landrain
06-23-2003, 08:11 AM
Everyone knows that there are issues with taunt.
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Current Effects-
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Taunt - lvl 1 - skill cap 230
pass - this skill puts you at the top of the aggro lost for the mob targeted.
fail - no effect
range is about 5.
refresh time 6 sec.
success rate estimated to be about 50-75% although hard to verify.
pass/fail same message is returned to taunter - You taunt <target> to ignore others and attack you.
no broadcast message.
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AoE Taunt - lvl 59+ cost 5 aa points - class skill
pass - this skill puts you at the top of the aggro lost for all mobs in range.
fail - no effect
range is about 50.
refresh time 15 minutes
Sucess rate seems better than Taunt, but very hard to verify.
no message is returned to taunter
no broadcast message.
==============================================
What would I change for our taunting abilities?
I would try these changes...
-----------------------------------------------------------------------------------
Taunt - lvl 1 - skill cap 252
pass - this skill puts you at the top of the aggro lost for the mob targeted
pass - this skill adds + hate = taunt skill
fail - no effect
range is 25.
pass refresh time 18 sec
fail refresh time 2 sec
Success rate - On even con and lower mobs trivial 95% failure
success rate - yellow mobs - 75%
success rate - red mobs - 50%
pass message - You have successfully taunted <target> to ignore others and attack you.
fail message - You have taunt <target>, but <he/she/it> ignores your efforts.
initial broadcast - <warrior> challenges <target> to attack him, and ignore others.
pass broadcast - <target> bellows in frustration, attacking <warrior> in anger.
fail broadcast - <target> ignores <warrior> and continues attacking <aggro target>
----------------------------------------------------------------------------------
AoE Taunt - lvl 59+ cost 5 aa points - class skill
pass - this skill puts you at the top of the aggro lost for all mobs in range.
pass - this skill adds + hate = taunt skill
range is 120.
refresh time 5 minutes
Success rate - On even con and lower mobs trivial 95% failure
success rate - yellow mobs - 75%
success rate - red mobs - 50%
pass message - You have successfully taunted <target> to ignore others and attack you.
fail message - You have taunt <target>, but <he/she/it> ignores your efforts.
initial broadcast - <warrior> screams in rage, challenging all those near to ignore others and attack him
pass broadcast - <target> bellows in frustration, attacking <warrior> in anger.
fail broadcast - <target> ignores <warrior>'s efforts.
-----------------------------------------------------------------------------------
Kick -
add damage bonus to kick = AC of feet armor
on a successfull kick attack do a standard stun check.
on a successfull stun - this skill adds + hate = taunt skill.
pass stun message - You kick <target> striking <he/she/it> with a sudden force
fail stun message - none
pass stun broadcast - <target> is struck by a sudden force.
----------------------------------------------------------------------------------
Slam/Bash -
add damage bonus to slam = AC of shoulder armor
on a successfull slam/bash attack do a standard stun check.
on a successfull stun - this skill adds + hate = taunt skill.
pass stun message - You slam/bash <target> striking <he/she/it> with a sudden force.
fail stun message - none
pass stun broadcast - <target> is struck by a sudden force.
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Remove SLAM/BASH and KICK from the same timer
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NEW SKILLS -
TRIP - effect snare - uses OFFENSE skill
pass - target is tripped, they fall to the ground, effect is a snare duration 30 sec.
fail - no effect
range - melee range
refresh time pass - 1 minute
refresh time fail - 12 sec
pass message - you trip <target> and <he/she it> falls to the ground.
fail message - you try to trip <target> but <he/she/it> avoids your efforts.
pass broadcast - <warrior> trips <target> slamming it to the ground.
GRAPPLE - effect is a slow and aggro - uses DEFENSE skill
pass - target is grappled,
pass - target is slowed by % equal to the warrior level
pass - warrior is also slowed same %
pass - warrior gains frenzy aggro
fail - no effect
range - melee range
refresh time pass - 1 minute
refresh time fail - 6 sec
duration - every tick gets a + 10% chance to break grapple start at 5% max 95%
pass message - you grapple <target>
fail message - you try to grapple but
pass broadcast - <warrior> and <target> are locked in deadly mortal combat
break broadcast - <target> and <warrior> leave mortal combat
break effect - both slows negated
break effect - return to normal aggro list
----------------------------------------------------------------------------
Comments? Suggestions?
==============================================
Current Effects-
-----------------------------------------------------------------------------------
Taunt - lvl 1 - skill cap 230
pass - this skill puts you at the top of the aggro lost for the mob targeted.
fail - no effect
range is about 5.
refresh time 6 sec.
success rate estimated to be about 50-75% although hard to verify.
pass/fail same message is returned to taunter - You taunt <target> to ignore others and attack you.
no broadcast message.
------------------------------------------------------------------------------------
AoE Taunt - lvl 59+ cost 5 aa points - class skill
pass - this skill puts you at the top of the aggro lost for all mobs in range.
fail - no effect
range is about 50.
refresh time 15 minutes
Sucess rate seems better than Taunt, but very hard to verify.
no message is returned to taunter
no broadcast message.
==============================================
What would I change for our taunting abilities?
I would try these changes...
-----------------------------------------------------------------------------------
Taunt - lvl 1 - skill cap 252
pass - this skill puts you at the top of the aggro lost for the mob targeted
pass - this skill adds + hate = taunt skill
fail - no effect
range is 25.
pass refresh time 18 sec
fail refresh time 2 sec
Success rate - On even con and lower mobs trivial 95% failure
success rate - yellow mobs - 75%
success rate - red mobs - 50%
pass message - You have successfully taunted <target> to ignore others and attack you.
fail message - You have taunt <target>, but <he/she/it> ignores your efforts.
initial broadcast - <warrior> challenges <target> to attack him, and ignore others.
pass broadcast - <target> bellows in frustration, attacking <warrior> in anger.
fail broadcast - <target> ignores <warrior> and continues attacking <aggro target>
----------------------------------------------------------------------------------
AoE Taunt - lvl 59+ cost 5 aa points - class skill
pass - this skill puts you at the top of the aggro lost for all mobs in range.
pass - this skill adds + hate = taunt skill
range is 120.
refresh time 5 minutes
Success rate - On even con and lower mobs trivial 95% failure
success rate - yellow mobs - 75%
success rate - red mobs - 50%
pass message - You have successfully taunted <target> to ignore others and attack you.
fail message - You have taunt <target>, but <he/she/it> ignores your efforts.
initial broadcast - <warrior> screams in rage, challenging all those near to ignore others and attack him
pass broadcast - <target> bellows in frustration, attacking <warrior> in anger.
fail broadcast - <target> ignores <warrior>'s efforts.
-----------------------------------------------------------------------------------
Kick -
add damage bonus to kick = AC of feet armor
on a successfull kick attack do a standard stun check.
on a successfull stun - this skill adds + hate = taunt skill.
pass stun message - You kick <target> striking <he/she/it> with a sudden force
fail stun message - none
pass stun broadcast - <target> is struck by a sudden force.
----------------------------------------------------------------------------------
Slam/Bash -
add damage bonus to slam = AC of shoulder armor
on a successfull slam/bash attack do a standard stun check.
on a successfull stun - this skill adds + hate = taunt skill.
pass stun message - You slam/bash <target> striking <he/she/it> with a sudden force.
fail stun message - none
pass stun broadcast - <target> is struck by a sudden force.
--------------------------------------------------------------------------------
Remove SLAM/BASH and KICK from the same timer
---------------------------------------------------------------------------------
NEW SKILLS -
TRIP - effect snare - uses OFFENSE skill
pass - target is tripped, they fall to the ground, effect is a snare duration 30 sec.
fail - no effect
range - melee range
refresh time pass - 1 minute
refresh time fail - 12 sec
pass message - you trip <target> and <he/she it> falls to the ground.
fail message - you try to trip <target> but <he/she/it> avoids your efforts.
pass broadcast - <warrior> trips <target> slamming it to the ground.
GRAPPLE - effect is a slow and aggro - uses DEFENSE skill
pass - target is grappled,
pass - target is slowed by % equal to the warrior level
pass - warrior is also slowed same %
pass - warrior gains frenzy aggro
fail - no effect
range - melee range
refresh time pass - 1 minute
refresh time fail - 6 sec
duration - every tick gets a + 10% chance to break grapple start at 5% max 95%
pass message - you grapple <target>
fail message - you try to grapple but
pass broadcast - <warrior> and <target> are locked in deadly mortal combat
break broadcast - <target> and <warrior> leave mortal combat
break effect - both slows negated
break effect - return to normal aggro list
----------------------------------------------------------------------------
Comments? Suggestions?