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View Full Version : Skill ideas for Brainstorm


Archonfire
09-03-2003, 03:02 AM
New Skill:

Telling Blow
This skill goes from 10-250. It is obtained at level 9. This is a trained skill (IE it requires that you devote at least one skill point to it using a Grandmaster [trainer] Warrior). The first point put into this skill awards 10 skillups.

The reuse timer on this skill would be (as a starting point) 15 seconds. The comparatively high reuse timer (cf Taunt with reuse of 6 seconds) reflects the power this skill ultimately has for agro control and maintenance.

The skill's primary check for skillup would be Dexterity. Its secondary check would be Agility.

This skill can be hotkeyed (ala Taunt, Bash, Disarm, etc).

When Telling Blow is used, the next full round of attacks adds a percentage modifier to the dps agro, equal to +1% per skill level of Telling Blow. In other words, the next round of attack has an agro modifier to damage done only from between +10%(x1.1) hate (at untrained levels) to +250%(x3.5) hate (at max skill level).

A full attack round is defined as the total hits for one skill roll of attacks, including dual wield, double attack, triple attack, and flurry. Using this calculation, a full round of attack has a total possible of five hits while using a 2hand weapon (IE a triple attack + a flurry for two additional hits), or seven hits while dual wielding (IE a triple attack with mainhand weapon + a flurry with mainhand for two additional hits, +2 for a possible offhand double attack).

Procs, of any nature, are not affected by this skill.

Misses, as well as special blocks (IE Dodges, Parries, Blocks, or Ripostes) are not affected by this skill.

Telling Blow is not linked in any way to Disciplines; Warriors are free to use this skill while under the effects of a Discipline (IE Defensive, Evasive, Charge etc).

Telling Blow may not be used in conjunction with /shield.

Archonfire
09-03-2003, 03:23 AM
New skill:

Rage of the Stalwart
This skill goes from 26-240. It is obtained at level 25. This skill is trained (IE a skill point must be used at a Grand Master [trainer] Warrior). The first point put into Rage of the Stalwart awards 26 skillups.

The reuse timer on this skill would be 30 seconds. This is to reflect the incredible potential power of this skill at high levels.

The skill's primary check for skillup would be Strength. Its secondary check would be Stamina.

This skill can be hotkeyed (ala Taunt, Disarm, etc).

When Rage of the Stalwart is used, there is 1/8% chance per skill point (IE between 3.25% at the lowest trained level and 30% at the highest trained level of 240) that the user will instantly fly into a berserker frenzy, regardless of current health. This berserker frenzy lasts 10 seconds. During this frenzy, the user of Rage of the Stalwart would recieve a special bonus to his chance to score a Crippling Blow, equal approximately to the total bonus accrued from Combat Fury 3, and stacking with any AA modifications to Crippling Blow percentage.

If the user is already in a berserker frenzy when this skill is used, a failure produces no effect, either beneficial or ill, while a success still provides the special bonus to the chance to score a crippling blow.

Procs do not process during the duration of this berserker frenzy. This includes times when Rage of the Stalwart is used while already under the effects of a berserker frenzy; IE if Rage of the Stalwart is used while in a "normal" berserker frenzy, for the 10 seconds that Rage of the Stalwart is active, the Warrior would not proc.

Rage of the Stalwart may not be used in conjunction with any Discipline.

Rage of the Stalwart may not be used in conjunction with /shield.

If Telling Blow is implemented along with Rage of the Stalwart, neither may be used in conjunction with the other.

Rage of the Stalwart would be "hard-capped" at 240 skill. IE items with modifiers to Rage of the Stalwart (if they appeared), would not be able to raise the skill level for this skill above 240.

Kannan
09-04-2003, 06:12 AM
lets make em a bit fun

new skill- spit warr spits in a mobs face really pissin em off lvl 25 you gain the skill adds aggro caps at 250

make alchahol more productive for a warr each diff type can add to dmg % and reduce the chance of being feared stunned or immobilized. lets face it your a lil more brave when yer drunk

Have mana on a item usable by a warr transfered to hp

Have Int up your resists

have wisd up your chance of landing a stun with slam

increase slam / kick damage

new disc- paralizing blow lvl 54 lands a blow to the nerves making opponent slow by 25% timer 2 min reuse time 15 min
unresistable even to immune mobs.

new disc- bitch slap huge aggro from embarrasement does 69 dmg and stuns for 12 seconds unresistable reuse time 6 min
lol that was a joke but i had to put it in. give it a good name though and who knows.

damage given and taken hell thats easy we should allready do 20% more damage than any mellee type and take 20% less
and would not be too damn hard to impliment and should not even need a disc or skill to do it it should be natural from lvl 1

this is just what i think should be a small change that would help out its not askin alot really its not.

Hell I'm not askin to be able to do 1200-4k dmg with a weapon
or to be able to solo hill giant at lvl 35 like almost all casters can

I'm just askin to be given whats needed its simple and would be easy to do.

Kannan Thunderclaw Druzzil Ro