kragrock
10-13-2003, 01:11 PM
A discussion has been going on over on my servers web board that discusses class balance that I have been adding my thoughts to. It has gotten me to thinking about what would be needed to bring warriors into balance and have come up with a 4 point plan for this.
Tradeskills
some new types of arrow has been brought into the game
Lesser Hatred Arrow
MAGIC ITEM NO DROP
Range: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred I (plus 100 hate)
Recommended Level: 25
Class: WAR
Race: ALL
Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred II (plus 200 hate)
Recommended Level: 40
Class: WAR
Race: ALL
Superior Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred III (plus 300 hate)
Recommended Level: 60
Class: WAR
Race: ALL
Blessed Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred IV (plus 400 hate)
Recommended Level: 65
Class: WAR
Race: ALL
Components for the first 3 types of arrows are all vendor bought. Components for the final arrow are dropped in high level zones throughout Norrath/Luclin/PoP and are semi-rare.
(The idea here is to give us a form of agro that will work at range but not close up to compensate for paladins casting stun on pull whilst maintaining the ideals of a warrior.)
Duel Wield
From now on offhand weapons will have a damage bonus equal to 50% of the damage bonus on the mainhand weapon
A gentle way of increasing DPS
HP/MANA Conversion
At level 40 warriors get a new skill that converts HP to mana. Capping out at 80, for every point you have in this skill your efficiency in converting mana to HP increases. ie if you had 100 mana on your items combined and 20 points in the skill you would convert 20% of that mana into hp. If your skill was at 80 points you would convert 80% of mana into HP. Skill naturally increases as you progress through the levels.
Finally a revision to disciplines.
Disciplines will be seperated into 2 groups. Group 1 would be
Resistant
Fearless
Evasive
Defensive
Fortitude
and Group 2
Charge
Mighty Strike
Furious
Precision
Fell Strike
Aggresive
The 2 groups will be unhooked from each others timers, thus allowing you access to the offensive disciplines whilst keeping the defensive disciplines available. If you activate a discipline whilst you have a discipline from the other group is being used. The discipline activated second will overwrite the first one.
Finally a new Discipline is added at level 65 and added to group 2
Reposte Immunity
Class: Warrior
Level obtained: 65
Duration: 3 minutes.
Re-Use Delay: 60 minutes.
Whilst activated you will be immune from any Reposte damage landing on you
This is purposely placed in group 2 so it can be used after or before a defensive discipline
I dont know if this will unbalance things in any way and would like some feedback on it.
Tradeskills
some new types of arrow has been brought into the game
Lesser Hatred Arrow
MAGIC ITEM NO DROP
Range: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred I (plus 100 hate)
Recommended Level: 25
Class: WAR
Race: ALL
Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred II (plus 200 hate)
Recommended Level: 40
Class: WAR
Race: ALL
Superior Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred III (plus 300 hate)
Recommended Level: 60
Class: WAR
Race: ALL
Blessed Hatred Arrow
MAGIC ITEM NO DROP
RANGE: 50 Atk Delay: 0
DMG: 1
EFFECT: Hatred IV (plus 400 hate)
Recommended Level: 65
Class: WAR
Race: ALL
Components for the first 3 types of arrows are all vendor bought. Components for the final arrow are dropped in high level zones throughout Norrath/Luclin/PoP and are semi-rare.
(The idea here is to give us a form of agro that will work at range but not close up to compensate for paladins casting stun on pull whilst maintaining the ideals of a warrior.)
Duel Wield
From now on offhand weapons will have a damage bonus equal to 50% of the damage bonus on the mainhand weapon
A gentle way of increasing DPS
HP/MANA Conversion
At level 40 warriors get a new skill that converts HP to mana. Capping out at 80, for every point you have in this skill your efficiency in converting mana to HP increases. ie if you had 100 mana on your items combined and 20 points in the skill you would convert 20% of that mana into hp. If your skill was at 80 points you would convert 80% of mana into HP. Skill naturally increases as you progress through the levels.
Finally a revision to disciplines.
Disciplines will be seperated into 2 groups. Group 1 would be
Resistant
Fearless
Evasive
Defensive
Fortitude
and Group 2
Charge
Mighty Strike
Furious
Precision
Fell Strike
Aggresive
The 2 groups will be unhooked from each others timers, thus allowing you access to the offensive disciplines whilst keeping the defensive disciplines available. If you activate a discipline whilst you have a discipline from the other group is being used. The discipline activated second will overwrite the first one.
Finally a new Discipline is added at level 65 and added to group 2
Reposte Immunity
Class: Warrior
Level obtained: 65
Duration: 3 minutes.
Re-Use Delay: 60 minutes.
Whilst activated you will be immune from any Reposte damage landing on you
This is purposely placed in group 2 so it can be used after or before a defensive discipline
I dont know if this will unbalance things in any way and would like some feedback on it.