Archonfire
09-03-2003, 03:02 AM
New Skill:
Telling Blow
This skill goes from 10-250. It is obtained at level 9. This is a trained skill (IE it requires that you devote at least one skill point to it using a Grandmaster [trainer] Warrior). The first point put into this skill awards 10 skillups.
The reuse timer on this skill would be (as a starting point) 15 seconds. The comparatively high reuse timer (cf Taunt with reuse of 6 seconds) reflects the power this skill ultimately has for agro control and maintenance.
The skill's primary check for skillup would be Dexterity. Its secondary check would be Agility.
This skill can be hotkeyed (ala Taunt, Bash, Disarm, etc).
When Telling Blow is used, the next full round of attacks adds a percentage modifier to the dps agro, equal to +1% per skill level of Telling Blow. In other words, the next round of attack has an agro modifier to damage done only from between +10%(x1.1) hate (at untrained levels) to +250%(x3.5) hate (at max skill level).
A full attack round is defined as the total hits for one skill roll of attacks, including dual wield, double attack, triple attack, and flurry. Using this calculation, a full round of attack has a total possible of five hits while using a 2hand weapon (IE a triple attack + a flurry for two additional hits), or seven hits while dual wielding (IE a triple attack with mainhand weapon + a flurry with mainhand for two additional hits, +2 for a possible offhand double attack).
Procs, of any nature, are not affected by this skill.
Misses, as well as special blocks (IE Dodges, Parries, Blocks, or Ripostes) are not affected by this skill.
Telling Blow is not linked in any way to Disciplines; Warriors are free to use this skill while under the effects of a Discipline (IE Defensive, Evasive, Charge etc).
Telling Blow may not be used in conjunction with /shield.
Telling Blow
This skill goes from 10-250. It is obtained at level 9. This is a trained skill (IE it requires that you devote at least one skill point to it using a Grandmaster [trainer] Warrior). The first point put into this skill awards 10 skillups.
The reuse timer on this skill would be (as a starting point) 15 seconds. The comparatively high reuse timer (cf Taunt with reuse of 6 seconds) reflects the power this skill ultimately has for agro control and maintenance.
The skill's primary check for skillup would be Dexterity. Its secondary check would be Agility.
This skill can be hotkeyed (ala Taunt, Bash, Disarm, etc).
When Telling Blow is used, the next full round of attacks adds a percentage modifier to the dps agro, equal to +1% per skill level of Telling Blow. In other words, the next round of attack has an agro modifier to damage done only from between +10%(x1.1) hate (at untrained levels) to +250%(x3.5) hate (at max skill level).
A full attack round is defined as the total hits for one skill roll of attacks, including dual wield, double attack, triple attack, and flurry. Using this calculation, a full round of attack has a total possible of five hits while using a 2hand weapon (IE a triple attack + a flurry for two additional hits), or seven hits while dual wielding (IE a triple attack with mainhand weapon + a flurry with mainhand for two additional hits, +2 for a possible offhand double attack).
Procs, of any nature, are not affected by this skill.
Misses, as well as special blocks (IE Dodges, Parries, Blocks, or Ripostes) are not affected by this skill.
Telling Blow is not linked in any way to Disciplines; Warriors are free to use this skill while under the effects of a Discipline (IE Defensive, Evasive, Charge etc).
Telling Blow may not be used in conjunction with /shield.