Casai
04-29-2003, 04:59 PM
some cut and paste from Gnimwit's post.
_________________
I have found that being disc'd has absolutly nothing to do with my aggro generation. Whether I am aggressive, evasive or defensive. Durring standard exp gorups I've gone so far as to get myself to the borderline of being #1 on hate list (those times when mobs will flip and back forth between two warriors everytime each warrior gets their round of swings in) and have backed off a bit so the mob stops flipping even when I keep my attacks on fulltime (have done this with non-proccing weapons, specifically testing DPS aggro). At these times I've used discs like charge / mightystrike / fellstrike / precise so I could explicitly see if the mob will then flip to me, even though I have the same number of swings as the 60 seconds of previous rounds after establishing getting myself 'borderline'. When I used these discs I got no extra aggro, you'd think if aggro was relying on damage DONE and not a flat ratio/hasted/slowed damage potential that the mob would flip to me for the sudden burst of DPS, but it just wasn't so. Although one taunt later and the mob was back on me and into flip-mode showing me I was still right on the border.
I don't believe actual higher DPS will inrcease my hate more than increased number of swings leading to higher Potential DPS.
EB procs are there to makeup there difference in hate between a Warrior and another melee, or nuker. Crit nukes and heals certainly do not create more aggro than their basline counterparts. It's my belief each nuke/crit/heal is programmed with a very specific amount of hate it will cause, whether it is resisted, whether it lands for full, or partial or even crit. And I honestly beleive melee damage is treated the exact same way, it doesnt matter if we miss, there is hate involved. It doesn't matter if we crit, the amount of hate we create does not increase with the actual damage DONE.
I also beleive that there is a line of code that is missing from the game that would exclude INVULNERABLE attacks from generating as much hate as they do. I've tanked undead mobs with a Reaver (before they were flagged as magic) and have held aggro against players equipped with double feshgrinders which in themselves were great dps for the time. Both weapons were crap for aggro, but even then I suspected aggro was based off potenial damage, not damage done, and I was able to hold aggro more succesfully than the DW FG warrior, both of us 60.
I'm now trying to think of a mob that requires a bane weapon I can go crazy on with a high dps/no proc weapon and pit myself against another warrior with an equivalent ratioed bane weap, just to lay this issue down to rest, and see if I can succesfully pull aggro off him. Maybe I can play around with Valdanov Zefeer or find some other mob that isnt quite seru/emp level and would require a raid to screw around with. If aggro were based specifically on damage done, non-magic arrows shouldn't be able to aggro invulnerable mobs, but they do.
quote:
--------------------------------------------------------------------------------
2. if you miss with 2h early on while raid give you time to solo mob you wont have shit for agro - thats a fact
--------------------------------------------------------------------------------
No it isn't a fact. I miss 40% of my swings, by default. That means that there have been PLENTY of times when I have missed and missed and missed for severeal rounds before the rest of the guild engages a mob. I've never had crappy aggro because I kept missing. This is ESPECIALLY apparent when evasive, which is a disc I am a HUGE proponent of and use daily on mini bosses, gods and trash mobs alike. Many warriors skip using evasive all together, it doesn'tmean they hold aggro better than I do just because I am missing more, not even close.
__________________________________________________ __
I think this is well worth deeping into.
My point of view. Misses do cause me to produce agro, very little. DPS is the key to agro along with bash/kick and taunt. Defensive - less agro. I've done mobs with roughly same ppl where I'd go defensive and loose agro and then doing it without defensive I could hold agro much better. Spell criticals do draw agro. I remember wizzie got a critical of 3k early on in fight on mob sure got hosed fast.
On the other hand his test with Reaver are very interesting. I think that things that require bane dmg get agro through the invulnerability. So maybe server still calculating the hits you are doing and just adding them to agro instead of dmg.
Your thoughts plz
edit corrected the damn spelling mistakes:) cant spell to save my lufe.
_________________
I have found that being disc'd has absolutly nothing to do with my aggro generation. Whether I am aggressive, evasive or defensive. Durring standard exp gorups I've gone so far as to get myself to the borderline of being #1 on hate list (those times when mobs will flip and back forth between two warriors everytime each warrior gets their round of swings in) and have backed off a bit so the mob stops flipping even when I keep my attacks on fulltime (have done this with non-proccing weapons, specifically testing DPS aggro). At these times I've used discs like charge / mightystrike / fellstrike / precise so I could explicitly see if the mob will then flip to me, even though I have the same number of swings as the 60 seconds of previous rounds after establishing getting myself 'borderline'. When I used these discs I got no extra aggro, you'd think if aggro was relying on damage DONE and not a flat ratio/hasted/slowed damage potential that the mob would flip to me for the sudden burst of DPS, but it just wasn't so. Although one taunt later and the mob was back on me and into flip-mode showing me I was still right on the border.
I don't believe actual higher DPS will inrcease my hate more than increased number of swings leading to higher Potential DPS.
EB procs are there to makeup there difference in hate between a Warrior and another melee, or nuker. Crit nukes and heals certainly do not create more aggro than their basline counterparts. It's my belief each nuke/crit/heal is programmed with a very specific amount of hate it will cause, whether it is resisted, whether it lands for full, or partial or even crit. And I honestly beleive melee damage is treated the exact same way, it doesnt matter if we miss, there is hate involved. It doesn't matter if we crit, the amount of hate we create does not increase with the actual damage DONE.
I also beleive that there is a line of code that is missing from the game that would exclude INVULNERABLE attacks from generating as much hate as they do. I've tanked undead mobs with a Reaver (before they were flagged as magic) and have held aggro against players equipped with double feshgrinders which in themselves were great dps for the time. Both weapons were crap for aggro, but even then I suspected aggro was based off potenial damage, not damage done, and I was able to hold aggro more succesfully than the DW FG warrior, both of us 60.
I'm now trying to think of a mob that requires a bane weapon I can go crazy on with a high dps/no proc weapon and pit myself against another warrior with an equivalent ratioed bane weap, just to lay this issue down to rest, and see if I can succesfully pull aggro off him. Maybe I can play around with Valdanov Zefeer or find some other mob that isnt quite seru/emp level and would require a raid to screw around with. If aggro were based specifically on damage done, non-magic arrows shouldn't be able to aggro invulnerable mobs, but they do.
quote:
--------------------------------------------------------------------------------
2. if you miss with 2h early on while raid give you time to solo mob you wont have shit for agro - thats a fact
--------------------------------------------------------------------------------
No it isn't a fact. I miss 40% of my swings, by default. That means that there have been PLENTY of times when I have missed and missed and missed for severeal rounds before the rest of the guild engages a mob. I've never had crappy aggro because I kept missing. This is ESPECIALLY apparent when evasive, which is a disc I am a HUGE proponent of and use daily on mini bosses, gods and trash mobs alike. Many warriors skip using evasive all together, it doesn'tmean they hold aggro better than I do just because I am missing more, not even close.
__________________________________________________ __
I think this is well worth deeping into.
My point of view. Misses do cause me to produce agro, very little. DPS is the key to agro along with bash/kick and taunt. Defensive - less agro. I've done mobs with roughly same ppl where I'd go defensive and loose agro and then doing it without defensive I could hold agro much better. Spell criticals do draw agro. I remember wizzie got a critical of 3k early on in fight on mob sure got hosed fast.
On the other hand his test with Reaver are very interesting. I think that things that require bane dmg get agro through the invulnerability. So maybe server still calculating the hits you are doing and just adding them to agro instead of dmg.
Your thoughts plz
edit corrected the damn spelling mistakes:) cant spell to save my lufe.