View Full Version : magic arrows and fletching
zaos13
04-28-2003, 09:24 PM
about what skill level do i need to start making magic arrows? and would it cost a lot of money to get there? so far i spent like 4 pp to get about 50 skill points but i know eventually it gets hard and anoying...thx for time
Z
Kalantek
04-28-2003, 09:32 PM
i really dont see any point in making magic arrows, they expensive, i just fletch some of those 100 range babies u can make at like 50 skill, and use them
typically your using the bow to either pull, or peel off a FD puller, and you will get added to the hate list whether you do damage or not
the only time ive used my bow for a main source of damage was pin-cushioning mobs in PoJ, and my ranger partner just summoned me some
Alrean
04-28-2003, 09:48 PM
We'll i think archery is one of the easiest trade skills to raise.
cept perhaps pottery.
As far as magic arrows go, for that you need to use silver tips. and silver tip arrows goes trivial around 180 i belive.
Its fairly fast to get there, the cost of skill ups will of course increase as you need to buy more expensive parts to raise the skill.
a good site for all trade skills is www.eqtrader.com, if memmory serves their fletchin section is'nt that good but they do have links to other flethcing sites.
Undafut
04-28-2003, 10:04 PM
Top end silver tip arrows triv at 202.
Aoenla's Fletching Guide (http://mywebpages.comcast.net/aoenla/fletchguide/)
Alrean
04-28-2003, 10:14 PM
well yes, a silver tip arrow with either a ceramic vane or a steel shaft will cap at 202.
but that would be becouse the caramic vanes/ steel shaft has a higher skil cap.
but those are not needed to make a magic arrow.
Sylviania
04-29-2003, 03:08 AM
Silver tip arrows are trivial at 182 min , and goes up to 202 for best ones. the 2 guides given here are just what ya need for anything about fletching until 202.
Shikarii
04-29-2003, 04:38 AM
unless you worship tunare or plan on GM status for fletching to make the high high end bows; i'd just settle with making 150 range arrows, get them to triv, than forget you ever wanted to raise fletching.
Friedrick
04-29-2003, 07:59 AM
What Shik said. I make 150 range arrows for pulling and they aren't magic. I got my skill to 182 when silvertips go trivial. Having magic arrows is nice but waaaaayyyyy too expensive for my tastes. A stack of supplies to make simple 150 range arrows is a couple of plat iirc. To make them magic is around 100pp for a stack of supplies. I was going broke making arrows so I went back to the non magical ones. The damage I would do from the arrow is less than the first round of swinging with weapons so it was pretty trivial for me.
Just make long range arrows and have a bow with long range. Forget about the damage. It is very small for warriors. On a side note though, if you need to have magic arrows to hit a mob, I am not sure if you can get an archery raise if you don't. I have never noticed a raise from this but I may have missed it though.
Spliskin
04-29-2003, 10:29 AM
You wont get skill increase on mobs that require magic arrows to hit unless you actually use magic arrows. My archery has gone up over 30 points since I started making silver tip 150 range arrows (hit 232 in archery last night). Silver tip/wood shaft/parabolic fletching/small groove nocks. Keep in mind that silver tips give you 10 arrows per combine versus 5 for non magic tips so the costs are deceiving.
They really arent that expensive to me and I figure any damage I do on incoming is that much more hate I'm building before tash/slow.
Zerar_Povar
04-29-2003, 10:43 AM
I am getting to the point where I am wanting to get GM status in about 5 trade skills, and that's gonna be annoying, but you need it for those godly rings/earings that can be done if you are a GM in these trade skills and in elementals. So Fletching is something I have at 193 right now, along with a couple other trade skills. I just sold my SBoZ cause I finally upgraded (Had that swiftblade since level 32... roomies that quit and don't E-Bay are the win!) So I finally have the fundage to tradeskill some without having to farm too much in the way of pp to get them all up there. Fletching is a nice easy skill to get into the 200 range... just sit in front of a fletching merchant, and do combine after combine... was able to get my skill into the 190's in just a couple of nights of fletching while LFG in PoK. When I got a group I stopped, and ran to group. Magic arrows are nice for pulling. And I keep a collapseable fletching kit bagged as well as enough for about 6 or so combines to keep me in arrows all night. It's a nice when you don't have a mage to summon you more arrows. :D
sordail
04-29-2003, 10:44 AM
So..the question is this...
Ive stayed at 102 skill..makes the long range..fine and cheap....
but...I started noticing that I was missing alot..when I was in my mid 50's grinding on yard robot trash in PoI...yes..it would still come..but...not the same amount of aggro if i dont actually put some damage on the mob in the pull..also..no skill up..my archery was like stucjk at i think..160 somethin..then I started only getting mage summoned arrows..would donate like 50pp for like 12 stacks...the summoned have crappy rng..but a good bow compensates..but summoned do have magic...once using summoned...I started hitting those 'bots alot..started getting skill ups..my archery is 215 now..and with my nice new bow..Aow bow...see magelo..I hit hard..get good agggro from the pull.
Problem..im sick of runnin PoK lookin for a mage...and my guild mages are lazy sob's...couldnt be bothered to summon arrows for me..so Im thinkin about getting my fletchuing skill up to 182 from 102 so I can make my own..If I hunt exclusively in PoP now..grind in Drunder / Valor/ BoT..will A) cheap non magic 's still actually hit the mob? B)I cant max archery skill either?
Zerar_Povar
04-29-2003, 10:59 AM
Answers: A) No you will not hit them
B) You will not get skill ups.
At least from my experiances.
sordail
04-29-2003, 11:04 AM
cool..thanks bro..so from here on out..I ned magic..so either mages or make silver tips
EDIT: add..diff sites say diff stuff..wis or int..yes..grab a kei before doing it..but is DEX checked too?
Beornegar
04-29-2003, 12:24 PM
Just work up smithing until you can make your own silver arrowheads. They trivial relatively early and are surprisingly cheap to make. (The yield from one bar of silver is pretty high, don't remember exactly how many, haven't done it in a while). And one thing that magic arrows are useful for is getting skill ups, IIRC you won't get skill ups shooting at an immune mob unless you're using a magic arrow. Besides, it's more satisfying to actually hit something when you're shooting at it. :)
Beo
Superchum
04-29-2003, 12:25 PM
For fletching, dex can be used instead of int or wis.
Really, the skill check is only supposed to check your highest skill ... int, wis, and for fletching dex is a candidate.
Superchum
04-29-2003, 12:30 PM
"So I finally have the fundage to tradeskill some without having to farm too much in the way of pp to get them all up there. "
LOL
You know you'll rip right through that 40 to 60k you got for the Swiftblade in about a night or two on SOME tradeskills ... at least you will on our server.
Yay smithing!
;-)
Good luck on the Secrets of the Planes and the Bristlebane's Party Platter.
Zerar_Povar
04-29-2003, 01:02 PM
No kidding, but I also have a few things armor wise to sell, and a pretty good guild bank/player bank stash of a lot of trade skilling components... Still.... gonna kill me to watch all that plat go down the tubes for just hearing that little voice from EQ companion tell me tradeskill raise blah blah blah....
ugh
Hyardgune
04-29-2003, 02:10 PM
Dex is great for fletching skill ups. If you have a friendly shammy and chanter, you can burn through. I tend to get 2 or 3 skillups per stack of components. I switched over to silver tips in the mid 150s and have had about a 90% combine success rate so I haven't been eating a ton of money. I don't have a geerlok either.
I also have some very nice mages in my guild, so every raid I get a few stacks of arrows. Doesn't help the skillups but does save cash.
zaos13
04-29-2003, 02:45 PM
well how much money to get up to magic arrows(just in skill ups with failures in stuff) am i lookin at? 5 pp got me 50skill ups or around that much so far.
Zerar_Povar
04-29-2003, 02:48 PM
The cost goes up exponentailly almost. (I know I can't spell... but feel free to flame me on that at will) I have spent just about 5k on fletching to get mine from nothing to 193 where it resides today. I am not sure how much further I am going to take it. I may deciede to bring another over 200 first so I don't have to spend 3 AA's on trade skills... it's bad enough they are as expensive to get up there as they are pp wise.
Haass
04-29-2003, 02:54 PM
There is 1 big reason to make magic arrows that no one mentioned.
All of those non magical arrow warrior types are carrying around the same amount of components you are, and they're getting LESS arrows out of it.
I don't know about you, but getting my fletching to 199 was worth it just so I make 200 arrows out of every 20 components rather than 100. Money doesn't mean crap to me, bag space does, and i don't want to need another backpack to carry arrow parts to make the same amount of arrows I could with Silver tips.
Shikarii
04-29-2003, 03:01 PM
OK here's a little tip which most of ya may know; and if you don't...here is how you can almost affordably make arrows just for skillups.
Don't Shoot The Arrows You Make
find your local enchanter/shaman friend; get some cha buffs ( i think 135 is good enough ) .. and make all your combines and sell back every arrow you make...at 196 Skill ( i think ) is where you break even ( or close ) on purchasing and selling your arrows.
:D
Haass
04-29-2003, 03:36 PM
Ya, but that's like buying a car just to keep it in the garage...it defeats the whole point. Fletching is forken cheap as all hell, you can afford to start skilling up past crap arrows in your 30's (or, you should, if you bother to care about your character in a way more than his XP bar). If you're the kinda guy that hits 60 with a pair of Yaks and some crusty with no haste item, then ya, take shikarii's advice. If not, the way I see it, you might as well put the arrows to good use. You can get quite far without spending the 4pp per silver arrowhead..and once you do get that far, 4pp isn't a big deal.
Dobbo Baggins
04-29-2003, 07:03 PM
i use my arrows. unless i can get summoned ones.
Shikarii
04-29-2003, 07:23 PM
yo hass; you suck at comprehension or just like to selectively read what you want to see? /cough SKILLUPS ... /cackle
well, we can all walk around with our cocks swaying saying we shoot arrows that cost 5pp each or just shoot the regular fucking summoned arrows that do the same damn thing.
/shrug. a fool and his money are easily parted.
Dobbo Baggins
04-29-2003, 07:27 PM
only problem on my server is that 3 dmg 150 delay going for 5 gold each from players. vendors are worth some but not much.
Haass
04-29-2003, 08:09 PM
Oh yeah, sorry, I forgot that some people just like to have a high fletching skill just to tote it around like some kinda badge.
What good is a high fletching skill if you're not gonna make arrows? Skillup fletching and use summoned arrows? Sounds like wiping your ass then taking a shit. Start making arrows from day 1, like every warrior has to. By the time you're in your 50's and need magic arrows, you'll have the skill. Or get a mage to summon you a few stacks of inferior shit every time you wanna go hunt and stop bitching about fletching, I couldn't care less. Doesn't make sense to do both.
Shikarii
04-29-2003, 08:15 PM
i mean seriosuly; the dude wanted to know how to skill up and all...the best way to do it is to sell your goods as high as possible and with the most ease ( aka Vendor ).
I knew when I was grinding the 200's out I was breaking even on buying parts -> selling arrows to ally con merchant with myself buffed to 145 charisma.
sure when you go out hunting brign the goods. but for the number raises sit and grind as many out as you can; especially if the plan is to make the high end bows or even the nightmarewoods on up.
Yeah; i'm one of them fools who at 60 used weapons that were equal if not less to SSoY's because; as I said.. A fool and his money are easily parted. I hate seeing people making the same mistake.
/beer :D
Haass
04-29-2003, 08:32 PM
Well ya, if you wanna go over 200 for some particular reason, then that's obviously the way to go.
it's been awhile since I was low enough to remember making the first magic arrows, but you can make the dirt cheap ones with a 4pp head, 6c shaft, fletching and nock. Yes, it sucks ass, but it's also not much more expensive than whatever regular arrows you'd be making at that level. I'm pretty sure you can do those with a relatively easy skill level, like 135ish...could be wrong, like I said, it's been awhile. If you can make what ya need to get by, your skill will go up eventually over time anyway, and from 1-135 is pretty easy. Think I was near that by the time I was outta my 30's. Fletching goes up pretty fast since the patch where they changed it to Dex Mod rather than INT/WIS.
Superchum
04-30-2003, 02:41 AM
Well I hate to be the bearer of bad news ...
But they nerfed the fletching sell back thing quite a few patches ago.
People were setting up macros and making money at it (you could do more than break even from 180 to 202. I myself made 3k cause I was stubborn about it and didn't get stat boosting gear to increase chance of skillups ... I mean, why bother when I was going to MAKE money doing this activity).
From 202 to 250, if you had a tinkerer who could make regular bow cams, you could ALSO make tons of money on the shadewood bows.
So, during a patch awhile ago, they nerfed it.
You lose money on arrows now.
Which sucks, cause man, it's not like we fletchers ever had THAT much of a use Pre-PoP anyways. Good god, BFT was the first good fletched stat bow!
gulug
04-30-2003, 05:04 AM
I also just realised recently that i needed to be able to make magic arrows to score hits on mobs doh. It looks like i can get my skill up to 180 still relatively cheaply - so i probably gonna do that.
sure its expenseive but you do get more arrows for magic ones and i like the idea of doing a bit of damage to the incoming mob - if i can get 2 hits off thats like 60-100 damage and every little bit helps imo.
i didnt reaise that smithing can make the silvertipped arrowheads though, will have to look into that now.
Spinetwist
04-30-2003, 10:38 AM
Alright. Im a GM fletcher and max archery warrior. Im a bow and arrow whore, and no I cant do phat damage like a ranger, but I do it for fun and an on-the-side hobby.
Fletching the high end arrows isnt cheap *if* you are buying all your materials from the bazaar at high prices. Ways to reduce cost are spending 20 minutes in Tenebrous Mtns to gather acrylia, and in Hollowshade Moor killing the Shak Draktha for the Chunks of Condensed Shadow. If you are lazy and want to just buy your materials from the bazaar then just watch prices.
Magic arrows and your own personal made arrows are awesome. You can do some nice dmg on a pull before the mob even touches you. I do commonly about 300dmg with 4 arrows - add a proc in there and you have some nice aggro. I wont result to using inferior arrows or summoned arrows unless Im really in a bind. My arrows do such wicked cool damage that when I have to use lower quality arrows it just sucks in dmg and I find I don't hit as often.
If money is toight then of course fletch the silver tipped 150 range arrows, but I think a good chunk of us here have reached the point where spending money on fletching isnt going to break us.
Brick of Small Acrylia - 65p
Chunk of Condensed Shadow - 5p
Arrow Criting a fellow Warrior in a dual for 285 points of damage -
PRICELESS
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