Vilicontus
01-18-2005, 07:56 PM
Just one of those random ideas that popped into my mind. From all the AAs that we have seen, we can see that most of them are useful for both grouping and soloing. However, there are always people that complain that they cannot solo well, especially us melee classes :rolleyes:
So, what I want to open up for discussion is this: How would a specific tab of AAs that function ONLY when you solo affect the game?
For example, warriors could have improved DPS AAs, innate proc AAs like stuns or snares or heals etc, improved melee focii, V3 haste. Casters could get innate spell focii like spell haste and mana preservation, improved mana regen and whatever else they might find attractive. What would make these AAs balaned imo is that they can only activate when you are not in a group.
Why should we bother with such AAs? Well they provide the option of going solo against exp mobs (within reason!) during those LFG blues. It helps those who prefer to solo when questing simple stuff. And I'm sure it'll help when you need to find the tradeskill stuff that you need.
Some would probably contend that the tribute system already gives a lot. However, like the current AAs, they are beneficial to both group and solo situations. The concept of the solo AA line I'm opening for discussion here is geared solely for that, soloing. And there's really no need to be conservative if we're going to push for such AAs, we could go over the top just to make it possible to solo decently.
Feel free to fire away at this. It's definitely not important to our tanking cause, but I'm just curious if such an idea would actually gain support from the EQ players.
So, what I want to open up for discussion is this: How would a specific tab of AAs that function ONLY when you solo affect the game?
For example, warriors could have improved DPS AAs, innate proc AAs like stuns or snares or heals etc, improved melee focii, V3 haste. Casters could get innate spell focii like spell haste and mana preservation, improved mana regen and whatever else they might find attractive. What would make these AAs balaned imo is that they can only activate when you are not in a group.
Why should we bother with such AAs? Well they provide the option of going solo against exp mobs (within reason!) during those LFG blues. It helps those who prefer to solo when questing simple stuff. And I'm sure it'll help when you need to find the tradeskill stuff that you need.
Some would probably contend that the tribute system already gives a lot. However, like the current AAs, they are beneficial to both group and solo situations. The concept of the solo AA line I'm opening for discussion here is geared solely for that, soloing. And there's really no need to be conservative if we're going to push for such AAs, we could go over the top just to make it possible to solo decently.
Feel free to fire away at this. It's definitely not important to our tanking cause, but I'm just curious if such an idea would actually gain support from the EQ players.