View Full Version : Buried Sea - Groupable Gear List - In Progress
tsdiesel
02-14-2007, 12:14 PM
Please add any groupable gear that is found and I will edit this post and start making a list similar to the other 1-group gear threads.
My intent is to make this post a guide that serves both raiders and non-raiders, in that the top-end of the groupable gear will be able to supplement the weaker gear slots for the raiders.
Visible Armor
Helm: Katta Vendor Praetorian's Energeiac Plate Helm (http://lucy.allakhazam.com/item.html?id=80440)
Wrist: Katta Vendor Praetorian's Energeiac Plate Bracer (http://lucy.allakhazam.com/item.html?id=80428)
Wrist: Katta Vendor Praetorian's Energeiac Plate Bracer (http://lucy.allakhazam.com/item.html?id=80428)
Arms: Katta Vendor Praetorian's Energeiac Plate Vambraces (http://lucy.allakhazam.com/item.html?id=80444)
Hands: Katta Vendor Praetorian's Energeiac Plate Gauntlets (http://lucy.allakhazam.com/item.html?id=80432)
Chest: Katta Vendor Praetorian's Energeiac Plate Breastplate (http://lucy.allakhazam.com/item.html?id=80452)
Legs: Katta Vendor Praetorian's Energeiac Plate Greaves (http://lucy.allakhazam.com/item.html?id=80448)
Boots: Katta Vendor Praetorian's Energeiac Plate Boots (http://lucy.allakhazam.com/item.html?id=80436)
Non-visible armor --
Face: Sandtrout Mask (http://lucy.allakhazam.com/item.html?id=80264) Silyssar uninstanced - Blurgaposh named goo near ZI
Neck: Choker of the Stonecarver (http://lucy.allakhazam.com/item.html?id=80253) Zhisza ZI area
Ear: Earhoop of Unholy Secrets (http://lucy.allakhazam.com/item.html?id=80262) Silyssar uninstanced- Guard of the Cipher - somewhere in temple 3 (info please)
Ear: ????
Finger: Combine Signet Ring (http://lucy.allakhazam.com/item.html?id=79901) Quest (http://www.thesteelwarrior.org/forum/showthread.php?p=239031)
Finger: Jeweled Scarab Band (http://lucy.allakhazam.com/item.html?id=80251) - Chitters (http://eqbeastiary.allakhazam.com/search.shtml?id=25125) Zhisza
Shoulders: Shed Shissar Skin Mantle (http://lucy.allakhazam.com/item.html?id=80266) Slitherer, Silyssar 2nd Temple bottom floor, west outer wall in center
Back: Cloak of the Sightless (http://lucy.allakhazam.com/item.html?id=80255) Holloweyes - Zhisza golems are ph
Waist: Ozrial's Belt of Dark Power (http://lucy.allakhazam.com/item.html?id=80268) Silyssar uninstanced - Revenant Ozrial (3rd temple SE corner bottom floor)
Range: Jaziriiz's Bloodblade (http://lucy.allakhazam.com/item.html?id=80257) Zhisza uninstanced - Defiler Jaziriiz - top of temple
Charm: ????
Shield: ????
Bow: ????
Clickies: stop kidding yourself /wink
Augs:
15AC 135HP 10SV ALL Jonas Dagmire's Skeletal Hand (http://lucy.allakhazam.com/item.html?id=79953) Quest (http://www.graffe.com/forums/showthread.php?t=47778)
15AC 100HP 2% Dot Shielding Black Undead Shissar Scale (http://lucy.allakhazam.com/item.html?id=80261)
20AC 60HP Gali Vertebra (http://lucy.allakhazam.com/item.html?id=80160)
10AC 60HP/End +20 CR Mud Covered Blood Ruby (http://lucy.allakhazam.com/item.html?id=80209)
90 HP/End +15 Disease/Poison +3 Regen - Polished Fire Coral (http://lucy.allakhazam.com/item.html?id=80240)
Rockcrusher (Thalassius) (http://eqbeastiary.allakhazam.com/search.shtml?id=24566)
90HP 10 STR Zaushiz's Bauble (http://lucy.allakhazam.com/item.html?id=80260)
Magelo including only TBS gear:
http://eq.magelo.com/profile/1363185
(Note - lucy still does not have that ranged item after all this time, evidently nobody bothers to kill ol' Jaziriz this is the lucy link to said range item http://lucy.allakhazam.com/item.html?id=80257 .)
Also, as a part of this project I explored the possibilities of the best group gear you could tank your way into, including gear from all expansions. This is the magelo that some of us came up with. Please review it and see if you can make it better. I am certain it can be improved upon.
http://eq.magelo.com/profile/1351895
See http://www.thesteelwarrior.org/forum/showpost.php?p=241017&postcount=141 for the rules that i limited this magelo around.
***Disclaimer*** As of this edit on June 27 2007 a truly group geared player probably will not be able to tank his way into the Silyssar zone. See this thread (http://forums.station.sony.com/eq/posts/list.m?topic_id=113120) for details on why some of the Solteris progression missions are overly difficult for group geared players and even some attention in the thread from the Devs with promises to improve the more ridiculous events (missions 4&5). And for anyone still reading, to zone into uninstanced Silyssar you will need to have the character flag from progression mission #5 and to use the portal up into the temple you also need progression number 6. Blurgaposh is the only named mob that can be reached without having the flag from mission 6. Missions 1-4 are NOT required just to zone in, as long as the mission requester has these missions complete, you are golden.
This is a nice site (http://www.clantaveren.org/guides/TBS/index.html) that HAD good suggestions on the progression missions when I went through them. But it may no longer be up to date, the devs have changed these missions so many times...If anyone has current strats for these encounters and doesn't mind sharing, please do. From my own personal experience, I finished mission 7 and gave mission 8 a few tries in one afternoon. We never came back since none of us needed the ring or the Solteris flag. These missions really lack the incentive to draw people in. That ring should have been better than every other piece of group obtainable loot. It's not and by the time you can tank the content, it sucks for everyone but maybe a boxed caster, since the AC is lame.
Morose
02-15-2007, 01:15 AM
I finally unlocked the first tier of groupable gear from the combine area. The set is called "Citizen's Energeic Plate" and is searchable at lucy (http://lucy.allakhazam.com/itemlist.html?searchtext=Citizen%27s+Energeiac+Pla te)
Swansong
02-15-2007, 02:34 AM
Combine Signet Ring (http://lucy.allakhazam.com/item.html?id=79901&setcookie=1) (Final Stage shown) - the result of the quest I'm updating here (http://www.thesteelwarrior.org/forum/showthread.php?p=239031).
Sam DeathWalker
02-15-2007, 06:57 AM
How many missions did you do or how much orux (or whatever its called) did you need to unlock that?
tsdiesel
02-15-2007, 07:24 AM
Thanks for the info, keep 'em coming. 1 question: Is the Citizen's Energeiac Plate the top level groupable gear or is there a second tier of groupable Combine gear? My initial understanding was that there was 3 tiers: Pirate/Combine/Raid in that order.
tsdiesel
02-15-2007, 07:49 AM
Thanks for the info, keep 'em coming. 1 question: Is the Citizen's Energeiac Plate the top level groupable gear or is there a second tier of groupable Combine gear? My initial understanding was that there was 3 tiers: Pirate/Combine/Raid in that order. It looks like the determining factor is going to be just what can go in those Type 1 and Type 2 slots...The AC is lower than Qvic and TSS tier 1, which doesn't seem hopeful when this is supposed to be anguish level stuff...
Morose
02-15-2007, 09:42 AM
Thanks for the info, keep 'em coming. 1 question: Is the Citizen's Energeiac Plate the top level groupable gear or is there a second tier of groupable Combine gear? My initial understanding was that there was 3 tiers: Pirate/Combine/Raid in that order. It looks like the determining factor is going to be just what can go in those Type 1 and Type 2 slots...The AC is lower than Qvic and TSS tier 1, which doesn't seem hopeful when this is supposed to be anguish level stuff...
I have only unlocked the bracer and glove. I am unsure if there are further tiers of groupable gear from that. The slot 1 and 2 augs do not show on the gear in game. They are probably invisible and used for the energian powersources. Using the basic earth powersource given at the level I've unlocked, it only adds 3ac and 19hp to the bracer. Not exactly close to an upgrade for me yet. I'm hoping there are further tiers of gear or powersources to help improve it further yet.
Sam, I have only done the progression missions for the combine signet ring. Sometime after starting the tactitian arc is when the armors unlocked for me. On another note, the stats on that ring are disapointing... well at least the ac. Its a nice ring for my casters, but I'm not sure my war will want to give up that much ac.
Mendler
02-15-2007, 10:21 AM
I'm really curious what the slot 1 and 2 augs are going to look like. I think that will dorf the tss stuff pretty quickly with the extra two slots.
tsdiesel
02-15-2007, 10:38 AM
There is some good info in this thread from eqlive:
http://forums.station.sony.com/eq/posts/list.m?topic_id=106834
And from the looks of things, we are all going to wishing we had rechargeable batteries:mad:
Valnir Lanys
02-15-2007, 11:00 AM
I have only unlocked the bracer and glove. I am unsure if there are further tiers of groupable gear from that. The slot 1 and 2 augs do not show on the gear in game. They are probably invisible and used for the energian powersources. Using the basic earth powersource given at the level I've unlocked, it only adds 3ac and 19hp to the bracer. Not exactly close to an upgrade for me yet. I'm hoping there are further tiers of gear or powersources to help improve it further yet.
Sam, I have only done the progression missions for the combine signet ring. Sometime after starting the tactitian arc is when the armors unlocked for me. On another note, the stats on that ring are disapointing... well at least the ac. Its a nice ring for my casters, but I'm not sure my war will want to give up that much ac.
That was the complaint on beta, the ring lacked too much AC for WAR/Pal/SK to ever want to use it. I can see to a lesser extent Pal/SK but any decently geared (qvic+) warrior will have a ring that is better than it for the most part. I may upgrade my Divine Crystal Ring to it, but its really almost a lateral upgrade (and I'm really pretty embarrased that I still have it).
tsdiesel
02-15-2007, 11:17 AM
What I do not comprehend is why they continually feed us such low AC on gear...Is it because it is an all/all item? If so, WHY? Isn't that the primary purpose for each class to have its own softcap and return over the cap values? You know, so the devs can continue to make one-size-fits-all items (saving time&money) without them being overpowered for some classes? Just give it 45 AC and be done with it...
Brutul
02-15-2007, 11:57 AM
Because they don't want to make separate items for tanks and DPS melee, so they make every single-group item melee/all and put lousy AC on it. It sucks but it's been this way forever with the exception of the MPG single-group trials somewhat. That ring has nice mods on it at least.
tsdiesel
02-15-2007, 12:06 PM
Hi Brut, what I'm saying is that they don't have to make different items for each, just make one item with high AC and let the softcap/return after the cap do the work.
Phantron
02-15-2007, 12:09 PM
Actually jewelry and most nonvisible armor part is just completely inconsistent. This is why you could have the berserker class neck in TSS having higher AC than the Warrior class neck. I've seen earring/rings that fluctuate somewhere between 30-50 AC with no reason at all regarding to who can use it. The cloak from Shade King has 53 AC and is melee usable only. Cloak of Regretful Transgressions from Anguish has 58 AC and is all/all.
In terms of nonvisible armor, it almost looks like AC is derived by taking a baseline number, like say 40 for earrings, and then flip a coin. If heads randomly add a number between 1-10 to the AC, and if tails subtract the same amount.
Ranger-Tank
02-15-2007, 03:25 PM
http://lucy.allakhazam.com/itemlist.html?searchtext=Praetorian%27s+Energeiac+ Plate
Let's hope that's the top-end Groupable item set, and not the low end raid.
Still no decent weaponry?
Hohiro Kurita
02-15-2007, 03:44 PM
http://lucy.allakhazam.com/itemlist.html?searchtext=Praetorian%27s+Energeiac+ Plate
Let's hope that's the top-end Groupable item set, and not the low end raid.
Still no decent weaponry?
That is indeed the top-end elite armor from the group merchants. They never tweaked the AC on the plate like they need to though.. /sigh
Take a look at the chain at you'll see what I mean.
http://lucy.allakhazam.com/itemlist.html?searchtext=Praetorian%27s+Energeiac+ Chain
TSS to TBS elite raw AC increase for plate (full set to full set): 27..
TSS to TBS elite raw AC increase for chain (full set to full set): 115
If you do a side-by-side comparison, the chain TBS armor is almost a direct copy of the plate TSS armor with different effects and labeled as chain, hence the massive amount of raw AC gain. Gave feedback about this on beta and it seems to have fallen by the wayside.
Ranger-Tank
02-15-2007, 04:31 PM
lol so plate is about 5% more ac than chain? Roflcopter. Shouldn't plate be at least 10-15% more?
Stupid chain...
daw4888
02-15-2007, 06:56 PM
you can pick power sources that increase AC/hp. Maybe they will give the armor a nice boost.
clueken
02-15-2007, 11:46 PM
So the Praetorian's Energeiac Plate Breastplate is the high end grp gear for TSB? just want a confirmation on this...
Hohiro Kurita
02-16-2007, 02:01 AM
So the Praetorian's Energeiac Plate Breastplate is the high end grp gear for TSB? just want a confirmation on this...
Yes.
Gwiff
02-16-2007, 05:22 AM
Whats purity?
Brabble
02-16-2007, 07:01 AM
It looks to me like an effort to make a meaningful resist category/stat, since MR and the others have long been less than functional on a meaningful level in terms of game play.
Ranger-Tank
02-16-2007, 07:09 AM
ANY NEW WEAPONS from the vendors?
Ranger-Tank
02-16-2007, 07:15 AM
Citizen's Plate BP =97ac 210hps, Citizen's Chain BP = 95ac 210hps..... WOOT Gogogo devs.... what a bunch of retards.
Difference between Plate and chain bp = 2ac 1%shielding. . . . . . Who here thinks the dev who designed the armor was a berzerker?
O....M....G.....
http://lucy.allakhazam.com/item.html?id=80420
vs.
http://lucy.allakhazam.com/item.html?id=80421
Now, look closely... tell me which you'd rather wear?
clueken
02-16-2007, 07:37 AM
how much currency does it cost for each piece of armor for the praetorian stuff cause that stuff i think is awsome...
Futumsh
02-16-2007, 07:53 AM
So basicly the top end group armor is still less AC than the ToB group armor. Fun fun.
Swansong
02-16-2007, 07:55 AM
Citizen's Plate BP =97ac 210hps, Citizen's Chain BP = 95ac 210hps..... WOOT Gogogo devs.... what a bunch of retards.
Difference between Plate and chain bp = 2ac 1%shielding. . . . . . Who here thinks the dev who designed the armor was a berzerker?
O....M....G.....
http://lucy.allakhazam.com/item.html?id=80420
vs.
http://lucy.allakhazam.com/item.html?id=80421
Now, look closely... tell me which you'd rather wear?
What the fuck is going on here?
1 ac = 5 avoidance? wtf?
Ranger-Tank
02-16-2007, 08:03 AM
LOL i see you saw what i saw Swan :)
Makes me wish i could wear Chain pants.... Go check out my post in the War room called "Ask the Devs" I did a break down of Chain vs. Plate Praetorian armor.
Swansong
02-16-2007, 08:05 AM
Yeah I just posted this on EQLive, this is total bullshit that they can't get the fucking itemization worked out before pushing an expansion. I'm sick and tired of this crap.
Ranger-Tank
02-16-2007, 08:06 AM
This week i'd like you to ask the devs why the PLATE group armor in TBS looks Identical to the CHAIN group armor. Here are my Stat Totals:
Praetorian's Chain Armor Set:
AC: 483
HPS: 2130
Avoidance: 30
Shielding: 6%
Spell Sheilding: 11%
Strikethrough: 10%
Accuracy: 20
Combat Effects: 12
DoT Shielding: 11%
Attack: 140
Regen: 27
Flowing Thought (Screw the Layman's term): 17
Damage Shield: 14
Praetorian's Plate Armor Set:
AC: 509
HPS: 2130
Avoidance: 20
Shielding: 7%
Spell Sheilding: 11%
Strikethrough: 10%
Accuracy: 20
Combat Effects: 12
DoT Shielding: 11%
Attack: 140
Regen: 27
Flowing Thought: 17
Damage Shield: 14
For a Total Difference of:
+26AC
+0Hps
+1% Shielding
-10 Avoidance.
(Didn't look at the silly focuses)
This difference in AC should be in 1 item not in the whole set!
/poison Beer to the Devs.
Here's the breakdown.
Ranger-Tank
02-16-2007, 08:10 AM
http://lucy.allakhazam.com/item.html?id=80506 . . . I can just see the Chain version:
Berserking Energerian Chain Chestguard of Plate.
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
Purity: 75
AC: 171
STR: +36 DEX: +36 STA: +36 CHA: +36 WIS: +36 INT: +36 AGI: +36 HP: +575 ENDUR: +575
SV FIRE: +37 SV DISEASE: +37 SV COLD: +37 SV MAGIC: +37 SV POISON: +37
Shielding: +6% Spell Shield: +6% Avoidance: +25 Accuracy: +20 DoT Shielding: +6% Attack: +60 Regeneration: +6 Damage Shield: +5
Required level of 75.
Focus: Ferocity VIII
WT: 12.6 Size: LARGE
Class: BER
Race: w/e Ber's can be
Slot 1, Type 8
Slot 2, Type 14
Slot 3, Type 1
Slot 4, Type 2
Oh and WHY IN THE WORLD DO WARRIORS NEED 36 INT and 36 WIS on the same item?
Man i'm Ranting no?
grimsore
02-16-2007, 09:46 AM
TBS hasn't come to test yet...ya I know that is backwards. Is this the teir one raid equipment, tier 3 raid equipment, or am i completely off? Ignoring the fact that it needs buffing or chain needs debuffing, this stuff looks really good.
Rugged Energeiac Plate Breastplate
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
Purity: 75
AC: 172
STR: +36 DEX: +36 STA: +36 CHA: +36 WIS: +36 INT: +36 AGI: +36 HP: +575 ENDUR: +575
SV FIRE: +37 SV DISEASE: +37 SV COLD: +37 SV MAGIC: +37 SV POISON: +37
Shielding: +6% Spell Shield: +6% Avoidance: +5 Accuracy: +20 DoT Shielding: +6% Attack: +60 Regeneration: +6 Damage Shield: +5
Required level of 75.
Focus: Ferocity VII
WT: 12.6 Size: LARGE
Class: WAR
Race: ALL except ERU HIE
Slot 1, Type 8
Slot 2, Type 14
Slot 3, Type 1
Slot 4, Type 2
Ranger-Tank
02-16-2007, 10:27 AM
To put it all in perspective considering balance in gear:
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 483AC.
TBS = 97.7% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 509AC.
TBS = 76.4% of the AC of COA Gear....
Perfectly balanced imo! no?
So do one of two things, make TBS chain gear 378 AC total. OR make Plate gear 650 AC total... I'd prefer the later myself :)
theeggman
02-16-2007, 10:34 AM
I have to agree with Ranger-tank. This is BS. Let's push for a change.
Ranger-Tank
02-16-2007, 10:36 AM
Already Posting my findings all over the EQ forums site. Nerf chain or upgrade plate. But I'm pissed that chain and plate items are 95% identical
or make chains wearable by plate classes.
Ranger-Tank
02-16-2007, 11:44 AM
lol YES! i'd give up 1 AC for 5 avoidance on those pants!
theeggman
02-16-2007, 11:45 AM
can we push for more avoidance? I mean a TANK getting less avoidance than a DPS class. WTB a clue please?
Phantron
02-16-2007, 12:02 PM
Going by the TSS trend the Berserker BP should have more AC than the Warrior BP.
The Warrior BP is fine other than that the focus is totally useless because it's already on Warfire arms. Given it is said that Solteris >>> TSS it can be assumed whoever can get Warfire armor, and probably get a Warfire BP.
Ranger-Tank
02-16-2007, 12:08 PM
We have a clue here.... The devs dont have the clue. WE need to bring it to their attention. A simple addition of 15ac to each item would bring it up 8x 15 = 120 AC making the Praetorian 629 instead of 509... putting it Under COA by 37AC... which would still be weaker than the equivalent version of chain vs chain CoA gear but which would please me more than weekend blow... err never mind :)
LordAnfi
02-16-2007, 12:40 PM
As if it wasn't bad enough that every expansion since OoW has had all three plate classes wearing the exact same armor (thus benefiting knights more than warriors)...now non-raiding rangers can has better ac than warriors, while retaining better aggro and dps, as well as healing abilities. Next thing ya know, warriors and rangers will both be using Swiftcl...er...um....plate armor foci will favor hybri...um...hmm.
Where did I leave my zerker alt now....?
Elladon
02-16-2007, 12:42 PM
Yay I'm so glad group gear is making anguish redundant woo woo~
Fu SoE
Defector
02-16-2007, 12:54 PM
Dont forget about powersources... and those aug slots.
The powersources Ive seen for non-tank classes reduce "tank like" stats/foci/mods and increase "dps like" ones.
Likewise the tank powersources increase hp/ac etc, and reduce dps.
In the end, with full TBS gear and powersource, this:
-------------------------------------------------------------------------
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 483AC.
TBS = 97.7% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 509AC.
TBS = 76.4% of the AC of COA Gear....
----------------------------------------------------------------------------------
May look more like this:
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 420AC.
TBS = 85% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 700AC.
TBS = 105% of the AC of COA Gear....
Powersources add another dimension which we know little about.
but powersouces aren't obliged to have... you can put "fits all" augs in them, like the BiC one.
Silthrix
02-16-2007, 02:01 PM
Jeez, I just got my final COA sig last night and was looking forward to drops there. A shame 1 group drops is almost as good as raiding drops imo. /sigh
The chain stats are way outta proportion from what I am seeing. The devs definitely need to make some adjustments and stop trying to eliminate the need for pure tanks.
Ranger-Tank
02-16-2007, 02:20 PM
Yah but you shouldnt NEED the powersources to upgrade AC to the point where you can finally tank..... The devs put the AC on the Chain so high so that they wouldnt suffer when they chose DPS powersources....... and probably lessened the AC on plate because it was over powered when using the Tanking powersources.... way to itemize from the wrong end SOE /rude
Ranger-Tank
02-16-2007, 02:27 PM
Dont forget about powersources... and those aug slots.
The powersources Ive seen for non-tank classes reduce "tank like" stats/foci/mods and increase "dps like" ones.
Likewise the tank powersources increase hp/ac etc, and reduce dps.
In the end, with full TBS gear and powersource, this:
-------------------------------------------------------------------------
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 483AC.
TBS = 97.7% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 509AC.
TBS = 76.4% of the AC of COA Gear....
----------------------------------------------------------------------------------
May look more like this:
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 420AC.
TBS = 85% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 700AC.
TBS = 105% of the AC of COA Gear....
Powersources add another dimension which we know little about.
But if itemization was right it'd look like this:
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 377AC.
TBS = 76.4% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 509AC.
TBS = 76.4% of the AC of COA Gear....
AND THEN make the alterations based apon chosen power sources.
Chain shouldnt be at 100% CoA w/o the powersources and plate at 100% only WITH the powersources.... understand?
Ranger-Tank
02-16-2007, 02:30 PM
I can guaruntee that the powesources wont add 200ac or 25ac to each item of Praetorian.... And that's what you need to be equivalent of what the Chain items are now... (more like 18AC per item to be as close to COA as Chain is now)
Yah but you shouldnt NEED the powersources to upgrade AC to the point where you can finally tank..... The devs put the AC on the Chain so high so that they wouldnt suffer when they chose DPS powersources....... and probably lessened the AC on plate because it was over powered when using the Tanking powersources.... way to itemize from the wrong end SOE /rude
ok, but then do we have a dps equivalent to berzerker with those gears before using Tank-oriented powersource ?
and btw, are powersources class specific or all/all ? because it would be really funny to see some ranger and such picking up tank-oriented powersources and ending up with better tanking gears than most casual warriors...
tsdiesel
02-16-2007, 03:04 PM
I can't believe that none of you have mentioned that slot 8 augs are virtually eliminated...
Kristoff
02-16-2007, 03:39 PM
http://lucy.allakhazam.com/item.html?id=80506
Type 8s are only out on groupable gear, which has always been the case.
Raid gear still seems to have em.
clueken
02-16-2007, 04:12 PM
i take it that Rugged Energeiac Plate Breastplate is raid gear for TBS or am i missing something? but i think that chain should have reduce in ac or upgrade our plate... but they should keep it near anguish level for the fact that it gives the people who are starting out a chance to join a high end raid guild... just means that the raid guild gets to progress faster is all and doesnt make Anguish obsolete... i think this expansion is great and gives people that want to start raiding a fair chance at getting into a guild...
tsdiesel
02-16-2007, 04:13 PM
DoDH had lots of slot 8
clueken
02-16-2007, 04:17 PM
so i take it that this Rugged Energeiac Plate Breastplate armor is Raid?
Varalla
02-16-2007, 04:17 PM
ToB is slot 8 as well.
Definatly groupable....
Except for that damned Sir Savagery..
Hohiro Kurita
02-16-2007, 04:54 PM
Dont forget about powersources... and those aug slots.
The powersources Ive seen for non-tank classes reduce "tank like" stats/foci/mods and increase "dps like" ones.
Likewise the tank powersources increase hp/ac etc, and reduce dps.
In the end, with full TBS gear and powersource, this:
-------------------------------------------------------------------------
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 483AC.
TBS = 97.7% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 509AC.
TBS = 76.4% of the AC of COA Gear....
----------------------------------------------------------------------------------
May look more like this:
ANGUISH GEAR vs. Praetorian (high-end 1 grp)
CHAIN:
CoA = 494 AC - TBS = 420AC.
TBS = 85% of the AC of COA gear....
PLATE:
CoA = 666AC - TBS = 700AC.
TBS = 105% of the AC of COA Gear....
Powersources add another dimension which we know little about.
Indeed, but the chain can use the same powersources as plate. We shouldn't have to use a powersource to get the AC advantage that has always been there from the start on previous armor sets. This is just ridiculously poor itemization.
Hohiro Kurita
02-16-2007, 04:56 PM
so i take it that this Rugged Energeiac Plate Breastplate armor is Raid?
That is the raid armor; I'd imagine it's pretty expensive off the raid vendors. With the best available raid level power source for +AC, it can be boosted up to 190ac iirc.
Morose
02-16-2007, 06:39 PM
but powersouces aren't obliged to have... you can put "fits all" augs in them, like the BiC one.
The slots are invisible like the epic 2.5 aug. Unless there is a hack to acces those slots, BIC won't be an issue in those slots. To your other question about classes and powersources, the powersources I have seen are usable by anyone.
Sam DeathWalker
02-17-2007, 08:04 AM
Ya keep in mind that slots 1, 2 and 13 are not going to show up in game. The group stuff is only slot 7.
The slots are invisible like the epic 2.5 aug. Unless there is a hack to acces those slots, BIC won't be an issue in those slots. To your other question about classes and powersources, the powersources I have seen are usable by anyone.ok this means that raiding zerker and such can get the raid chain armors and power it toward dps, and get group chain armors and power it toward tanking and ending up with a set of armor that make him capable of tanking anything in XP content as well as a non tanking plate class.
daw4888
02-17-2007, 12:20 PM
Or he can just get one set of armor, and 2 differnt power sources, and switch them ~
spanky5844
02-17-2007, 01:29 PM
Any one know how many points you need to get the groupable armor yet?
Or he can just get one set of armor, and 2 differnt power sources, and switch them ~
how much pp does it cost to switch a full set of powersources ?... multiple time per day/week ?
Khabok
02-17-2007, 02:51 PM
how much pp does it cost to switch a full set of powersources ?... multiple time per day/week ?
From what they said it doesnt cost anything. The power source goes in the new equipment slot, not actually on the new armor. They have a limited life and can be swapped on the fly whenever you want.
clueken
02-17-2007, 06:57 PM
Any one know how many points you need to get the groupable armor yet?
Was wondering the same thing...
Ranger-Tank
02-17-2007, 07:04 PM
The Citizen's stuff is 150 bracers, 225 helm, 200 boots 200 hands (if my memory serves me correctly) so i'm guessing that the praetorian stuff is 300-400ish?
I'm up to amiably faction, working toward warmly and ally..... anyway :) keep on pushing!
clueken
02-17-2007, 10:44 PM
The Citizen's stuff is 150 bracers, 225 helm, 200 boots 200 hands (if my memory serves me correctly) so i'm guessing that the praetorian stuff is 300-400ish?
I'm up to amiably faction, working toward warmly and ally..... anyway :) keep on pushing!
so the next question would be how hi faction do you have to have in order to get praetorian?
Sam DeathWalker
02-17-2007, 11:24 PM
Fixing the incorrect info:
Solo missions are about 1/4th the faction of the Group missions. In other words dont waste any time doing solo missions for faction.
Looks like Zek unlocked da Raid gear:
http://lucy.allakhazam.com/item.html?id=80506
Valnir Lanys
02-17-2007, 11:32 PM
48 group missions (with single missions equal to about 9 to 2 ... lol i.e. 9 group missions equal 2 single missions). Thats for the pratorian.
Looks like Zek unlocked da Raid gear:
http://lucy.allakhazam.com/item.html?id=80506
By unlocked do you mean hacked or mined?
Sam DeathWalker
02-17-2007, 11:39 PM
Heh....
Well I guess if it was hacked then Zek has the best hackers ...
Or possibly it was unlocked by just doing a ton of missions ... Zek has some hard core players (or multiple people on one account or God Knows what). Lias does not actually show the item on eqplayers, and don't you have to turn the item in to the item collector or something I don't really know how lucy gets stuffs.
I don't know ...
Lias talked to me yesterday so at least the person was online.
Velle
02-17-2007, 11:49 PM
Zek is at least 2expansions behind. You really think that is possible? Unlocking the TBS bp first? I think not unless you hack.
http://eq.magelo.com/profile/703861
This is the person who uploaded it to Lucy
Ranger-Tank
02-18-2007, 09:39 AM
I was with a guy last night who gained ally faction:
Need Ally to see the Full set of Praetorian.
BP 700 orux
Bracer 350 orux.
Every other Praetorian piece between those two. I havn't actually seen it myself but i'm estimating 4k Orum to get a full set. and you need to farm about 2k+ before your ally. At least that;s what we estimated for him.
cerrena
02-18-2007, 10:34 AM
No it's worse then that Yoda because power sources can be swapped in and out whenever you want (even half way though a fight I'd imagine). So the theoretical zerker only needs one set of armour and two power sources, one for tanking and one for dps. Then he just equipts the one relivant for the task at hand.
Morose
02-18-2007, 12:08 PM
48 group missions (with single missions equal to about 9 to 2 ... lol i.e. 9 group missions equal 2 single missions). Thats for the pratorian.
Looks like Zek unlocked da Raid gear:
http://lucy.allakhazam.com/item.html?id=80506
Am I translateing this correctly? That the solo tasks are worth more faction and therefore are likely the quickest path to ally?
Ranger-Tank
02-19-2007, 07:35 AM
I dinged 75 and hit kindly last night.... I'm making a push for warmly and hoping to have ally by the end of the week. And why would it matter if solo missions are better faction (which i doubt since i've completed Renegade servants about 12 times) because if your ally and have 0 orum, what are you gonna buy?
Grayhelm
02-19-2007, 07:46 AM
because if your ally and have 0 orum, what are you gonna buy?
You're gonna buy Orum, because it's tradeable.
Ranger-Tank
02-19-2007, 08:40 AM
Well I don't have 4.5k for each orum. Two days ago when I checked the bazaar, that was the lowest price for EACH one.... No thanks, i'd rather spend 15 mins doing the Statue Task and earning 25....
Grayhelm
02-19-2007, 08:48 AM
Yeh, can't imagine the price will ever drop.
All I'm answering is the question about what you can do with faction an no currency.
Ranger-Tank
02-19-2007, 09:01 AM
lol They probably will drop in price, but why bother when now is the time to farm the orux while all the high end peeps are getting faction. If i wait until later, i'll have to count on lower geared/skilled pickup groups who will make farming the orux 10x more difficult. I guess I am sorta leeching off the high end guys, but some are very nice and dont mind having a backup tank (be it an undergeared one) who can grab agro when those water elementals in Katta mez the MT.
Catamander
02-19-2007, 09:06 AM
AC on the Praetorian is totally out of whack. Hell, I can get that same AC (and better in some slots!) from DoDH 1-grp mission chest/boss loot. The 70.5 gauntlets with 10 avoid blow away the Praet ones--and that mission is incredibly trivial and fast to farm for loot once you know how. Even elemental PoP gear rivals that AC. Somebody really missed the boat on the plate gear in this expansion. Who is going to want to tank these missions for this kind of crapola? Hell, rank2 TSS gear is so easy to get and there's almost no AC gain between that and Praet. Why not just go snag the TSS gear and blow off TBS?
/boggle.
Ranger-Tank
02-19-2007, 09:23 AM
Again, the ITEMIZATION was done by an ex-Wizard/mage (cant remember which)
Vanidor
02-19-2007, 12:57 PM
Orux has dropped from 945pp to 450pp in just two nights here, with one guy having 10000 orux for sale. I somehow doubt it will be rare as people seem to be suggesting. Radiants go for 40-49pp, Ebon for 49-80pp for economy comparisons.
I could see Orux dropping to 200 within the month and 150 a few months from now.
Sam DeathWalker
02-19-2007, 05:18 PM
I typed wrong, each solo mission is worth 1/4 or so of a group mission. Don't even bother with the solo missions in other words.
You need 2400 orux worth of missions to get ally. Its like each mission is worth 1/2 the faction as the orux's.
Catamander
02-20-2007, 12:32 PM
Merloc has said he is thinking about raising the AC on the Praetorian, but hasn't said anything about the foci or the avoidance, etc. My guess is we see a bump in the AC and then nothing. Not a single bard mod on any of the plate either.
Truly a shameful job of itemization.
Oh, and the Silk robe has heal focus on it. ?!?!?!?!?!!?! My wizard and enchanter will be just so thrilled to have that.
Kaerdon
02-20-2007, 02:12 PM
Here is Merloc's post. He posted today about this:
The AC increase was based off of TSS high end single group armor... The gap between TSS plate and chain armor was even less than in TBS.
I'm going to think about it some more, but I think I'll be increasing the AC on the high end Katta plate armor.
Catamander
02-20-2007, 02:34 PM
"The gap between TSS plate and chain armor was even less than in TBS."
This statement could only be true in a world in with less is defined as greater than.
I am really wondering what is up with Merloc. Even the caster itemization is awful.
Swansong
02-20-2007, 03:04 PM
"The gap between TSS plate and chain armor was even less than in TBS."
This statement could only be true in a world in with less is defined as greater than.
I am really wondering what is up with Merloc. Even the caster itemization is awful.
Aye, I already quoted him and posted that the TSS beserker gear was 114ac less than the TSS warrior gear, vs the 26ac different in TBS..
/rolleyes
How do they expect us to trust someone who doesn't even know the numbers?
Silthrix
02-20-2007, 04:36 PM
Aye, I already quoted him and posted that the TSS beserker gear was 114ac less than the TSS warrior gear, vs the 26ac different in TBS..
/rolleyes
How do they expect us to trust someone who doesn't even know the numbers?
Jeez, part of me feels sorry for this Merloc dude, and part of me wants to /bonk him on the head! It's like they totally just randomized these stats with a chart and some freakin 12 sided dice:eek:
Balthaf
02-20-2007, 10:55 PM
There has been a large gap for many expansions, I am currently wearing mostly GM gear, and the ac especially on the legs makes it hard to take them off for a 20ac drop. for a casual war, ac is very difficult to come by. Yes, the hp are enticing, but they don't do any good if you are taking a beating because you keep loosing ac to add hp
tsdiesel
02-21-2007, 05:55 AM
http://eqitems.13th-floor.org/itemsearch.php?searchtype=advanced&field_0=created&compare_0=%3E&text_0=20070214234400&next_0=1&field_1=hp&compare_1=%3E&text_1=240&next_1=1&field_2=classes&compare_2=%26&text_2=1&next_2=0&field_3=&compare_3=&text_3=&next_3=0&field_4=&compare_4=&text_4=&next_4=0
Here are a few items that caught my eye. Based on the stats, I would believe them to be single groupable...No idea where they are from:
Ozrial's Belt of Dark Power
MAGIC ITEM LORE ITEM NO TRADE
Slot: WAIST
AC: 27
Effect: Improved Block II (Worn)
STR: +18 DEX: +18 STA: +18 CHA: +18 WIS: +18 INT: +18 HP: +295 MANA: +295 Endurance: +295
SV FIRE: +20 SV DISEASE: +20 SV MAGIC: +20 SV POISON: +20
Haste: 41%
Damage Shield: +6
Combat Effects: +10
Required level of 75.
WT: 1.0 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 7: empty
Improved Block II
Spell Effect: Fills you with a battle sense, increasing your chance of parrying incoming attacks.
(edit) found this post: http://www.graffe.com/forums/showthread.php?p=1088966#post1088966
Says it drops in Silyssar (uninstanced) from Revenant Ozrial and he can be found in the third temple
Jeweled Scarab Band
MAGIC ITEM LORE ITEM NO TRADE
Slot: FINGERS
AC: 23
Focus Effect: Draton`ra's Preservation
STR: +16 DEX: +16 CHA: +16 WIS: +16 INT: +16 AGI: +16 HP: +275 MANA: +275 Endurance: +275
SV DISEASE: +18 SV COLD: +18 SV MAGIC: +18 SV POISON: +18
Mana Regeneration: +3
Damage Shield: +3
Shielding: +1%
Required level of 75.
WT: 0.3 Size: TINY
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 7: empty
Draton`ra's Preservation
Focus Effect: Lowers the mana cost of most detrimental spells up to level 75.
Cloak of the Sightless
MAGIC ITEM LORE ITEM NO TRADE
Slot: BACK
AC: 35
Effect: Improved Dodge III (Worn)
STR: +16 DEX: +16 STA: +16 CHA: +16 WIS: +16 INT: +16 HP: +275 MANA: +275 Endurance: +275
SV FIRE: +18 SV DISEASE: +18 SV COLD: +18 SV POISON: +18
Attack: +15
Damage Shield: +3
Combat Effects: +5
Required level of 75.
WT: 1.1 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 7: empty
Improved Dodge III
Spell Effect: Fills your feet with speed, increasing your chance of dodging incoming attacks.
Platinum Efreeti Pauldrons
MAGIC ITEM LORE ITEM NO TRADE
Slot: SHOULDERS
AC: 24
DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +255 MANA: +235 Endurance: +235
SV DISEASE: +16 SV COLD: +16 SV MAGIC: +16 SV POISON: +16
Regeneration: +5
Haste: 37%
Shielding: +1%
Recommended level of 75.
Required level of 70.
WT: 1.5 Size: MEDIUM
Class: WAR RNG MNK BRD ROG BST BER
Race: HUM BAR ELF DEF HEF DWF TRL OGR HFL GNM IKS VAH FRG DRK
Slot 1, type 7: empty
Polished Ragrua Fang Ring
MAGIC ITEM LORE ITEM NO TRADE
Slot: FINGERS
AC: 24
STR: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +245 MANA: +245 Endurance: +245
SV DISEASE: +16 SV COLD: +16 SV MAGIC: +16 SV POISON: +16
Attack: +10
Regeneration: +3
Avoidance: +5
Recommended level of 75.
Required level of 70.
WT: 0.3 Size: TINY
Class: WAR RNG MNK BRD ROG BST BER
Race: HUM BAR ELF DEF HEF DWF TRL OGR HFL GNM IKS VAH FRG DRK
Slot 1, type 7: empty
(edit) Dropped by Rockcrusher in Thalassius http://eqbeastiary.allakhazam.com/search.shtml?id=24566
Royal Platinum Choker
MAGIC ITEM LORE ITEM NO TRADE
Slot: NECK
AC: 21
Effect: Improved Parry I (Worn)
STR: +15 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 HP: +245 MANA: +245 Endurance: +245
SV FIRE: +16 SV COLD: +16 SV MAGIC: +16 SV POISON: +16
Attack: +25
Spell Shield: +3%
Recommended level of 75.
Required level of 70.
WT: 0.5 Size: SMALL
Class: WAR RNG MNK BRD ROG BST BER
Race: HUM BAR ELF DEF HEF DWF TRL OGR HFL GNM IKS VAH FRG DRK
Slot 1, type 7: empty
Improved Parry I
Spell Effect: Fills you with a battle sense, increasing your chance of parrying incoming attacks.
Brabble
02-21-2007, 06:46 AM
Have I got it wrong, or did the patch message today suggest that the armor's AC had been "adjusted?"
Ranger-Tank
02-21-2007, 06:49 AM
It indeed said that.
Judlail
02-21-2007, 12:20 PM
Praetorian's Energeiac Plate Breastplate
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
Purity: 50
AC: 110
STR: +15 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +280 MANA: +280 ENDUR: +280
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Shielding: +4% Spell Shield: +3% Accuracy: +4 DoT Shielding: +4% Attack: +40 Regeneration: +5 Mana Regeneration: +5
Required level of 75.
Focus: Pelzia's Benefaction
WT: 10.8 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 7
Slot 2, Type 13
Seems a 5 AC boost
That narrowed the gap nicely between COA and TBS. Close enough to fill various holes while my guild continues to farm Anguish. Yet Anguish offers enough of a upgrade to warrent farming.
daw4888
02-21-2007, 12:22 PM
110 = vadd type ac, With less then vadd type hp so ikkuta level or less.~
grimsore
02-21-2007, 01:14 PM
This is a nice augment if anyone can find out wehe in TBS it's from.
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
AC: 10
HP: +100 MANA: +100 ENDUR: +100
Shielding: +1% Spell Shield: +3% Avoidance: +5 Accuracy: +5 Damage Shield: +3
Recommended level of 65. Required level of 60.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Item Information:
You must use the solvent Class XIV Augmentation Distiller to remove this augment safely.
Samanna
02-21-2007, 02:46 PM
There seem to be four tiers of each armor 'type' - plate, chain, leather, silk.
Pirate faction/currency gets Smuggler's (Tier I) and Buccaneer's (Tier II).
Combine faction/currency gets Citizen's (Tier III) and Praetorian's (Tier IV).
I have a chart of needed faction and currency at the bottom of http://samanna.net/gen.info/prog.tbs.shtml (some parts still in progress).
Pinepath
02-21-2007, 03:04 PM
Just from the stats, I'd assume that aug is the result of the combined warriors/kings/hero's disk.
theeggman
02-22-2007, 12:25 AM
Anyone know if the helms actually have a graphic?
btw, did you see the req/rec lvl of the aug ????
Aenril
02-22-2007, 01:58 AM
What is the amount of faction required to unlock each set?
From RangerTank post, it takes Ally to unlock Praetorian and around 700 orux for BP.
What about Citizen, Bucanneer and Smuggler?
*edit* The post from Samanna just said that. I have to learn to read more slow...
Swansong
02-22-2007, 03:04 AM
That augment is the 'Symbol of the otherworld' and is indeed the combination of the three 'disc of xx' quests in TSS.
Ranger-Tank
02-22-2007, 10:28 PM
WOOT i just hit Warmly! Working toward ALLY.... The Praetorian Armor is getting a little closer!
Step 1: Get Ally
Step 2: Get Orux
Step 3: Get Armor
Step 4: Get 1.5
Step 5: Get RSS AC augs.
Then i'll be a decent tank me thinks.
spanky5844
02-22-2007, 11:15 PM
What kind of HP/ac is necesary to tank the Katta missions? At 11k and 2300 buffed on my SK I am pretty sure I can handle the few pirate missions I have seen, but havent tried on of the harder ones. Are there some that are easier then others?
Ranger-Tank
02-23-2007, 07:24 AM
I'm at 10k/2k AC unbuffed. So i buff up to 13.8k/2.2kAC (dual wielding) and even with defensive ID5 and LR5 I still have trouble tanking the Katta missions. Agro's not a big issue, it's getting whooped down by a good round on the named mobs. Some nameds have hit me for 1300 w/ Final Stand on. I don't know if Final stand is something that works at 45% mitigation ALL the time or has a chance to work, but if it works ALL the time, that means some of the nameds are hitting 2600+ a Pop. Luckily There are a lot of caster mobs in some of the katta missions which helps on healing, but i'd suggest bringing a 10k unbuffed offtank just in case the sh*T hits the fan.
Swansong
02-23-2007, 07:32 AM
I'm at 10k/2k AC unbuffed. So i buff up to 13.8k/2.2kAC (dual wielding) and even with defensive ID5 and LR5 I still have trouble tanking the Katta missions. Agro's not a big issue, it's getting whooped down by a good round on the named mobs. Some nameds have hit me for 1300 w/ Final Stand on. I don't know if Final stand is something that works at 45% mitigation ALL the time or has a chance to work, but if it works ALL the time, that means some of the nameds are hitting 2600+ a Pop. Luckily There are a lot of caster mobs in some of the katta missions which helps on healing, but i'd suggest bringing a 10k unbuffed offtank just in case the sh*T hits the fan.
I saw a silkie get slammed for 3796 by one of the snakes outside the walls in Katta Castrum. Fastest I've seen a Necro move in a long time.
katzie
02-23-2007, 07:33 AM
anyone know if everything in all the missions are mezzable?
Ranger-Tank
02-23-2007, 07:41 AM
Seems everything can be mezzed in Thalassius missions by a 75 enchanter. BUT some mobs un-mez themselves... another good reason for an offtank. I added my Magelo (i got a new ring and aug that aren't in the magelo databases yet) So really i'm a little higher AC and about 200 hps more than it says. Everything else seems right. To give you an idea....
Morose
02-23-2007, 10:15 AM
All of the trash in the Tactition missions can be mezzed. However, some of the scripted adds from the bosses cannot be mezzed.
Morose
02-23-2007, 10:21 AM
I'm at 10k/2k AC unbuffed. So i buff up to 13.8k/2.2kAC (dual wielding) and even with defensive ID5 and LR5 I still have trouble tanking the Katta missions. Agro's not a big issue, it's getting whooped down by a good round on the named mobs. Some nameds have hit me for 1300 w/ Final Stand on. I don't know if Final stand is something that works at 45% mitigation ALL the time or has a chance to work, but if it works ALL the time, that means some of the nameds are hitting 2600+ a Pop. Luckily There are a lot of caster mobs in some of the katta missions which helps on healing, but i'd suggest bringing a 10k unbuffed offtank just in case the sh*T hits the fan.
Some of the nameds have hit me for 2900+ with 34% shielding. So they could be hitting 3kish easy. Luckily at 3100 ac they don't hit those max numbers very often.
What kind of HP/ac is necesary to tank the Katta missions? At 11k and 2300 buffed on my SK I am pretty sure I can handle the few pirate missions I have seen, but havent tried on of the harder ones. Are there some that are easier then others?
I believe the katta missions are supposed to be scaled to compare to anywhere from Valdeholm to above Frostcrypt in difficulty. The Thallius missions seem to be the easies to me mob-wise. Might try the Statue mission or Coral Diving and go from there to see what you can handle.
Ranger-Tank
02-23-2007, 10:37 AM
I did a statue mission post-patch on wedsnesday. The named got about an extra 200k hps and hits harder and has four new guards. Makes it a bit tougher. I've never done Coral diver but I doubt it's as much of a PITA as the boss in Statue.
To put it in perspective, the cleric Chealed 30 times on the named alone in a full group. Had about 15m of her 10k mana pool left. So The Statue got a serious nerf. I wouldnt want to tank it as a 10k/2kac war. The Tank we had was a 12k/2.4k ac SK and he only survived because he Lifetapped when low for that quick heal.
Felt like the boss fight took all of 10mins to do.
theeggman
02-23-2007, 10:42 AM
I did a statue mission post-patch on wedsnesday. The named got about an extra 200k hps and hits harder and has four new guards. Makes it a bit tougher. I've never done Coral diver but I doubt it's as much of a PITA as the boss in Statue.
To put it in perspective, the cleric Chealed 30 times on the named alone in a full group. Had about 15m of her 10k mana pool left. So The Statue got a serious nerf. I wouldnt want to tank it as a 10k/2kac war. The Tank we had was a 12k/2.4k ac SK and he only survived because he Lifetapped when low for that quick heal.
Felt like the boss fight took all of 10mins to do.
The good news is, hopefully this mission's rewards will skyrocket, making it worthwhile for some of us.
Morose
02-23-2007, 10:52 AM
I did a statue mission post-patch on wedsnesday. The named got about an extra 200k hps and hits harder and has four new guards. Makes it a bit tougher. I've never done Coral diver but I doubt it's as much of a PITA as the boss in Statue.
To put it in perspective, the cleric Chealed 30 times on the named alone in a full group. Had about 15m of her 10k mana pool left. So The Statue got a serious nerf. I wouldnt want to tank it as a 10k/2kac war. The Tank we had was a 12k/2.4k ac SK and he only survived because he Lifetapped when low for that quick heal.
Felt like the boss fight took all of 10mins to do.
Hehe, sounds like its not that bad then. If your cleric is chealing, then the mob is the right difficulty for the tank. The duration of the fight isn't that much of a factor as I think any lev 70+ cleric should be able to handle chain cheals for a good while.
Long fights do not seem to be in a shortage with this expansion. Try that stone tounge quest given by Plik for example. Once you get to the 7th or so monstrosity, your talking a good 15 mins at least of fighting.
EDIT: Coral diving has no boss btw. You just clear trash all the way down to the underwater portion and then /open some corals to loot the pieces. The most challenging part of this mission is pulling with the bad pathing and haveing surface mobs warp through the roof onto you in the building.
Ranger-Tank
02-23-2007, 10:56 AM
I've chosen a different mission to raise faction in. Takes about an hour and a half to do but it has a great reward. AND I tanked the named in it so i feel more confident about my abilities now! ;)
Once I hit ally I'll tell you all teh secret. I don't want it overfarmed by the same high-enders that farmed Statue into low reward and eventually nerf-hood.
But I have to admit, The Dynamic rewards has made all the difference compared to DON. I did Creator about 150 times and man did it get old. I did statue about 30 times and was already sick of it. Now I'm in groups trying the 50 orux missions that take an hour or so to do but it's decent AAXP and i'd rather get 25 faction hits in an hour than 13 in 45 mins doing Statue over and over and over.
Bedan
02-23-2007, 10:57 AM
A rogue buddy of mine SOS solo's the coral mission. Anyone else in the group can be off doing other things and still get the mission rewards. I'm sure it will get fixed soon but there it is. =)
Morose
02-23-2007, 11:06 AM
I can see that. I've been having fun with "The Domes are Cracking!" I think the more obscure the mission giver is the more reward it gives, just due to folks never trying it out. Difficulty doesn't seem to be as much of a factor as exploration is in this expansion.
Ranger-Tank
02-23-2007, 11:17 AM
Aye, i know a bard who does the same thing (Fade). I guess a monkey could do it too (Flop). But that's why it's only worth 25 now. So do 1 of those every 45m-1hr (tasktimer). 10hrs a day and get 10-12 done. That's 10x 12faction = 120 faction in 10hrs. Or you do 6 1hr missions for 50 orux and get 6x25 faction in 6 hours = 150 faction. 10 hours = 250.... Seems that the 25orux ones are farmed because 3-boxers can take their Mage/tank/Cler on down in the mission, win in 12 mins and AFK.
Gimme the kill-downs. I need the XP and the rewards are better.
spanky5844
02-23-2007, 11:25 AM
Thanks for the info guys, ill check some of those out
tsdiesel
02-23-2007, 01:50 PM
I can see that. I've been having fun with "The Domes are Cracking!" I think the more obscure the mission giver is the more reward it gives, just due to folks never trying it out. Difficulty doesn't seem to be as much of a factor as exploration is in this expansion.
Who gives The Domes are Cracking? I don't see it listed on Alla and I have yet to find it in-game either.
Futumsh
02-23-2007, 02:35 PM
Structural Engineer Dewas in Katta Castrum gives 'The Domes are Cracking'.
Morose
02-23-2007, 05:12 PM
^^^ what he said. He's in the tent area that the tactician is in. Be ready for some surprises =)
tsdiesel
02-26-2007, 07:51 AM
Anyone know where this drops?
http://lucy.allakhazam.com/item.html?id=80253
Choker of the Stonecarver
MAGIC ITEM LORE ITEM NO TRADE
Slot: NECK
AC: 26
STR: +16 DEX: +16 STA: +16 CHA: +16 WIS: +16 INT: +16 HP: +285 MANA: +265 ENDUR: +265
SV FIRE: +18 SV DISEASE: +18 SV COLD: +18 SV MAGIC: +18
Shielding: +1% Attack: +15 Mana Regeneration: +3
Required level of 75.
Effect: Improved Parry III (Worn, Casting Time: Instant)
WT: 0.8 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, Type 7
Ranger-Tank
02-27-2007, 12:32 PM
So this caught my eye today:
http://lucy.allakhazam.com/item.html?id=79953
Seems like you collect all the pieces of Jona's hand and put it together and get that UBER aug. Now the question is, Where do you get Jonas fingers? TBS Pirate missions? If so, I'll have to run through all 15 or w/e it is :)
Adega
02-27-2007, 02:14 PM
Info from the shadowknight board:
http://www.evilgamer.net/forums/showpost.php?p=44580&postcount=3
Arylle Pixiecrippler
02-28-2007, 07:07 AM
oooo! That post in the link above says like the pottery shards. So, do the pottery shards make an awesome ac/hp aug too?
Frael
02-28-2007, 11:11 AM
My guess is this;
http://lucy.allakhazam.com/item.html?id=79980
Although it says 1 charge, which I hope is an error if this is the item the pottery pieces make.
Arylle Pixiecrippler
02-28-2007, 02:02 PM
I saw that linked last night. Seems pretty lame that only one faction gets a cool aug quest. :(
Morose
02-28-2007, 06:40 PM
FINALLY got my ally with Katta. Picked up quite a few pieces of the armor. Something I was wondering was the drain on the higher pieces. It turns out that the drain is the same as the lower pieces.
The BP is a 4 drain, and the bracers, gloves and boots are a 2 drain per. I am wearing hatred pants, so I don't know the drain on them nor the helm or arms. I assume the legs are probably 3-4. Maybe the arms are 3 too? Anyway with the pieces I am wearing, I only have a 12 drain total. With PSes haveing 1 mil intial charge, that gives me just over 23 hours of beefed up time. I figure it will go a long way, considering I will only use it at times when I would normally use tribute.
EDIT: oh and it only took 2300 orux worth of missions for ally not the 2400 that i had heard.
Grayhelm
02-28-2007, 07:09 PM
EDIT: oh and it only took 2300 orux worth of missions for ally not the 2400 that i had heard.
Mission rewards vary so it's not possible to measure progress by rewards.
daw4888
02-28-2007, 07:14 PM
i would say i did roughly 60 27 orux missions to hit ally.
Morose
02-28-2007, 07:36 PM
I was given the info that it was about 1 faction hit per 2 orux earned. It was confirmed that the faction rewards did change when the orux values changed. considering I had just over 2300 orux when I was ally (earning 51 orux in the last mission) it came pretty close to the "nearly 2400 orux" that I had read before. And if the person was 2299 orux and then did an 80 orux mission, it would be pretty close to 2400 orux for his assumption.
There is a thread where someone figured out the ratio, but I can't remember where to dig it up.
I just did my necro's gear. He was way behind in gear so he replaced everything but a bracer. So I have the full drain info now.
Boots, bracer, gloves, helm - 2 units per second
Arms, pants - 3 units per second
Breastplate - 4 units per second
Full set with 2 bracers is 20 units per second. With a full powersource at 1 mil units, you have 13.8 hrs of straight use. At 20 orux a pop that could get tedious if your using it for constant play.
Grayhelm
03-01-2007, 12:23 AM
At 20 orux a pop that could get tedious if your using it for constant play.
How well do the tradeskilled power sources work out?
[...] Full set with 2 bracers is 20 units per second. With a full powersource at 1 mil units, you have 13.8 hrs of straight use. At 20 orux a pop that could get tedious if your using it for constant play.but then if you use one of the new energetic weapons it's that much to had and for each time a proc fire you are gonna loose a chunk of it, so it's not impossible to consume two powersource per three days (maybe even one per day in the extreme cases).
Morose
03-01-2007, 11:32 AM
I am fortunate enough to have snaged a DBotW with my 1.5, so I haven't explored the weapon options yet. I have considered grabbing one for a DPS setup. I do see your point though. Has anyone been able to determine the cost per proc on a powersource?
Grayhelm, I haven't explored the tradeskill side of things yet. I know the armor is subpar. I imagine the PSs are subpar as well and designed to be used with the TSed armor.
Sam DeathWalker
03-01-2007, 01:24 PM
I kinda doubt it will add cost per proc, its going to be a constant rate for the weapon, wheter it procs or not ... I don't know for sure but it would seem silly otherwise.
But ya in addition to the cost of the BP, Legs, etc. you must add in the cost of the weapon (or two lol).
Morose
03-01-2007, 02:54 PM
I'm pretty sure it was cost per proc. I remember reading a dev post about it (it might even be linked in this thread, but I'm too lazy to reread it all...).
daw4888
03-01-2007, 04:28 PM
what suxs is there isnt merchant buyable belts/cloaks/rings/earring and ect =I even ifthey were only 240hp/mana they would be nice.
tsdiesel
03-02-2007, 06:22 AM
I agree, there should be more things to spend your points on...this reeks of a half-ass job. Getting Ally faction was a big disappointment...I bought the 3 pieces that were slight upgrades over the Qvic I was still using, and now what? Set up a trader to attempt to sell the freaking 1200 left-over orux to someone else who decided to faction up on solo tasks? And no, I'm not keen on the idea of having to constantly re-purchase powersources either, but part of this is that they simply aren't good enough to justify it. Where is that +15AC PS? I see the nifty -15AC one, maybe this was just an oversight (yeah right).
The devs need to remove their heads from their collectiveasses, as forcing people to get ally faction to be able to purchase this gear is a crock of crap. It is N-O-T fun to do this many missions, I never once saw a zone-wide rare drop while in a mission, there were named, but they didn't drop any loot...it just doesn't have the polish or appeal that it needs to have. I won't be doing another non-progression mission, ever.
There should be buyable gear for all slots, including new charms, in the 200-250 HP range. There should be buyable augs, in the 75ish HP/Mana range, and some in the 15ac/20HP range. Maybe even some mini-anguish augs, 60hp/mana/end with some mod2s... And none of this should require anywhere close to Ally faction.
If you need the Praetorian Energeiac gear, you better get to grinding missions while people still do them or you better like running solo library heists over and over and over and over and over and have the cash to buy your own. The dynamics in play will not support itself for very long. And the faction makes it highly unlikely that you will be willing to go through this hassle for your twinks either.
Mendler
03-02-2007, 08:55 AM
The focus effects on the arms and legs from the tss armor (powered up obviously) out weighs the top groupable stuff correct? I just wanted to make sure that I don't save enough for those two slots once I get that far.
Mendler
Grayhelm
03-02-2007, 10:43 AM
Can anyone see the top groupable silk legs on the vendor? Lucy still has them listed with an improved dodge foci, which would be just a kick in the teeth if it was still true, eqitems shows it has a caster foci.
Catamander
03-02-2007, 12:29 PM
I am really starting to think that what needs to happen is a whole lot of people need to be PM'ing, e-mailing, or writing the upper levels of management at SOE and asking them to assign more staff to itemization. Get them to assign someone to help Merloc out. Writing to Rashere, Smedley, and his boss (is that Landau at sony digital?) and politely but firmly expressing displeasure with the situation and asking them to assign additional staff to itemization might be the only reasonable course of action left. It should not be a hunt for Merloc's head. Quite the opposite, I think we could explain nicely that it is far too much for 1 person to handle all the backlog of problems and ask them to assign additional staff to clean up the mess.
If it was just TBS I would be inclined to give it some time, but the backlog of promised changes from TSS has really produced a serious lack of confidence that anything will get resolved.
tsdiesel
03-13-2007, 11:29 AM
I am working on 2 magelo's, 1 will contain all of the 1 group stuff from TBS ONLY and I will add it to the first page of this post.
And the other will be a 1 group-possiblities profile (using the praetorian armor) that meets these requirements:
-Must be able to tank his way into this gear, via some sort of upgrade path
-No handouts from raiders, or tagalongs with raiders to aquire said loot
-No anguish augs or any other 1 groupable gear that is available AFTER raiding
-Zonewide rares and hard to get pieces ARE included
-Must dual wield aggro weapons for the profile's stats, but have a shield in the inventory
-Must save an AC aug for said shield
-1.5 is allowed
Goal: cap Avoidance/Shielding while keeping AC&HP as high as possible. Use a ratio of 5HP=1AC for determination. Have Dodge III and Parry III (if possible). Ferocity III & Cleave is not needed, but would be a bonus.
Is it even possible? How big of a HP/AC hit will you have to take to cap the mod2s? HELP! This is what I have thrown together so far and this is a hodgepodge of mostly higher HP gear, so many of it will have to be swapped...Not many augs are added, I will have to come back later when I have more time....Would love suggestions.:D Especially on any of the TSS gear that was recently retuned, as I probably don't know the new stats.
http://eq.magelo.com/profile/1351895
katzie
03-13-2007, 11:52 AM
i have to say i am pretty damn impressed that all of the gear on that magelo is grpable not to mention grpable buy casual players. I have been raiding sence GoD and even I am not that far ahdead of "GetrDone" warrior. not bad at all.
Vikken
03-13-2007, 11:57 AM
To get that gear before the next expansion comes out means you are anything but a casual player.
tsdiesel
03-13-2007, 12:13 PM
1 groupable and casual are not necessarily the same things...A recent example of this was Suurge, who used to push the 1 group stuff to the limits - but I think he is a raider these days, unfortunately.
You should be able to work up to ally Katta faction by doing some of the easier missions and doing so will open up new doors to harder content. Get those loots, and it opens up new doors, etc.
I played the 1 group game myself for a few years. To do it you need a regular group of competent people who play a good mix of classes. It really helps if they understand the necessity of gearing up the tank first... After that, all it takes is time, effort, and the right strat.
The one item that scares me on this list is the ring from Solteris progression. Mission 8 may not be tankable by a one group warrior, in any form, and from what I understand, defensive doesn't work on the encounter...
magelo is grpable not to mention grpable buy casual players. it's groupable but not by casual players. read again the restriction that were put foward, the time investicement haven't been limited in any way, and by including zonewide rare item it becomes even more timerequiering than some raid loot.
Vikken
03-13-2007, 12:32 PM
BTW, my comment wasn't directed at you, tsdiesel. You didn't use the word casual in your post. You were quite clear that your profile is one group, non-raider aquired possiblities.
Katzie misunderstands what casual means. Which is understandable given the low post count (not a knock). I was just correcting his/her usage. He/she may not understand that casual means low playtime.
tsdiesel
03-13-2007, 01:00 PM
Ahh, my mistake. I worked on it a little more now. Avoidance is capped, still need shielding and a Parry mod though. Thoughts?
katzie
03-13-2007, 01:12 PM
i knew that casual mean low play time however their again were no time restirctions put on the ablity to aquire all of the loot on that magelo. back in the day i used to not raid nor did i play near as much as i do these days. however by the time PoR came out i had no raid gear and 2k ac, 10k hp unbuffed. only cause the little time to play that i had i used wisely. so i would think with that said all of the gear would be able to be abtained by a casual player.
Futumsh
03-13-2007, 01:41 PM
You could replace the arms with vambraces of eternity for parry 3.
tsdiesel
03-13-2007, 01:57 PM
Done and thanks, I also considered using:
Enameled Vambraces of Opposition
MAGIC ITEM LORE ITEM NO TRADE
Slot: ARMS
AC: 67
DEX: +18 STA: +28 CHA: +24 WIS: +20 INT: +20 HP: +265 MANA: +255 ENDUR: +255
SV FIRE: +20 SV DISEASE: +15 SV COLD: +25 SV MAGIC: +10
Shielding: +3% Avoidance: +5 Attack: +20 Mana Regeneration: +4
Required level of 70.
WT: 4.5 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 8
Back to 90 avoidance now LOL
Ranger-Tank
03-13-2007, 02:16 PM
How hard do the mobs that drop Stonewarden and Shard of the Guardian hit? I remember camping those for another war when I was a ranger but I believe they're very tough mobs for a non-raider. But i'd love to have all of em :)
daw4888
03-13-2007, 03:37 PM
Stonewarden is a total pita to camp, it has a huge number of ph'rs with a very low spawn chance, and then its only like a 50% drop.
Hardest part of Student camp(shard) is pulling. Named hits pretty hard, i did all mine with mostlikly time gear tho, and before tss.
Bedan
03-13-2007, 05:43 PM
Aye getting all your shard augs is cake compared to getting all your stonewardens. Only one stonewarden so far in I don't know how many kills =/. The mobs hit fairly hard at the shard camp but if you can keep it to no more than two mobs a pull its manageable. I do the camp with a warrior, shammy and rogue on a regular basis.
Pulling is easy once you figure out the trick. Use proximity aggro only to pull ready to attack mobs. Do not tag, hit, bazu or scowl the attacking mob(s) until you get back to the camp and are clear of all other mobs. If you don't follow this advice the indif mobs will add and you will have a big problem on your hands. There are only about six ready to attack mobs in the area (all werewolf graphic - note not all werewolf mobs are ready to attack however). Once they are clear you can wait for them to re-spawn or you can carefully pull the indif mobs and clear them. If Keleborn is up (and he almost always is) you need to be very careful on the indif mob pulls since he will add. He has a fair amount of HP and hits hard but slow. He seems to bring extra friends as well.
The student mob that drops the aug is indif as well so proximity aggro won't work on him. In order to pull him cleanly when indif mobs are present you will have to proximity aggro another ready to attack mob and move it over to the student mob. This will aggro the student mob and not the indif ones. Also the student has some sort of nasty dot (hp/mana drain) that he will sometimes use. I've seen it most often at the end of the fight so the longer you take to kill him the harder it will be. The dot has been the main reason I haven't been able to 2-box this camp. Just not enough DPS.
Fandele Longtooth
03-14-2007, 02:27 AM
http://lucy.allakhazam.com/item.html?id=53725
Best 1-group shield I'm currently aware of.
http://lucy.allakhazam.com/item.html?id=46633 or http://lucy.allakhazam.com/item.html?id=68667 would probably be your best options for a shield aug, since you're using the other 3 30 AC augs already.
spanky5844
03-14-2007, 05:48 AM
Blessed shard is type 8 only. Pretty much highest ac aug without anyother stats is the rule for SKs. Although you might value it more in armor since warriors dont use a shield as much.
tsdiesel
03-14-2007, 06:31 AM
Nice shield, thanks. Is Shield of the Otherworld groupable? I would assume yes, but have not taken the time to do any of the quest myself.
daw4888
03-14-2007, 07:02 AM
yes, its all single group mobs. Just alot of the mobs in ashengate take a while to clear to, so need some groups that will stay together for a few hours.
Arylle Pixiecrippler
03-14-2007, 08:58 AM
Nice shield, thanks. Is Shield of the Otherworld groupable? I would assume yes, but have not taken the time to do any of the quest myself.
I've been working on it. You don't even need a group for the vergalid mines parts. They are duoable - although prepare to have 4ish in camp nearing the ooze and drake if you don't have mez or means of splitting pull. The drake dropped two different fragments (1 & 6 iirc) so I didn't need to camp the bone golem.
Most of the Direwind parts just lay around and rot anyways, provided someone is actually killing them.
Starting the annoying AG part soon. I've heard that there is a key you can get and lev down from the scalekeeper area to the attendant/advisor area?
I have yet to get Overseer Dyla to pop. Alla's says near Rumos and the other named Overseer (Riz-something) so I've been chilling in that little dead end tunnel nearest the tents, but no luck. Anyone got better info on Dyla?
Sorry! I know it's a TBS thread, but the quest has been mentioned twice now here :p
Suurge
03-14-2007, 09:07 AM
stick the ldon charm aug in there, in place of wanderlust . . . very time comsuming but 10 AC 100 hps . . . that + wanderlust in something like defenders pin or GM artisan charm, you're lookin at 400+hp
Yeah i used to do all 1 grp, before i got into the raiding game. I think i hit 14.4k UB during PoR w/o tributes/stat food. Its definitely doable, you just gotta set goals and do your research . . be persistant and not get overwhelmed. /t me in game or PM or w/e if ya need some help, i'd be happy to answer w/e for ya regarding 1 grp targets and the like.
tsdiesel
03-14-2007, 09:48 AM
I will change the charm aug to LDON, but the avoidance on the Arena charm is very badly needed. 95 avoidance currently...I'm hoping there will be some more interesting TBS single group stuff to be uncovered over time. I threw the DODH ear and shoulder in there to bump up shielding, as well as the only shielding augs I can remember...
Also, it appears that they will be adding melee focii to the Katta gear, so maybe that will allow me to swap to the Spirit Hunter cloak for an avoidance/shielding bump. And back to the Praetorian sleeves or the Ragewind sleeves, depending where the Parry mod winds up.
Any other ideas on shielding? Only 25 thus far. This is the magelo link:
http://eq.magelo.com/profile/1351895
*edit*
Found out that the Arbiter of Ash earring had 2 shielding added to it, so I swapped the Krithgor Bone Ear Stud for this one. Now 27 shielding.
Mendler
03-14-2007, 10:34 AM
any idea when they are planning on putting the melee focus in katta armor TSdiesel? just curious if they have set a date or just dangling the carrot again.
Mendler
tsdiesel
03-14-2007, 01:02 PM
On 3/13/07 Merloc Said:
"I'm aware of the lack of bard instrument mods on armor.
As far as melee focus, it would be helpful if you gave more information, which classes / which mods do you think are lacking?"
http://forums.station.sony.com/eq/posts/list.m?topic_id=108451
Which made him look like a fool...this has been rehashed so many times, it makes me queasy... I'm confident he will add them, but probably not until he re-tunes this year's fabled gear.:mad:
Mendler
03-14-2007, 01:17 PM
thanks bro. Is there ANY melee focus on our new armor????? hahaha
Catamander
03-14-2007, 03:09 PM
This last patch he managed to add 3 bard instrument mods to the plate gear, but only the Praetorian. Nothing on the melee foci front from him since that simply inane question. (Inane in the context of all the posts and PMs he has gotten on the issue.)
shameless bump !
the list is nearly complete for grouple content, should be a shame not to ends it. As soon as it is ready it will be sent to the library, so help tsdiesel to complete the list please.
Syruus
06-17-2007, 11:50 AM
Looking forward to this list. I am coming back after a LOOOOONG layoff. Stopped raiding about 1.5 yrs ago and I am in need of some helm/bracer love until I can get back on track. This TBS stuff looks like just the thing!
tsdiesel
06-27-2007, 09:05 AM
The list has been updated with everything I am aware of from TBS. Please post with any information or suggestions that you have.
Also, as a part of this project I explored the possibilities of the best group gear you could tank your way into. This is the magelo that some of us came up with. Please review it and see if you can make it better. I haven't changed it for a few months, and I am certain it can be improved upon.
http://eq.magelo.com/profile/1351895
See http://www.thesteelwarrior.org/forum/showpost.php?p=241017&postcount=141 (http://www.thesteelwarrior.org/forum/showpost.php?p=241017&postcount=141) for the rules that i limited this magelo around.
Kudedor
06-27-2007, 09:11 AM
That magelo looks pretty good, but you might want to add in the type 1: elemental augs. I believe that you want the 8 AC version, for the Translucent PS. For the CJD you can also add the type 2: elemental procs, CS2 version.
That will accurately reflect the powersupply on the energeaic armor.
Silthrix
06-27-2007, 09:48 AM
Well a very interesting concept tsdiesel... The warrior must be keeping some hard core post coa gearred company to acheive some of those loots with one group. We can take down the 1.5 mob with 10 toons now but man o man back in the day that was a full raid mob. Also any mob in TOB has insane regen. That warrior's group would be seriously elite to take them out. Still a nice concept though I am not knocking you at all--this gives me some stuff to look up :D
tsdiesel
06-27-2007, 10:05 AM
Kudedor, thanks for the tidbit on the elemental PS, magelo did not have that part functional when I made the magelo. It has been added.
Slithrix, IMO you would have to rely almost entirely on casters for DPS and probably have to MIN MAX every situation... But with the correct mix of classes it should be possible. I would run with a foundation of Warrior Cleric Bard Shaman and add some mix of Wizard, Necromancer, Magician. That is just my opinion, though. :D
Kudedor
06-27-2007, 10:35 AM
Well a very interesting concept tsdiesel... The warrior must be keeping some hard core post coa gearred company to acheive some of those loots with one group. We can take down the 1.5 mob with 10 toons now but man o man back in the day that was a full raid mob. Also any mob in TOB has insane regen. That warrior's group would be seriously elite to take them out. Still a nice concept though I am not knocking you at all--this gives me some stuff to look up :D
ToB does take some serious DPS. The nice thing, though, is that additional DPS scales dramatically. Once you have enough to counter regen, the mobs actually have very few HPs, so they go down fast. A shaman can keep me healed NP on the trash. It is definitely doable by a group-geared group, but yeah casters can seriously beef up your burst DPS. If you check my magelo, you'll see that I have had terrible luck on drops so I'd say that they are pretty rare.
The 1.5 can be done with one group of casuals. Infusion makes a huge difference. I did it a couple of times with a group of people in much lower gear than myself. The cleric finished FM and we won a couple of minutes before infusion wore off. We didn't have any true DPS people.
MPG trials are incredibly easy nowadays for great gear to fill gaps, Colossus of Skylance is another encounter completely gimpable with infusion, DSk flagging is very doable and the Shadowy Student camp is duoable with a group-geared warrior/shaman.
I have a DON raid mask that I would replace with the 48 AC group mask in a heartbeat except for the 10 CE. I have some Vadd's that isn't as good as TBS armor. I just now got my 2.0, so that hasn't factored in anything I've done. Almost everything I do I do with very casually-geared people, and I can do AG just fine as long as I have a puller. FC is more of a pain but it's doable with a full group and maybe some deaths if I am pulling. (But I never seem to have a group for it and Icecrack hates me!) TBS I can't really judge, but simply doesn't look that hard from what I've read/heard.
I don't know if that looks like bragging or downplaying or what, but I am just trying to say that you can go very far these days with groupable gear. There are tons of quick and easy options to get your AC up to 2.5ish, and then you can go to town and really get some good gear if you can convince people that it isn't as hard as they think.
Mendler
06-27-2007, 10:38 AM
I hate to ask this of anyone but can you anyone give me the ac/hps/shielding/avoidance/mod for tsdiesel's magelo he listed for the groupable stuff? Really sorry but I can't see magelo at work and I'm dieing to see it. If not, I'll just look at it at home tomorrow.
Thanks in advance or not =)
Kudedor
06-27-2007, 10:47 AM
HP 14615
ENDR 10354
AC 2826
ATK 1843
Hit Points:
Total from items 5569
Total from augments 885
Total 6454
Armor Class:
Total from items 895
Total from augments 294
Total 1189
Avoidance:
Total from items 35
Total from augments 65
Total 100 /100
Shielding:
Total from items 24
Total from augments 6
Total 30
Combat Effects:
Total from items 29
Total from augments 0
Total 29
Truesight head
Ferocity III neck
Improved Parry III arms
Improved Dodge III back
Vengeful Scorn primary
Ferocity III chest
Cleave III legs
Improved Block III waist
Silthrix
06-27-2007, 11:23 AM
Um Syruus there's nothing with your gear bro--all of it looks very nice to me and makes me feel gimpified...
Mendler
06-27-2007, 12:16 PM
Thanks Kudedor! I really appreciate it. THats better then whay I have by quite a bit on the shielding and avoidance. I don't have improved parry or dodge or block so I'm really feeling gimp now lol
tsdiesel
06-27-2007, 12:33 PM
As far as I know, improved block does nothing for us. It just happened to make the magelo because it was also on the haste belt that I chose for the profile.
And yes, there were many sacrifices made in HP/AC in order to get those MOD2s. It could be debated as to whether or not some of the sacrifices are worth it, particulary the shielding IMHO.
Brabble
06-27-2007, 12:57 PM
Yes, I noticed the shielding sacrifice effect, particularly with regard to the Praetorian earring.
what is interesting is that if one decides to sacrifice his mod2s he much likely to reach 3kAC with one grouplable stuffs. which put an interesting light AC level will probably be needed for groupable content of the next expension.
when was the "groupable 2kAC" limit ? in OoW or DoN I think, maybe even DoDH but I doubt it.
next patch, mod2s should be upgraded... I wounder if the change will be only on the raid gears, or wether it will include the one groupable drops... with just a little push and the type13 augs that are going live soon the AC/HP should ge up a little bit and maybe even mod2s.
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