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arzul grimwyrm
08-31-2003, 03:58 AM
oooopppppssss

NinjaBurger
08-31-2003, 04:58 AM
eh?

Kaldanm
08-31-2003, 04:59 AM
The title will do.

Future Plans for September, 2003
Those of us behind the scenes here on the EverQuest team have plans for the future of the game. Further Down the Line is where we will keep you informed about what those plans are. Please understand that these are our long-term plans and may require a fair amount of research or development time.


Items in the Planes of Power
We will be looking at the quality of Planes of Power item rewards and improving them where appropriate. Items for many of the lower tier gods will be upgraded and more rare items and NPCs will be added to the following zones as needed:
Crypt of Decay
Plane of Torment
Halls of Honor
Plane of Tactics
Plane of Innovation
Bastion of Thunder


Class Balance
We're still planning to take a look at improving the damage capabilities of melee classes, as they've fallen behind their magic-using counterparts at the very high end of the game. Finding the proper solutions for this situation will take some time. Some options being considered are:
Improve melee damage-increasing disciplines
Improve Planes of Power melee weapons
Additionally, we're looking at the concerns from players about their spells, and changing them where appropriate. The goal here is to remove annoying issues with spells, not necessarily to increase caster power overall.


Shields and blocking
We're planning on reviewing the possibility of giving an innate chance to block when using a shield. We've been hoping to do this for a while, and it should be getting a realistic review in the near future. We'd like to increase the value of shields, and make it a worthwhile choice for players who might normally dual-wield weapons or use a two-handed weapon. We plan on balancing this against classes which use shields by default, and therefore wouldn't be making any trade-offs to equip a shield.

NinjaBurger
08-31-2003, 05:06 AM
Class Balance
We're still planning to take a look at improving the damage capabilities of melee classes, as they've fallen behind their magic-using counterparts at the very high end of the game. Finding the proper solutions for this situation will take some time. Some options being considered are:
Improve melee damage-increasing disciplines
Improve Planes of Power melee weapons
Additionally, we're looking at the concerns from players about their spells, and changing them where appropriate. The goal here is to remove annoying issues with spells, not necessarily to increase caster power overall.

Same shit, different date.