View Full Version : Katta Missions that don't require a fd puller
11-06-2007, 03:16 PM
I have only completed like 2 katta missions, so I am a complete newb to this. Can someone provide some, if any, katta mission names that do not require a FD puller? I found a few solo ones (greenhouse and kill the snakes one), but they only give like 10 faction / orum (one of the two, i know faction is 1/2 of the orum provided).
I would like to start grinding this faction for the 2 pieces of katta armor I would use, and for all the pieces my alts would use.
The set up would be 75war, 74shm, 70cleric, 72rog, 72ranger
We are cuttenly grinding in atiiki for xp / mask quest drops, so the mobs are no problem for us...I'm just afraid of the traps and the spots that would require a FD puller. I doubt we could handle 2 at once, but I may be able to park one with my ranger if need be.
11-06-2007, 03:18 PM
Also, can you provide the acutal names of the quest so I can look them up instead of the nickname of them? Again, newb here :)
11-06-2007, 03:30 PM
Here's a full list
I advise giving them a shot, different people do them all differently. Avoid the progression missions, I suspect your group isn't up to them.
11-06-2007, 04:20 PM
I'll be 3boxin the ranger, shaman, war. Killing singles aren't a problem.
I know that list, but I want to know which of those are single pullable.
11-06-2007, 04:41 PM
If you're careful, you can easily single pull Coral Diving with the exception of a couple of pulls maybe. Evidence is another iirc. The one with the 2 nameds is def not single pullable without fade/FD afaik.
11-07-2007, 05:32 AM
Flora #1: Evidence of Unity - do not need a split puller, though you do have to be careful without one. Watch for the random roamer, and the only mobs that see invis are the Water puddles and the kedge, so if you are looking to complete missions quickly for orux, you do not need to fight the entire way down to the library. Also do not try to pull up or down ramps, you will die a horrible death.
Solteris Access #1: Knowledge for Power - never used a FD puller for this mission, but you may occassionally get 2 together. (No traps) This mission is also called hide and seek by many... And if your dps is enough, you can get almost 5aa's zerging through this one with lessons.
But if you are in a position of needing to split pull you could always try to pax pull with the cleric, or harmony pull with the ranger...
In Knowledge, VP (shammy aa) can save you from fighting more than one at a time on mispulls, but I would not recommend using it in many areas of Evidence. Just leave yourself room to use it if needed.
11-07-2007, 06:42 AM
I will check out the hide and seek one. The coral diving one I seem to need a FD puller towards the end.
11-07-2007, 06:53 AM
I've pulled flora 1 and 2 many times. However we have a full group for it so even having 2 or 3 on me isn't that big a deal.
Level up the cleric, and she can lull split mobs pretty easily in much content.
The fact you are 3-boxing the crowd control classes you have with you (shaman and ranger) does cripple you somewhat. A good ranger could snare-aggro an add then park it with their chromatic root, or just cone-root the entire pull then split off the mob the group wants to kill. A good shaman can use VP quite effectively for crowd control of a single add.
11-07-2007, 12:41 PM
If you can't handle 2 mobs at once you really shouldn't be doing any of the TBS missions. The margin of error is just too great. Every mob in Knowledge for Power could come single but it is difficult to pull off in the scarab/efretti combo rooms due to how small the room is so you basically have to pull something before the other mob notice you via proximity aggro.
Unless pathing has changed in Thallsisus, using lull is pointless because everything that's on the same elevation basically comes solo, and nothing will come solo across elevation (you got to rush them instead). You don't need FD for the named in the Flora arc. You can just root or kite one of the named while killing the other.
11-07-2007, 01:13 PM
Yup, do to the boxing, that is the reason we need to pull solo's and solo's only. I would like for efreeti missions for armor pieces also, but that isn't as big of a deal. I will look into Knowledge for Power and see how that one pans out.
11-07-2007, 03:13 PM
If you're not dependent on your warrior for DPS, Lassitude will take care of 2 mob pulls pretty well.
Knowledge for Power probably has the highest concentration of Efreetis out of the Attiki missions.
11-08-2007, 04:12 AM
We do fate of the Combine and do not need a FD puller, only part that is tricky and I do all the pulling is once we park tothe final pull stageing area if not careful wonce pulling the roamers can get a scarb and cube at same time. how I get around this is is once in hallway go right and stop at intersection. Look left and see a t hall way, a scarab is around the corner to the right. Cube wnaders past and inito room there, wait until cube goes past secodn time and give it a sec to get furthere down hallway then pull the scarab. After this its kill roamers so have free run when named poofs and reappears in different spots on lower level, He does this at 80%, 60%, 40%( cant remember but think percetages are correct.). At 20% he transforms and you have won.
11-08-2007, 10:15 AM
I run H&S with War/Dru/Rog/Chanter
I can Single pull all except 1 set on the 2nd floor, I Found out the Beetles on the 2nd floor don't see invis So that makes it easy to Paci pull them
The only doubles i get I can pre-target for Mezz and im sure whatever your CC is could do the same.
Other then the Paci beetles and Paci some on the first floor Its just waiting on wanderers.
I've been Ally a long time but its Really good XP also.
11-08-2007, 01:28 PM
Evidence of Unity is extremely easy. It's rather good exp if you want to take the time and kill every thing in site too. You can pull mobs up ramps now since they fixed it but there is no need to. Someone stated before that you just need to rush all mobs and thats a great idea. You will almost deffinately get a couple 2 pulls and if you pop def you should be just fine. I three box this mission for giggles still with war/shmy/cleric and thats over kill on heals. Most rooms have one mob on each side of the door way so when you rush a room you have to run in and tight to the side you are going to and DO NOT hesitate at the doorway or you will have add(s). If you get an add, you can just VP the add and make sure you stay away from it with your crew. On the red colored named (red to a 75 lvl) have one of your crew root the add and burn down the named quickly. He doesn't hit that much since he does take time to cast most times but there are times when he chooses not to cast any thing and thump ya but not very often.
With a full group we get it done in 20 to 30 minutes if we are after just orux and 45 to an hour for orux and exp. It depends on your group make up.
I have tried the Coral Dive and it was fun but I HATE water fighting so I stay away. Combine is ok but not that great and mobs hit harder there.
Evidence of Unity is your gravy and its easy after the first one you do. I did one yesterday and i only got 25 orux and usually I get 45 to 50 so someone has been farming the crap out it on my server.
11-08-2007, 01:42 PM
Evidence of Unity is extremely easy.
No magelo, so can't check your gear. Rough stats / level / aa on your three toons?
11-08-2007, 02:36 PM
Sorry Gray. When I started these I was at 2900 ac and 16.8K buffed 400 aa's with all def and a few offensive. The cleric has/had 10K mana and 11K buffed 300 aa's and shammy 11K mana and 13.1K hps buffed 1k aa's I never utilized shammy that well in the beginning. This was still rather easy at this level.
Now at 3600 ac and 18K hps is patheticly easy. I challenge myself more on it and am not so careful so I try for 4 on me at one time. WHen I get 6 on me, then I usually bite it because I lose agro and I'm not the best at three boxing.
11-08-2007, 02:58 PM
I dont think the lack of a fd puller is the big deal here, as I can pull a number of mission with my warrior, but rather the problem is both no puller and a lack of any crowd control. I 3-box war/wiz/ench and wife 3-boxes cler/dru/bard. We easily snore through Evidence of Unity and never bother fade-pulling, just mez the adds and tear through it (the rare resist is easily handled by the ench ward defensive mez proc).
Now, absent any kind of cc or fd/fade puller these could get tricker, but at my buffed stats with no shaman or paladin buffs, I can pretty easily handle 2 of the generic mobs from Evidence by myself, and three of the easier mobs if the slower and healers are on the ball.
Honestly, I cannot think of any of the missions that I do with regularity that do not require handling at least two mobs at once. If you can't manage 2 mobs in camp, it's going to be rough going. That said, you can do that with 2 tanks or with a tank and a hefty chain class (I have seen shamen and rangers offtank in Evidence) or just have a decently heavy tank hold aggro on 2 mobs at once.
Thalassius-based missions like Evidence are the easiest ones, in my opinion. I 6-boxed Evidence to get most of our toons to ally, but again, the enchanter made all the difference there. Start with Flora's missions. If you can't do those, then the road ahead is most likely blocked until you can figure out how to handle them.
Best of luck,
11-13-2007, 10:55 PM
The Great Invasion does not require a FD puller (although it certainly helps), you just need a snarer. You can let the nobles do most of the work killing the snakes.
Snakes do quad hit for 1.5k (ish), so you got to be careful.
I did 60 odd of them with just my druid rooting and snaring and zoning on resists etc. It is a challange, and you will most likely die a few times when you first start.
11-13-2007, 11:04 PM
I agree with Fate of the Combine, the only tricky pulls are the 2 Effreeti rooms on the 2nd Level.
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