move from that top spot. And Low health aggro will put anyone at top.
Still AE taunt is a great tool. Of course its best if you have a good group that knows to stay close to the tank to avoid mobs running all over the place. On an pull with adds you can select a mob and let the CC team do their thing, but when the enchanter gets a resist and you see their health dropping, there is no need to change your target or stop attacking, just AEtaunt and it gives them the time they need for another mez attempt. Of course a second resist means your skill is already used and ya have to find other means of keeping them alive.
Same when you know the cleric is going to have to heal before adds are under control, soon as you are healed and see their HP dropping a fast AE taunt gets all the mobs back on you. Many times they might hit you only once or twice before a mez lands, but its our job to be hit and those one or 2 hits that you barely notice can be the death of clerics and casters.
Muggzy Mafungu
11-03-2003, 06:33 AM
I put of AE taunt for a while, worked on all he Hps AA's 1st. I recently added AE taunt and man I am kicking myself for waiting. AE taunt gives a nice little aggro boost when it's used, so I would recommed getting AE taunt when you can.
MuGz
Smack
11-04-2003, 12:10 AM
Will work unless someone has low health aggro then it fails.
It doesn't necessarily *fail* if somone has low health aggro. If it's beating on somone with low health, you AE Taunt and they get healed, the mob will turn on you as soon as they get above 25% health.
Nomryh
11-04-2003, 06:10 AM
So should I go ND3, PE, CA3, LR5, the 305 stamina thing & then this? Because I'm afraid that if I start using this now, I'm gonna die, lol... only 7khp
wudedorm
11-04-2003, 09:31 AM
get as soon as can imo, it is invaluable exping and raiding tool.
slyse
11-04-2003, 10:28 AM
Get ND3 as your 12 in arch, then get AE taunt. In my opinion, it's one of the best class aa skills in the game. It's invaluable in both raid and group situations. Don't wait.
I love AT and use it lots. Good stuff yada yada...
But, be careful about it. I used it in a LDoN adventure once, with bard pulling, he brought two in and they went to cleric for some reason. I hit AT and had about 10 mobs on us in no time, none of which were in the radius. We chalked it up to aggroing mobs that the bard had pacified. Later tested it and had the same result. Be careful.
Khumak
11-04-2003, 01:43 PM
AE Taunt is by far the best warrior AA in the game. Nothing else comes even remotely close. Get it ASAP. You'll wonder how you managed without it.
Tierleaf
11-04-2003, 02:04 PM
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Will work unless someone has low health aggro then it fails.
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It doesn't necessarily *fail* if somone has low health aggro. If it's beating on somone with low health, you AE Taunt and they get healed, the mob will turn on you as soon as they get above 25% health.
If its beating on the cleric and he has low health aggro
hitting Aoe Taunt will do nothing and he will die. To me that
is a failure, I dont care if you are at the top of the main aggro list, it still results in a failure.
Flair
11-04-2003, 02:28 PM
I don't think line of site has anything to do with it, and I think it can go through floors/ceilings (but never had it happen on me).
Actually a fun minor side utility of AE taunt is the ability to pull mobs from behind a locked door (provided they are close enough to it).
Another nice use is using in conjuction with Furious disc in a nasty 10 mob fiasco pull.....often it gives other members of the group some time to respond.
Varalla
11-05-2003, 05:24 AM
My question is, in what kind of situation would you not use area taunt?
And if there is a particular place/zone that has been troublesome in this regard?
Well....
NEVER put the AE Taunt key next to ye bind wound key while hanging around Freeport. *Winces*
Spliskin
11-05-2003, 08:02 AM
It's not to good to use on the pyramid in Ct either....
Wolveren
11-05-2003, 08:52 AM
And don't touch it when tanking Seru in one of the corners of his room...
Grendonbb
11-05-2003, 11:44 AM
www.goatse.cx/hello.jpg
moglar
11-06-2003, 08:23 AM
I do a lot of duoing with a shaman or cleric. In griegs, for example, I've killed my partner(s) on more than one occasion with area taunt.
As ODB mentioned, it does draw aggro when you don't expect it. I am very wary around walls. Sometimes i swear my range on area taunt is larger than others. For example, center of hte zone in griegs, I used to push the mobs into a corner (first floor) with a duo partner, shaman, right next to me. That is, until one day, I hit area taunt when he put one to many DoT's o nthe mob and the mob kept switching back to him. about 15 seconds later, I notice, he's suddenly dead! And my health is plumitting! No wonder, there's 15 mobs from an adjacent room beating on me, they just killed my partner!!
So, area taunt CAn and WILL aggro through walls in a lot of zones. So, be careful using it if you are pulling mobs next to the room that houses the shadow of luclin in griegs (lol, can we say, OUCH!)
That aside, area taunt is invaluable. Probably as important to any warrior as run 3. Well, almost as important lol. To me it's just an emergency taunt button.
I also use area taunt as a tool to grab trains off of casters as they flee. For example, i call 3 folks to SSRA, but one of them is late and has never been to ssra. This happens about once per week for me. I'll lead and if there's a mass of mobs left at the entrance to ssra, i'll us earea taun tto get them on me, so the caster can run in, then i'll zone.
Very nice utility AA!
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