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View Full Version : Can't believe a monk wrote this...


Oulurok
06-09-2003, 03:07 PM
This is from a guild page from my server. I just had it linked to me today and I can't believe a monk could be so knowlegable. :D

EDIT: Link isn't working so here it is.

Whasup! Its Disdane's stolen Raid Guide!(thanks Aarth ) You don't have
to reply to this or anything, but everyone MUST read through it. Reply
if you feel you want to lend some vocal support, also for criticism or
if you feel there's something that needs to be added/changed.

Almost every Nihil raid is Nihil-only. There are times when we invite
someone along, but that's rare.

Read up and enjoy! Oh, and I hope you like strong language...

The title says it all. If you don't like raiding, don't read this.

First there are 4 Golden Rules which shall apply to every single raid
you ever go on:

1. Watch your chat Screen

2. WATCH YOUR CHAT SCREEN

3. WATCH YOUR FREAKIN' CHAT SCREEN!!!

4. Raid commands are in the /rs channel. All other chatter is in the
raid chat channel. Tells are used for individual buffs and group leaders
are the only ones that request group buffs.

I CANNOT stress this enough, people. Swivel your eyes so that they face
the box which houses your chatter and WATCH IT. There is always ONE
IDIOT who refuses to look at the chat screen, please do NOT be that
person.


Before the Raid

- Arrive at the raid AT THE SCHEDULED TIME. If it says 2pm PST, find out
what this is under your own Time Zone and BE THERE at THAT TIME. DO
NOT wait until this time to leave your exp. group and start looking for
a port, you should have done that 1 hour prior to the start of the raid.

- Find out where the raid is gathering at and get there, then plop your
butt down on the ground and WAIT. It will take some time to get
organized and you can help this process immensely by parking your rear
end and keeping your mouth shut.
DO NOT take this time to duel half the raid.
DO NOT take this time to show off your new, lame, spamfest hotkey.
DO take this time to go to the bathroom, get a snack, tidy up your house
or catch up on some homework for cryin' out loud.
DO take this time to make and organize your raid hotkeys. Find out who
the MA/SA are and prepare for them accordingly. This is the best time to
do it before the raid begins, use it wisely.
Please keep your chatter to a minimum while we are forming everything
up. General chat is fine so long as it does not get out of hand. I
understand that the time before a raid starts is boring and tedious, but
it will only take longer if you ask silly questions such as: Are we
ready to zone in yet? (Every 30 seconds)

- Take this time to ensure the following:
A. You have "server-side filtering" enabled. Type /serverside on" to
initiate this.
B. You have adjusted your chat and graphics for "Raid settings" Turn off
un-needed chat channels such as Damage Shields, as well as setting PC
spells to "Group only"(or You only if you prefer, /shrug). Small tweaks
like these can save you lots of heartache in LD's and general lag
C. Type "/assist off". DO IT. This will stop your auto attack from
turning on when you /assist the MA, so you don't attack the target
prematurely.
D. Type "/lootnodrop always." This will keep you from looting something
on accident. Another tip is to put your mouse pointer overtop of the
icon of the item and hold down the "Alt" key. This will bring up a text
box telling you the name of the item.

- The raid will be formed. Nihil is going to make the best out of this
new raid system so I highly suggest that you buy Planes of Power. We
will not exclude you from a raid if you do not have PoP but your group
may be rather small. If enough people are lacking the raid system then
we will do a traditional raid without it, we will NOT, however, change
around our entire raid system and screw everyone else out of raid exp
just because YOU can't shell out 30 bucks. This should get better as
time progresses and more people buy the expansion.

- Groups will be formed and looter's will be designated. No, you can't
be a looter. Don't ask.

- During this start-up time, buffs will be cast. Specific spells such as
Haste or Clarity will have designated casters responsible for keeping
these on the whole raid. Find out who they are, then when you wish to
receive a buff from them, SEND A TELL. That's right, you heard me, SEND
A FROAKING TELL TO THE PERSON DOING THE BUFF, DO NOT ASK FOR IT IN
GENERAL CHAT BECAUSE YOU WON'T GET IT! Using other means of
communication (ie. /shout, /guild, /ooc) causes unneeded spam for
everyone involved. Just send a tell.

- Group spells like Blessing of Aegolism or Kodiak's Endless Intellect
are very mana-intensive and sometimes require expensive reagents to
cast. For spells such as these you must NOT ask for them until you have
a FULL group. If you have not been grouped yet do NOT ask for any
group-spell. Once your group is FULL have the LEADER send a tell to the
caster asking for the spell. This will maximize the spell's use and save
loads of med-time in preparation for the raid.

The Raid Begins

I - Assisting the Tank

Ok, so groups are now formed, people are buff, and the casters have good
mana once again. Now for the fun part:

- Figure your who your Main Assist is. The Main Assist is your GOD, he
is the one who decides what to attack and when to attack it. You DON'T
attack a MoB unless he says its ok, his word is law.

- Figure out who your Secondary Assist is. In the event that the MA
dies, go LD, is AFK for an extended period of time or else cannot
perform his duties then the SA takes over. While the SA is in charge he
has the full Rights of an MA and is expected to be treated as such.

- When a MoB is pulled into the raid camp, they may sometimes stop to
cast a spell at the puller. DO NOT RUN OUT TO ATTACK THEM, WATCH YOUR
CHAT SCREEN TO SEE WHAT IS GOING ON!!! YES, THE MOB WILL COME TO YOU, BE
FREAKIN' PATIENT!!!

- When a MoB comes into the Raid camp, the MA is FIRST to engage it.
This is done to build up the MA's aggression, the entire idea of an MA
is to keep the MoB on one and ONLY one target during the course of the
battle, this target is preferably the MA.

- The MA shall call out to the entire raid that he has engaged the MoB
and is building up his aggro. Now is the proper time to /assist the MA
(But make FREAKIN' SURE that you have typed "/assist off" prior to doing
this!!!). Do NOT engage the MoB at this time.

-Unless you are the MA: DO NOT TARGET MOBS WITH THE MOUSE!!! You should
NEVER use the mouse to target a MoB because you WILL break a Mez! ONLY
use /assist <MA>. ONLY!! ALWAYS!! If you don't know how to make hotkeys,
ask someone.

- When the MA has built up sufficient aggro they will call out to kill
the MoB. Each MA may have their own unique Kill message so be sure to
figure out what is what among your MA's. DO NOT ATTACK THE MOB UNTIL THE
MA CALLS IT!!! DO NOT THINK THAT JUST BECAUSE THE MA IS ATTACKING THAT
YOU NEED TO BE AS WELL!!!

- Once the MoB is dead, the King Looter from the group that got the kill
should immediately loot the corpse. If there is droppable loot, loot
it. If something is no-drop, announce what it is, unless its some junk
that we have told you to destroy beforehand.

II - Aggression Management Guide (also called: "Taunt Sucks")

When we attack a normal MoB on a raid, the idea is to keep that MoB on
the MA at all times. Complete Heal is very mana efficient when used on
characters with a High HP level. Hence it is best if ONE tank with a lot
of HP tanks the MoB for the entire fight, it is NOT mana efficient to
Divine Light 9 or 10 peeps who can't control their aggro.

Here is the Golden Rule for ALL Main Tank situations:

IT IS NOT THE MA'S JOB TO HOLD ONTO AGGRO. EVERY SINGLE PERSON IN THE
GAME CAN OUT-TAUNT THE MA. IT IS EVERYONE ELSE'S JOB TO MAKE SURE THE
AGGRO STAYS ON THE MA

Read that line. Now read it again. Copy it, print it, hang it right over
your monitor where you can easily spot it. Above all: Worship it

(Author's Note: The following insults apply only to the major raid
proper, the ones doing most of the damage. They do NOT apply to the
Healers, Slowers, Mezzers or Debuffing team, which typicaly take aggro
only because they absolutely have to land those spells. Thank you and
have a pleasant day)

The premise is clear: The skill "Taunt" really, really SUCKS. This skill
WILL NOT save your weak caster butt from the MoB man quadding you for
300 . If you get aggro, do NOT say "The MA needs to taunt more" because
the MA IS taunting, your own epic incompetence and failure to think
properly has gotten you aggro (Yes, I detest aggro stealers) Now GET
YOUR BUTT OUT OF IT. EVERY SINGLE CLASS should know by the time they are
46 how to get something they don't want off of them. This is NOT done by
spamming your "Help, Beastiez is on 'da n00ker!" hotkey and running in
big circles around the camp. If its on you and it looks like its gonna
stay that way for awhile, do everyone a favor and STAND STILL. If you
die, you'll be rezzed, and the longer you stand there and let the melee
beat on the baddie the faster it will be to that rez.

Hopefully by now you have identified when to cast to avoid excessive
aggro (if you are a caster) or how to ditch that aggro if you out-melee
the MA (if you are a melee).

For Nukers: Learn how to play your freakin' class and WAIT TO NUKE. You
are NOT quad-kiting here! Your entire mana bar DOES NOT need to be
inside the MoB within the first 5 seconds of combat. Wait until the MoB
reaches 50% health, that is the accepted time to start nuking.

For Melee: For Warriors, Paladins and Shadow Knights: If somehow you
out-aggro the MA the best thing for you to do is STOP ATTACKING. Just
turn off your auto attack and take a few steps back. NO, you are NOT
cool because you got more aggro, you are merely a threat to the entire
raid.

For Rogues: If you haven't figured this one out by now... That's all I'm
gonna say.

For Monks: I play a monk. I read Monk discussion boards. I know this
class well. Stealing aggro from the MA seems to be a "Big Dick" kind of
thing among Monks. Apparently they seem to get a real rise out of it. If
you are one of these monks, then you can take aggro once and log to go
beat it off for the duration of the raid. YOU ARE NOT SPECIAL because
you did more damage than the warrior. Turn off your <expletive>
auto-attack and FD. I also understand that in some zones FD is bugged
and this will not work properly. Under these circumstances please just
stop attacking for the love of god and let the MA get his MoB back.

For Rangers (Thank you, Fenia): Jolt jolt jolt jolt jolt. If you don't
have this spell your entire life outside of raiding should consist of
trying to get it. It's low enough level that you can reasonably be
expected to be that level (51) and it's vendor sold. Weapons are also an
issue. You're a dual wielding blender death machine in the eyes of
mobs--never mind that you're being out damaged by the bard, they don't
care. This means one thing--WOODSMAN'S STAFF. Or a better 2hb, but
that's the old-school death weapon for rangers. Woodsman's Staff out
damaged a surprising number of dual wield combinations, believe me, I've
been in on tests. This is an uber enough weapon and generates FAR FAR
less hate than just about any dual wield combination for comparable or
better damage. If you're raiding, use this for Pete's sake. And if
you're 54 , go hunt in Fungus Grove and get Jolting Blades. Remember,
it's the lives of EVERYONE on the raid that depend on you not taking
aggro, so don't.


III - Additions

Typically we will have more than one MoB enter the camp at once,
hopefully these multiple MoBs will be mezzable and quickly subdued by
the Enchanters, in which case the MA will Taunt and Kill one by one.
Here are a few situations we may encounter that are contrary to this:

- 2 Un-mezzable MoBs: In this case the MA and SA will both pick targets
to engage. Everyone will /assist the MA and kill his target while the
SA sticks to the other target and tanks it until the first target is
dead.

- 1 Un-mezzable, rest are Mezzable: This situation may be MORE dangerous
than 2 un-mezzables. The real danger is not when the un-mezzable
enters with the rest of the mezzable pull. The danger is when the
Un-mezzable is either: A. Not known to be Un-mezzable until after the
fight has started or B. Un-mezzable ADDS after the Kill has been called
on another target.
The danger in these situations is that the MA must SWITCH his target in
order to kill the Un-mezzable MoB first. This often leads to mass
confusion as people ARE NOT LOOKING AT THEIR CHAT thus breaking mezzes
that are cast on the old target. PLEASE keep a watch on your chat at all
times because there is the chance that a target will change! It happens
rarely but I have seen first hand what it can do to raids when somebody
is un-prepared. This sounds like a good time to reiterate the Three
Golden Rules of a raid:

------------------------------------------------------------
1. Watch your chat Screen

2. WATCH YOUR CHAT SCREEN

3. WATCH YOUR FREAKIN' CHAT SCREEN!!!
------------------------------------------------------------

IV - Pets

The bane of every raid is NOT, surprisingly enough, a Necro or Magi pet.
Far from it, the pet is a wonderful little companion who does good
damage and can expedite the killing process. He always knows where his
target is and consequently does not waste time trying to find it, making
him generally more efficient than your average Raid Melee. No, the TRUE
bane of a raid is usually the person controlling that pet. If said necro
or mage becomes lazy, sleepy, or other bad things, EVIL STUFF HAPPENS.
Here are some tips to keep in your mind when you decide to whip out the
pet:

Thank you, Zalgyr for the pet eddicate

- If I say "No Pets" I mean it.

- Arrange your /pet guard point away from where the fighting will occur.

- Whenever an add enters the camp, BACK YOUR PET OFF until the mob is
either being tanked or is mesmerized. this prevents the nasty
occurrence known as caster independent target switching. Once the add is
dealt with, THEN /assist the MA and have your pet reenter the battle.
Pet control is critical, and poor pet control usually results in a dead
enchanter.

- I highly recommend that everyone get an insta-kill pet item, such as
(for mages) earthen boots, because those, when hotkeyed, enable you to
get rid of your pet quickly and efficiently. /pet get lost is NOT
sufficient. It has a limited radius, and if your pet does bad things,
the odds are good it will be out of your control.

- Is there a mob running away low on health? back your pet off. PCs are
sufficient, and pets chasing run the risk of getting aggroed onto mobs
along the way back, since their return speed is so slow. The last thing
a raid needs is a pet tanking an add somewhere far away.

- I have a hotkey. It looks something like this:
------------------------------------------------------------
/gu KILL ALL PETS NOW!! THIS IS A F*CKING ORDER!!!
/gu KILL ALL PETS NOW!! THIS IS A F*CKING ORDER!!!
/gu KILL ALL PETS NOW!! THIS IS A F*CKING ORDER!!!
------------------------------------------------------------
That WILL be spammed when pets are to die.
When you see this hotkey, it means somebody's pet is doing something
wrong and totally screwing up the raid. DO NOT take the time to figure
out if this applies to your pet or not, because it DOES! If this is
called, it is an ORDER, you KILL YOUR PET NOW!!! It doesn't matter if
you glance over to see YOUR pet calmly killing the correct MoB, you KILL
IT ANYWAYS.

- Remember - if you see something strange, back the pet off. If targets
are switched, back pet off. If something enters the camp, back pet
off. When in any doubt as to if your pet has aggroed something, KILL IT.
As a pet caster, this is your responsibility to the raid. Without
extreme caution and attention by the caster, pets are more dangerous
than boss mobs. When going AFK, KILL YOUR PET. i don't give a flying
f*ck if its only for 30 seconds. And also - when AFK, FD or stand up.

V - Running a smooth Raid

Things behave differently when you're on a raid. These rules will help
to make sure we have a smooth a raid as can possibly be.

--- Sitting: MoBs LOOOOOVE when you sit down, especially planer MoBs.
After a pull a MoB will typically make a beeline for the first medding
caster it sees and knock the daylights out of him, only to turn just as
fast towards the next hapless caster. This initial "ping-pong" of the
MoB from player to player is a HUGE setback at the start of the fight.
The MA is running around like a headless chicken while the casters take
some hefty damage. Nothing is getting accomplished and it all becomes a
big pain in the rear. Read the following:

- If you've just cast a "big" spell, be it nuke or major heal, stand up
for a few seconds to let your aggro fade away. The MoBs just love to
enact revenge when you plunker your fanny down to med right after
blasting the bejeezus out of them. I'm sure you all know the limits of
your spells as far as aggro is concerned. If you don't, LEARN THEM

- When the "Incoming" message is called, STAND UP. I don't care what
your mana bar looks like, its only for a few seconds but it will save
HUGE heartache in getting the MA on the MoB. Once the MA starts
taunting, you can safely sit down

- If you go AFK (and its not a safe area during a designated med break),
STAND THE HELL UP!! DO IT!! Once again, I don't CARE what your mana
bar looks like. Get a Mod Rod if its so damn important.

--- Moving: During most raids (except for the really boring ones) we
will move from location to location. Moving 20-30 people safely from
Point A to Point B is fun, you never know quite how its going to turn
out leaving all kinds of room for opportunity to rear its ugly head.
Read up:

- People need to go AFK during raids, that's a given. Hence about 5 or
so minutes before we move we will instruct you to hold all AFKs. No
soda trips, no bathroom calls, no running from a burning building,
NOTHING. At this time please remind us if anyone is currently LD.

- The lag monster silently creeps in the shadows. He's a crafty one,
that lag monster, he'll wait for JUST this time to make his move. If
you are the lucky one who falls victim to the lag monster's clutches and
are either left behind or else become stuck in the middle of a move:
STOP MOVING. Unless you are absolutely, positively sure of where you are
going and there is absolutely, positively no doubt in your mind that
NOTHING could train after you there: DON'T MOVE. If you get stranded and
its a dangerous run or you're lost: Just stop. If something attacks you:
Die (or solo it for mad exp, /shrug). We'll find you, we'll drag you,
we'll get you rezzed. If you know you're gonna die, do us a favor and
get a /loc to help us find your corpse. A good explanation of your
surroundings couldn't hurt, either.

--- Loot: When a MoB goes down, they will sometimes have something shiny
for you to take home to Ma!! Most of the time they will just have loot,
though. Some of the times they have loot they will have...... GOOD
LOOT!!

- Good Loot (also called Ph4t L3Wtz, or Uber Loot) is always MERITED
under Nihil. You help the guild, and we'll help you. Guess what?
Sometimes you simply won't get anything on a raid. Live with that, it'll
come back to you.

- If somebody gets something that you wanted as well, CONGRATULATE that
person. No, don't sulk or cry about it. How would YOU feel if YOU got
an item and someone else started bad-mouthing you? If, however, you
honestly feel that you SHOULD have been merited that particular item,
please feel free to send a tell to one of the officers on the raid with
your concerns. Sometimes we'll have very close decisions about loot on a
raid between two people, its not easy but in the end we have to pick
only ONE to receive the item.

- Disdanes e-mail {deleted}

- You've just screwed up. You accidently targeted the wrong MoB and
cracked a Mez. Maybe you just looted a MoB and weren't supposed to?
Whatever the case, you have screwed up. Now people are angry and Aartheb
is spamming the screen with the capslock again, all you want to do is
crawl into some dark corner and hope nobody sees you. So what do you do
now? Just come right out and admit your mistake, then say "I'm sorry, I
just broke mez, etc." Guess what? We WON'T boot you from the raid and we
WON'T ride your ass for the rest of your life. What will we do? We'll
get over it and get back on with the raid, because we know more than
anyone that sh*t happens. We make mistakes and we're human (most of us).
So please, if you find that you've done something wrong, just admit it
and apologize, its the best thing you can do for yourself and the raid.

Lillyann
06-09-2003, 05:00 PM
I assume you refer to the second part "Aartheb's Aggression Management Guide (also called: "Taunt Sucks")". Good read & funny at that.

Promethis
06-09-2003, 05:12 PM
I - Assisting the Tank

Why for all that is good and pure, would you assist a tank on raids?!

We use a wizard!~

Shikarii
06-09-2003, 05:25 PM
heh 4 cardinal rules..he obviously is a n0b.

we ALL know the FIRSt rule of raiding.
/list
1 serverwide.thesteelwarrior
/leave 1

tell me it's not :D

Kaldanm
06-09-2003, 05:40 PM
/list
1 serverwide.thesteelwarrior
/leave 1

it is !
Last time I died from enrage... well that was when Briq asked about the SEKRITS !

Dobbo Baggins
06-09-2003, 08:57 PM
no you just got no halfling skillz

Oulurok
06-10-2003, 01:05 AM
I assume you refer to the second part

Yes ma'am!!

But funny stuff indeedy.

Dobbo Baggins
06-10-2003, 07:33 AM
just make another window channel and check between fights

Shikarii
06-10-2003, 08:30 AM
heh, i want to know how many people died while ignoring* the steelwarrior channel spam

*ignoring=typing something mid-sentence :D

Hussar
06-10-2003, 09:07 AM
zero deaths.... but I swear mobs wait for when I'm typing for the channel then enrage when I'm half way through the sentance. I usually just turn to the side and suffer with the "cannot see your target" spam. And I think twice I haven't noticed enrage but lived even with attacking through. The channel is worth it though =p

Smakz
06-10-2003, 11:16 AM
heh, have to agree shik, but its usually

/list
1 myguildsraidchannel, 2 serverwide.thesteelwarrior, 3 MSC (our cleric rotation channel)

/leave 2

i tend to die more on raids from posting useless links, and talking about gnoll whips than anything else.

Dumptimax
06-10-2003, 01:14 PM
hehe, on that post it tells people to use serverfilter (command removed from game), and to use "/lootnodrop always" so they dont accidentally loot things (always is default, never would prevent looting) At the bottom of post it says if theres any errors to post there, and when i did instead of fixing their mistakes they just deleted my post. :lol
go you!

Hussar
06-10-2003, 01:26 PM
Just typed /lootnodrop always in game. Message says: "New Setting: Always display loot requestor for no drop items." So they are correct with that. And it doesn't prevent looting, all it does is gives you a pop up box asking if you are sure you want to loot a no drop item. As for serverfilter, a few things on the post are a bit dated, but it's still one of the best posts I have seen about raid rules.

gulug
06-11-2003, 05:26 AM
bah cant access the link

has it been reposted?

daoga
06-11-2003, 11:56 AM
you can get to the forums through the guilds website, http://www.nihilguild.com

Promethis
06-11-2003, 12:41 PM
Have too many chats open as it is, stopped talking in TSW because got annoyed at the people in LOIO asking for Bloodfrenzy links (hey that was in Luclin, now its BoW links!)

My channel setup is:

1- guild clerics
2- thedojo
3- guild pullers
4- overlords
5- guild groupmaking channel
6- cyber with chatja channel
7- flirt with feoni channel
8- make fun of clerics who bda mt channel

Oulurok
06-12-2003, 12:00 AM
Link wasn't working so I edited the original post and copy/pasted the message to it.

Khumak
06-12-2003, 12:29 PM
Hehe, rage always seems to hit just as I'm halfway through typing something out for the SW channel.